OnClickEventFloatRandomNumberGenerator(RNG)FloatParameterAnimatorControllerRectTransformCameraOffsetSliderValueAnimationClipLitShaderPinkMaterial9-SlicingMaterialCanvasPBRDefaultStateAnimationBlendingC#ScriptNPCAudioMixerPrefabTriggerParameterBaseMapMetallicUnlitShaderNormalMapShaderButtonTransitionAnimationStateArtificialIntelligence(AI)GameMechanicsAudioSourceBoolGameGenreMaxSlopeWorldSpaceUIAnchorPointsTransitionNavMeshObstacleKeyframeMeshPivotAwakeMethodOnClickEventFloatRandomNumberGenerator(RNG)FloatParameterAnimatorControllerRectTransformCameraOffsetSliderValueAnimationClipLitShaderPinkMaterial9-SlicingMaterialCanvasPBRDefaultStateAnimationBlendingC#ScriptNPCAudioMixerPrefabTriggerParameterBaseMapMetallicUnlitShaderNormalMapShaderButtonTransitionAnimationStateArtificialIntelligence(AI)GameMechanicsAudioSourceBoolGameGenreMaxSlopeWorldSpaceUIAnchorPointsTransitionNavMeshObstacleKeyframeMeshPivotAwakeMethod

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OnClick Event
  2. Float
  3. Random Number Generator (RNG)
  4. Float Parameter
  5. Animator Controller
  6. Rect Transform
  7. Camera Offset
  8. Slider Value
  9. Animation Clip
  10. Lit Shader
  11. Pink Material
  12. 9-Slicing
  13. Material
  14. Canvas
  15. PBR
  16. Default State
  17. Animation Blending
  18. C# Script
  19. NPC
  20. Audio Mixer
  21. Prefab
  22. Trigger Parameter
  23. Base Map
  24. Metallic
  25. Unlit Shader
  26. Normal Map
  27. Shader
  28. Button Transition
  29. Animation State
  30. Artificial Intelligence (AI)
  31. Game Mechanics
  32. Audio Source
  33. Bool
  34. Game Genre
  35. Max Slope
  36. World Space UI
  37. Anchor Points
  38. Transition
  39. NavMesh Obstacle
  40. Keyframe
  41. Mesh
  42. Pivot
  43. Awake Method