PBRArtificialIntelligence(AI)UnlitShaderMaxSlopeGameGenreAnchorPointsPivotShaderRectTransformKeyframePinkMaterialAnimationClipAwakeMethodC#ScriptBoolButtonTransitionLitShaderBaseMapTriggerParameterWorldSpaceUIAnimatorControllerFloatCanvasRandomNumberGenerator(RNG)AnimationBlendingMeshAudioMixer9-SlicingAudioSourceOnClickEventPrefabNavMeshObstacleMetallicDefaultStateSliderValueNPCAnimationStateMaterialFloatParameterNormalMapGameMechanicsCameraOffsetTransitionPBRArtificialIntelligence(AI)UnlitShaderMaxSlopeGameGenreAnchorPointsPivotShaderRectTransformKeyframePinkMaterialAnimationClipAwakeMethodC#ScriptBoolButtonTransitionLitShaderBaseMapTriggerParameterWorldSpaceUIAnimatorControllerFloatCanvasRandomNumberGenerator(RNG)AnimationBlendingMeshAudioMixer9-SlicingAudioSourceOnClickEventPrefabNavMeshObstacleMetallicDefaultStateSliderValueNPCAnimationStateMaterialFloatParameterNormalMapGameMechanicsCameraOffsetTransition

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
  1. PBR
  2. Artificial Intelligence (AI)
  3. Unlit Shader
  4. Max Slope
  5. Game Genre
  6. Anchor Points
  7. Pivot
  8. Shader
  9. Rect Transform
  10. Keyframe
  11. Pink Material
  12. Animation Clip
  13. Awake Method
  14. C# Script
  15. Bool
  16. Button Transition
  17. Lit Shader
  18. Base Map
  19. Trigger Parameter
  20. World Space UI
  21. Animator Controller
  22. Float
  23. Canvas
  24. Random Number Generator (RNG)
  25. Animation Blending
  26. Mesh
  27. Audio Mixer
  28. 9-Slicing
  29. Audio Source
  30. OnClick Event
  31. Prefab
  32. NavMesh Obstacle
  33. Metallic
  34. Default State
  35. Slider Value
  36. NPC
  37. Animation State
  38. Material
  39. Float Parameter
  40. Normal Map
  41. Game Mechanics
  42. Camera Offset
  43. Transition