FloatPivotMaxSlopeRandomNumberGenerator(RNG)WorldSpaceUIArtificialIntelligence(AI)CanvasAnchorPointsPrefabGameMechanicsPBRSliderValueMetallicUnlitShaderBoolTriggerParameterFloatParameterAudioMixerAwakeMethodBaseMap9-SlicingAnimationStateNormalMapKeyframePinkMaterialLitShaderNPCGameGenreOnClickEventTransitionRectTransformAnimatorControllerNavMeshObstacleAnimationClipMeshMaterialButtonTransitionDefaultStateAnimationBlendingAudioSourceC#ScriptShaderCameraOffsetFloatPivotMaxSlopeRandomNumberGenerator(RNG)WorldSpaceUIArtificialIntelligence(AI)CanvasAnchorPointsPrefabGameMechanicsPBRSliderValueMetallicUnlitShaderBoolTriggerParameterFloatParameterAudioMixerAwakeMethodBaseMap9-SlicingAnimationStateNormalMapKeyframePinkMaterialLitShaderNPCGameGenreOnClickEventTransitionRectTransformAnimatorControllerNavMeshObstacleAnimationClipMeshMaterialButtonTransitionDefaultStateAnimationBlendingAudioSourceC#ScriptShaderCameraOffset

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Float
  2. Pivot
  3. Max Slope
  4. Random Number Generator (RNG)
  5. World Space UI
  6. Artificial Intelligence (AI)
  7. Canvas
  8. Anchor Points
  9. Prefab
  10. Game Mechanics
  11. PBR
  12. Slider Value
  13. Metallic
  14. Unlit Shader
  15. Bool
  16. Trigger Parameter
  17. Float Parameter
  18. Audio Mixer
  19. Awake Method
  20. Base Map
  21. 9-Slicing
  22. Animation State
  23. Normal Map
  24. Keyframe
  25. Pink Material
  26. Lit Shader
  27. NPC
  28. Game Genre
  29. OnClick Event
  30. Transition
  31. Rect Transform
  32. Animator Controller
  33. NavMesh Obstacle
  34. Animation Clip
  35. Mesh
  36. Material
  37. Button Transition
  38. Default State
  39. Animation Blending
  40. Audio Source
  41. C# Script
  42. Shader
  43. Camera Offset