MaxSlopeNormalMapAudioSourceGameGenreButtonTransitionMaterialAnimationBlendingShaderC#ScriptAnimationStateFloatParameterCanvasPrefabRectTransformTransitionArtificialIntelligence(AI)NPCKeyframeGameMechanicsWorldSpaceUIAnimationClipLitShaderMetallicAudioMixerNavMeshObstacleAnimatorControllerPBRFloatSliderValueAnchorPointsOnClickEventPivotCameraOffsetUnlitShaderRandomNumberGenerator(RNG)TriggerParameterMeshPinkMaterialBaseMapBoolDefaultState9-SlicingAwakeMethodMaxSlopeNormalMapAudioSourceGameGenreButtonTransitionMaterialAnimationBlendingShaderC#ScriptAnimationStateFloatParameterCanvasPrefabRectTransformTransitionArtificialIntelligence(AI)NPCKeyframeGameMechanicsWorldSpaceUIAnimationClipLitShaderMetallicAudioMixerNavMeshObstacleAnimatorControllerPBRFloatSliderValueAnchorPointsOnClickEventPivotCameraOffsetUnlitShaderRandomNumberGenerator(RNG)TriggerParameterMeshPinkMaterialBaseMapBoolDefaultState9-SlicingAwakeMethod

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Max Slope
  2. Normal Map
  3. Audio Source
  4. Game Genre
  5. Button Transition
  6. Material
  7. Animation Blending
  8. Shader
  9. C# Script
  10. Animation State
  11. Float Parameter
  12. Canvas
  13. Prefab
  14. Rect Transform
  15. Transition
  16. Artificial Intelligence (AI)
  17. NPC
  18. Keyframe
  19. Game Mechanics
  20. World Space UI
  21. Animation Clip
  22. Lit Shader
  23. Metallic
  24. Audio Mixer
  25. NavMesh Obstacle
  26. Animator Controller
  27. PBR
  28. Float
  29. Slider Value
  30. Anchor Points
  31. OnClick Event
  32. Pivot
  33. Camera Offset
  34. Unlit Shader
  35. Random Number Generator (RNG)
  36. Trigger Parameter
  37. Mesh
  38. Pink Material
  39. Base Map
  40. Bool
  41. Default State
  42. 9-Slicing
  43. Awake Method