FloatParameterArtificialIntelligence(AI)AnimatorControllerAnimationStateNavMeshObstacleAwakeMethodMetallicWorldSpaceUIAnchorPointsAnimationBlendingNormalMapKeyframeBaseMapMaxSlopeTransitionC#ScriptMeshBoolShaderRectTransformDefaultStateButtonTransitionUnlitShaderPrefabNPCAnimationClipOnClickEventPBRMaterialAudioMixerCanvasCameraOffsetLitShaderRandomNumberGenerator(RNG)AudioSourcePinkMaterialGameGenre9-SlicingSliderValueGameMechanicsTriggerParameterPivotFloatFloatParameterArtificialIntelligence(AI)AnimatorControllerAnimationStateNavMeshObstacleAwakeMethodMetallicWorldSpaceUIAnchorPointsAnimationBlendingNormalMapKeyframeBaseMapMaxSlopeTransitionC#ScriptMeshBoolShaderRectTransformDefaultStateButtonTransitionUnlitShaderPrefabNPCAnimationClipOnClickEventPBRMaterialAudioMixerCanvasCameraOffsetLitShaderRandomNumberGenerator(RNG)AudioSourcePinkMaterialGameGenre9-SlicingSliderValueGameMechanicsTriggerParameterPivotFloat

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Float Parameter
  2. Artificial Intelligence (AI)
  3. Animator Controller
  4. Animation State
  5. NavMesh Obstacle
  6. Awake Method
  7. Metallic
  8. World Space UI
  9. Anchor Points
  10. Animation Blending
  11. Normal Map
  12. Keyframe
  13. Base Map
  14. Max Slope
  15. Transition
  16. C# Script
  17. Mesh
  18. Bool
  19. Shader
  20. Rect Transform
  21. Default State
  22. Button Transition
  23. Unlit Shader
  24. Prefab
  25. NPC
  26. Animation Clip
  27. OnClick Event
  28. PBR
  29. Material
  30. Audio Mixer
  31. Canvas
  32. Camera Offset
  33. Lit Shader
  34. Random Number Generator (RNG)
  35. Audio Source
  36. Pink Material
  37. Game Genre
  38. 9-Slicing
  39. Slider Value
  40. Game Mechanics
  41. Trigger Parameter
  42. Pivot
  43. Float