TransitionUnlitShaderOnClickEventButtonTransitionBoolWorldSpaceUIFloatCameraOffsetPinkMaterialMaterial9-SlicingMeshNavMeshObstacleAwakeMethodGameGenrePivotNormalMapShaderGameMechanicsArtificialIntelligence(AI)MaxSlopeLitShaderDefaultStateAnimationClipAudioMixerRandomNumberGenerator(RNG)BaseMapAudioSourceKeyframeC#ScriptPrefabFloatParameterAnchorPointsMetallicTriggerParameterRectTransformCanvasAnimatorControllerNPCAnimationBlendingAnimationStateSliderValuePBRTransitionUnlitShaderOnClickEventButtonTransitionBoolWorldSpaceUIFloatCameraOffsetPinkMaterialMaterial9-SlicingMeshNavMeshObstacleAwakeMethodGameGenrePivotNormalMapShaderGameMechanicsArtificialIntelligence(AI)MaxSlopeLitShaderDefaultStateAnimationClipAudioMixerRandomNumberGenerator(RNG)BaseMapAudioSourceKeyframeC#ScriptPrefabFloatParameterAnchorPointsMetallicTriggerParameterRectTransformCanvasAnimatorControllerNPCAnimationBlendingAnimationStateSliderValuePBR

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transition
  2. Unlit Shader
  3. OnClick Event
  4. Button Transition
  5. Bool
  6. World Space UI
  7. Float
  8. Camera Offset
  9. Pink Material
  10. Material
  11. 9-Slicing
  12. Mesh
  13. NavMesh Obstacle
  14. Awake Method
  15. Game Genre
  16. Pivot
  17. Normal Map
  18. Shader
  19. Game Mechanics
  20. Artificial Intelligence (AI)
  21. Max Slope
  22. Lit Shader
  23. Default State
  24. Animation Clip
  25. Audio Mixer
  26. Random Number Generator (RNG)
  27. Base Map
  28. Audio Source
  29. Keyframe
  30. C# Script
  31. Prefab
  32. Float Parameter
  33. Anchor Points
  34. Metallic
  35. Trigger Parameter
  36. Rect Transform
  37. Canvas
  38. Animator Controller
  39. NPC
  40. Animation Blending
  41. Animation State
  42. Slider Value
  43. PBR