ButtonTransitionShaderPivotAnimationClipBaseMapCameraOffsetNormalMapAwakeMethodWorldSpaceUIMeshLitShaderAudioSourcePinkMaterialNPCAudioMixerAnimationStateMaxSlopeC#ScriptUnlitShaderRectTransformFloatParameterGameMechanicsBoolDefaultStateAnimationBlendingCanvasTransitionNavMeshObstacleRandomNumberGenerator(RNG)OnClickEventAnimatorControllerTriggerParameterFloatAnchorPointsSliderValueMaterialArtificialIntelligence(AI)MetallicPrefabGameGenre9-SlicingPBRKeyframeButtonTransitionShaderPivotAnimationClipBaseMapCameraOffsetNormalMapAwakeMethodWorldSpaceUIMeshLitShaderAudioSourcePinkMaterialNPCAudioMixerAnimationStateMaxSlopeC#ScriptUnlitShaderRectTransformFloatParameterGameMechanicsBoolDefaultStateAnimationBlendingCanvasTransitionNavMeshObstacleRandomNumberGenerator(RNG)OnClickEventAnimatorControllerTriggerParameterFloatAnchorPointsSliderValueMaterialArtificialIntelligence(AI)MetallicPrefabGameGenre9-SlicingPBRKeyframe

Week 12: VGD 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Button Transition
  2. Shader
  3. Pivot
  4. Animation Clip
  5. Base Map
  6. Camera Offset
  7. Normal Map
  8. Awake Method
  9. World Space UI
  10. Mesh
  11. Lit Shader
  12. Audio Source
  13. Pink Material
  14. NPC
  15. Audio Mixer
  16. Animation State
  17. Max Slope
  18. C# Script
  19. Unlit Shader
  20. Rect Transform
  21. Float Parameter
  22. Game Mechanics
  23. Bool
  24. Default State
  25. Animation Blending
  26. Canvas
  27. Transition
  28. NavMesh Obstacle
  29. Random Number Generator (RNG)
  30. OnClick Event
  31. Animator Controller
  32. Trigger Parameter
  33. Float
  34. Anchor Points
  35. Slider Value
  36. Material
  37. Artificial Intelligence (AI)
  38. Metallic
  39. Prefab
  40. Game Genre
  41. 9-Slicing
  42. PBR
  43. Keyframe