Solved theCase:Closed a 3+item orderUnmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion.Expert Gear:Offeredassembly ordeliverycluesScooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolutionThe MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.Unmasked theNeed:Customeradmitted theyneed theaccessory youfoundShaggy’sSnack:Sold a relatedaccessory or"Add-on"The MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart."Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).Found a"Ghost" SKU:Found andsold an item insearch historyVanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.Avoided the"Villain":Stopped amissedopportunity andunlocked a cartScooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call.Scooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder."Zoinks!" Sale:Added aprotection planusingAlternativeChoice"I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang upDaphne’sDiscovery:Connected acart item to alarger projectMysteryMachine Move:Every clickmatched aconversationFed a ScoobySnack:Used a bridgequestion fromthe trainingThe "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart..."Jeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer.Fred’sFoundation:Confirmeddelivery datesfor the wholeprojectThe FinalChecklist:Asked: "Did youfind everythingyou needed?"The "Velma"View:Used the cartas your"Cheat Sheet"Solved theCase:Closed a 3+item orderUnmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion.Expert Gear:Offeredassembly ordeliverycluesScooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolutionThe MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.Unmasked theNeed:Customeradmitted theyneed theaccessory youfoundShaggy’sSnack:Sold a relatedaccessory or"Add-on"The MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart."Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).Found a"Ghost" SKU:Found andsold an item insearch historyVanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.Avoided the"Villain":Stopped amissedopportunity andunlocked a cartScooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call.Scooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder."Zoinks!" Sale:Added aprotection planusingAlternativeChoice"I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang upDaphne’sDiscovery:Connected acart item to alarger projectMysteryMachine Move:Every clickmatched aconversationFed a ScoobySnack:Used a bridgequestion fromthe trainingThe "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart..."Jeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer.Fred’sFoundation:Confirmeddelivery datesfor the wholeprojectThe FinalChecklist:Asked: "Did youfind everythingyou needed?"The "Velma"View:Used the cartas your"Cheat Sheet"

MYSTERY MACHINE BING(O) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Solved the Case: Closed a 3+ item order
  2. Unmasking the Project: Customer said the magic words: "I actually am working on a whole room!" after you asked a bridge question.
  3. Expert Gear: Offered assembly or delivery clues
  4. Scooby-Doo Shuffle: Pivoted from one SKU to a multi-item solution
  5. The Mystery Machine Map: Navigated directly to a customer’s search history to find the "missing link" in their project.
  6. Unmasked the Need: Customer admitted they need the accessory you found
  7. Shaggy’s Snack: Sold a related accessory or "Add-on"
  8. The Mystery Machine Tune-Up: Verified Way Day delivery dates for every single item in the customer's cart.
  9. "Let's Split Up, Gang!": Offered two different product options using "Alternative Choice" (The Either/Or technique).
  10. Found a "Ghost" SKU: Found and sold an item in search history
  11. Vanishing Villain: Overcame a price objection by focusing on the "Project Solution" rather than the SKU price.
  12. Avoided the "Villain": Stopped a missed opportunity and unlocked a cart
  13. Scooby Snack Triple-Play: Offered Protection, Assembly, and a Related Accessory on one call.
  14. Scooby’s "Double-Double": Successfully added two different Protection Plans to a single order.
  15. "Zoinks!" Sale: Added a protection plan using Alternative Choice
  16. "I Would Have Gotten Away With It!: Saved a sale that was going to hang up
  17. Daphne’s Discovery: Connected a cart item to a larger project
  18. Mystery Machine Move: Every click matched a conversation
  19. Fed a Scooby Snack: Used a bridge question from the training
  20. The "Unlock" Bridge: Used the phrase: "I noticed some items in your cart..."
  21. Jeepers!" Justification: Used a Discovery Bridge to turn a "just looking" customer into a "buying today" customer.
  22. Fred’s Foundation: Confirmed delivery dates for the whole project
  23. The Final Checklist: Asked: "Did you find everything you needed?"
  24. The "Velma" View: Used the cart as your "Cheat Sheet"