The MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart.The "Velma"View:Used the cartas your"Cheat Sheet"MysteryMachine Move:Every clickmatched aconversationFed a ScoobySnack:Used a bridgequestion fromthe trainingAvoided the"Villain":Stopped amissedopportunity andunlocked a cartThe FinalChecklist:Asked: "Did youfind everythingyou needed?"Found a"Ghost" SKU:Found andsold an item insearch history"Zoinks!" Sale:Added aprotection planusingAlternativeChoiceExpert Gear:Offeredassembly ordeliverycluesScooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder.Unmasked theNeed:Customeradmitted theyneed theaccessory youfoundVanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.Jeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer.Unmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion.Scooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolutionScooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call."Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).Solved theCase:Closed a 3+item orderDaphne’sDiscovery:Connected acart item to alarger projectShaggy’sSnack:Sold a relatedaccessory or"Add-on"The MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.The "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart...""I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang upFred’sFoundation:Confirmeddelivery datesfor the wholeprojectThe MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart.The "Velma"View:Used the cartas your"Cheat Sheet"MysteryMachine Move:Every clickmatched aconversationFed a ScoobySnack:Used a bridgequestion fromthe trainingAvoided the"Villain":Stopped amissedopportunity andunlocked a cartThe FinalChecklist:Asked: "Did youfind everythingyou needed?"Found a"Ghost" SKU:Found andsold an item insearch history"Zoinks!" Sale:Added aprotection planusingAlternativeChoiceExpert Gear:Offeredassembly ordeliverycluesScooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder.Unmasked theNeed:Customeradmitted theyneed theaccessory youfoundVanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.Jeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer.Unmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion.Scooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolutionScooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call."Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).Solved theCase:Closed a 3+item orderDaphne’sDiscovery:Connected acart item to alarger projectShaggy’sSnack:Sold a relatedaccessory or"Add-on"The MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.The "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart...""I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang upFred’sFoundation:Confirmeddelivery datesfor the wholeproject

MYSTERY MACHINE BING(O) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Mystery Machine Tune-Up: Verified Way Day delivery dates for every single item in the customer's cart.
  2. The "Velma" View: Used the cart as your "Cheat Sheet"
  3. Mystery Machine Move: Every click matched a conversation
  4. Fed a Scooby Snack: Used a bridge question from the training
  5. Avoided the "Villain": Stopped a missed opportunity and unlocked a cart
  6. The Final Checklist: Asked: "Did you find everything you needed?"
  7. Found a "Ghost" SKU: Found and sold an item in search history
  8. "Zoinks!" Sale: Added a protection plan using Alternative Choice
  9. Expert Gear: Offered assembly or delivery clues
  10. Scooby’s "Double-Double": Successfully added two different Protection Plans to a single order.
  11. Unmasked the Need: Customer admitted they need the accessory you found
  12. Vanishing Villain: Overcame a price objection by focusing on the "Project Solution" rather than the SKU price.
  13. Jeepers!" Justification: Used a Discovery Bridge to turn a "just looking" customer into a "buying today" customer.
  14. Unmasking the Project: Customer said the magic words: "I actually am working on a whole room!" after you asked a bridge question.
  15. Scooby-Doo Shuffle: Pivoted from one SKU to a multi-item solution
  16. Scooby Snack Triple-Play: Offered Protection, Assembly, and a Related Accessory on one call.
  17. "Let's Split Up, Gang!": Offered two different product options using "Alternative Choice" (The Either/Or technique).
  18. Solved the Case: Closed a 3+ item order
  19. Daphne’s Discovery: Connected a cart item to a larger project
  20. Shaggy’s Snack: Sold a related accessory or "Add-on"
  21. The Mystery Machine Map: Navigated directly to a customer’s search history to find the "missing link" in their project.
  22. The "Unlock" Bridge: Used the phrase: "I noticed some items in your cart..."
  23. "I Would Have Gotten Away With It!: Saved a sale that was going to hang up
  24. Fred’s Foundation: Confirmed delivery dates for the whole project