Unmasked theNeed:Customeradmitted theyneed theaccessory youfoundAvoided the"Villain":Stopped amissedopportunity andunlocked a cartThe "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart..."The MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.The MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart."Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).Unmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion."I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang upScooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder.The "Velma"View:Used the cartas your"Cheat Sheet"The FinalChecklist:Asked: "Did youfind everythingyou needed?""Zoinks!" Sale:Added aprotection planusingAlternativeChoiceDaphne’sDiscovery:Connected acart item to alarger projectSolved theCase:Closed a 3+item orderScooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolutionFound a"Ghost" SKU:Found andsold an item insearch historyJeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer.Scooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call.Shaggy’sSnack:Sold a relatedaccessory or"Add-on"Vanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.MysteryMachine Move:Every clickmatched aconversationFed a ScoobySnack:Used a bridgequestion fromthe trainingFred’sFoundation:Confirmeddelivery datesfor the wholeprojectExpert Gear:Offeredassembly ordeliverycluesUnmasked theNeed:Customeradmitted theyneed theaccessory youfoundAvoided the"Villain":Stopped amissedopportunity andunlocked a cartThe "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart..."The MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.The MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart."Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).Unmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion."I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang upScooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder.The "Velma"View:Used the cartas your"Cheat Sheet"The FinalChecklist:Asked: "Did youfind everythingyou needed?""Zoinks!" Sale:Added aprotection planusingAlternativeChoiceDaphne’sDiscovery:Connected acart item to alarger projectSolved theCase:Closed a 3+item orderScooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolutionFound a"Ghost" SKU:Found andsold an item insearch historyJeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer.Scooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call.Shaggy’sSnack:Sold a relatedaccessory or"Add-on"Vanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.MysteryMachine Move:Every clickmatched aconversationFed a ScoobySnack:Used a bridgequestion fromthe trainingFred’sFoundation:Confirmeddelivery datesfor the wholeprojectExpert Gear:Offeredassembly ordeliveryclues

MYSTERY MACHINE BING(O) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unmasked the Need: Customer admitted they need the accessory you found
  2. Avoided the "Villain": Stopped a missed opportunity and unlocked a cart
  3. The "Unlock" Bridge: Used the phrase: "I noticed some items in your cart..."
  4. The Mystery Machine Map: Navigated directly to a customer’s search history to find the "missing link" in their project.
  5. The Mystery Machine Tune-Up: Verified Way Day delivery dates for every single item in the customer's cart.
  6. "Let's Split Up, Gang!": Offered two different product options using "Alternative Choice" (The Either/Or technique).
  7. Unmasking the Project: Customer said the magic words: "I actually am working on a whole room!" after you asked a bridge question.
  8. "I Would Have Gotten Away With It!: Saved a sale that was going to hang up
  9. Scooby’s "Double-Double": Successfully added two different Protection Plans to a single order.
  10. The "Velma" View: Used the cart as your "Cheat Sheet"
  11. The Final Checklist: Asked: "Did you find everything you needed?"
  12. "Zoinks!" Sale: Added a protection plan using Alternative Choice
  13. Daphne’s Discovery: Connected a cart item to a larger project
  14. Solved the Case: Closed a 3+ item order
  15. Scooby-Doo Shuffle: Pivoted from one SKU to a multi-item solution
  16. Found a "Ghost" SKU: Found and sold an item in search history
  17. Jeepers!" Justification: Used a Discovery Bridge to turn a "just looking" customer into a "buying today" customer.
  18. Scooby Snack Triple-Play: Offered Protection, Assembly, and a Related Accessory on one call.
  19. Shaggy’s Snack: Sold a related accessory or "Add-on"
  20. Vanishing Villain: Overcame a price objection by focusing on the "Project Solution" rather than the SKU price.
  21. Mystery Machine Move: Every click matched a conversation
  22. Fed a Scooby Snack: Used a bridge question from the training
  23. Fred’s Foundation: Confirmed delivery dates for the whole project
  24. Expert Gear: Offered assembly or delivery clues