Fred’sFoundation:Confirmeddelivery datesfor the wholeprojectExpert Gear:Offeredassembly ordeliverycluesSolved theCase:Closed a 3+item orderDaphne’sDiscovery:Connected acart item to alarger projectThe MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.Scooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call.Avoided the"Villain":Stopped amissedopportunity andunlocked a cartFed a ScoobySnack:Used a bridgequestion fromthe trainingUnmasked theNeed:Customeradmitted theyneed theaccessory youfoundFound a"Ghost" SKU:Found andsold an item insearch historyThe MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart.MysteryMachine Move:Every clickmatched aconversationVanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.The FinalChecklist:Asked: "Did youfind everythingyou needed?"Jeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer."I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang up"Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).The "Velma"View:Used the cartas your"Cheat Sheet"Scooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder.Shaggy’sSnack:Sold a relatedaccessory or"Add-on"Unmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion.The "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart..."Scooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolution"Zoinks!" Sale:Added aprotection planusingAlternativeChoiceFred’sFoundation:Confirmeddelivery datesfor the wholeprojectExpert Gear:Offeredassembly ordeliverycluesSolved theCase:Closed a 3+item orderDaphne’sDiscovery:Connected acart item to alarger projectThe MysteryMachine Map:Navigated directlyto a customer’ssearch history tofind the "missinglink" in their project.Scooby SnackTriple-Play:Offered Protection,Assembly, and aRelated Accessoryon one call.Avoided the"Villain":Stopped amissedopportunity andunlocked a cartFed a ScoobySnack:Used a bridgequestion fromthe trainingUnmasked theNeed:Customeradmitted theyneed theaccessory youfoundFound a"Ghost" SKU:Found andsold an item insearch historyThe MysteryMachine Tune-Up:Verified Way Daydelivery dates forevery single itemin the customer'scart.MysteryMachine Move:Every clickmatched aconversationVanishing Villain:Overcame a priceobjection byfocusing on the"Project Solution"rather than theSKU price.The FinalChecklist:Asked: "Did youfind everythingyou needed?"Jeepers!"Justification: Useda Discovery Bridgeto turn a "justlooking" customerinto a "buyingtoday" customer."I Would HaveGotten AwayWith It!:Saved a salethat was goingto hang up"Let's Split Up,Gang!":Offered two differentproduct options using"Alternative Choice"(The Either/Ortechnique).The "Velma"View:Used the cartas your"Cheat Sheet"Scooby’s "Double-Double":Successfullyadded twodifferent ProtectionPlans to a singleorder.Shaggy’sSnack:Sold a relatedaccessory or"Add-on"Unmasking theProject: Customersaid the magicwords: "I actually amworking on a wholeroom!" after youasked a bridgequestion.The "Unlock"Bridge:Used the phrase:"I noticed someitems in yourcart..."Scooby-DooShuffle:Pivoted fromone SKU to amulti-itemsolution"Zoinks!" Sale:Added aprotection planusingAlternativeChoice

MYSTERY MACHINE BING(O) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fred’s Foundation: Confirmed delivery dates for the whole project
  2. Expert Gear: Offered assembly or delivery clues
  3. Solved the Case: Closed a 3+ item order
  4. Daphne’s Discovery: Connected a cart item to a larger project
  5. The Mystery Machine Map: Navigated directly to a customer’s search history to find the "missing link" in their project.
  6. Scooby Snack Triple-Play: Offered Protection, Assembly, and a Related Accessory on one call.
  7. Avoided the "Villain": Stopped a missed opportunity and unlocked a cart
  8. Fed a Scooby Snack: Used a bridge question from the training
  9. Unmasked the Need: Customer admitted they need the accessory you found
  10. Found a "Ghost" SKU: Found and sold an item in search history
  11. The Mystery Machine Tune-Up: Verified Way Day delivery dates for every single item in the customer's cart.
  12. Mystery Machine Move: Every click matched a conversation
  13. Vanishing Villain: Overcame a price objection by focusing on the "Project Solution" rather than the SKU price.
  14. The Final Checklist: Asked: "Did you find everything you needed?"
  15. Jeepers!" Justification: Used a Discovery Bridge to turn a "just looking" customer into a "buying today" customer.
  16. "I Would Have Gotten Away With It!: Saved a sale that was going to hang up
  17. "Let's Split Up, Gang!": Offered two different product options using "Alternative Choice" (The Either/Or technique).
  18. The "Velma" View: Used the cart as your "Cheat Sheet"
  19. Scooby’s "Double-Double": Successfully added two different Protection Plans to a single order.
  20. Shaggy’s Snack: Sold a related accessory or "Add-on"
  21. Unmasking the Project: Customer said the magic words: "I actually am working on a whole room!" after you asked a bridge question.
  22. The "Unlock" Bridge: Used the phrase: "I noticed some items in your cart..."
  23. Scooby-Doo Shuffle: Pivoted from one SKU to a multi-item solution
  24. "Zoinks!" Sale: Added a protection plan using Alternative Choice