"When aMiddleally iskilled"3+attackweightAssistattack/defenseGains buffsbased on #of fieldedMiddle IDs3+passivesArbitraryflavor statusgives trivialamount ofOL/DL/Prot"Recoverfromstagger"2+enhanced/altskills"When aMiddle allyis hit by anenemy"Fragile"VendettaMark""Leftmostskill ondashboard""Survivewith 1 HP"type effect"PrioritizesMiddleIDs"Once percombat, weirdlylow cap, orRusty Coinreuse"balancing"BluntPowerUpSP healfor Middleallies"Convert tounbreakablecoins""For everyX% of HPlost" damageconditionalParalyzeShieldHP"Book ofVengeance[Heathcliff]"Create S3withouthaving itSunglassesused toshow"phase" ID isin"When aMiddleally iskilled"3+attackweightAssistattack/defenseGains buffsbased on #of fieldedMiddle IDs3+passivesArbitraryflavor statusgives trivialamount ofOL/DL/Prot"Recoverfromstagger"2+enhanced/altskills"When aMiddle allyis hit by anenemy"Fragile"VendettaMark""Leftmostskill ondashboard""Survivewith 1 HP"type effect"PrioritizesMiddleIDs"Once percombat, weirdlylow cap, orRusty Coinreuse"balancing"BluntPowerUpSP healfor Middleallies"Convert tounbreakablecoins""For everyX% of HPlost" damageconditionalParalyzeShieldHP"Book ofVengeance[Heathcliff]"Create S3withouthaving itSunglassesused toshow"phase" ID isin

Heathcardo Kit Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. "When a Middle ally is killed"
  2. 3+ attack weight
  3. Assist attack/defense
  4. Gains buffs based on # of fielded Middle IDs
  5. 3+ passives
  6. Arbitrary flavor status gives trivial amount of OL/DL/Prot
  7. "Recover from stagger"
  8. 2+ enhanced/alt skills
  9. "When a Middle ally is hit by an enemy"
  10. Fragile
  11. "Vendetta Mark"
  12. "Leftmost skill on dashboard"
  13. "Survive with 1 HP" type effect
  14. "Prioritizes Middle IDs"
  15. Once per combat, weirdly low cap, or Rusty Coin reuse "balancing"
  16. Blunt Power Up
  17. SP heal for Middle allies
  18. "Convert to unbreakable coins"
  19. "For every X% of HP lost" damage conditional
  20. Paralyze
  21. Shield HP
  22. "Book of Vengeance [Heathcliff]"
  23. Create S3 without having it
  24. Sunglasses used to show "phase" ID is in