Affinity mapping Design considerations As‑is journey Field visit Research question Insight report Unmet needs Raw data Limitations Jobs‑to‑be‑done Desk research Sense‑making Research findings Interviews Insight statements Recruitment criteria Retrospectives Behavioural drivers Patterns Diary study To‑be journey Opportunity areas Underlying needs Key insights Personas Usability testing Bias A/B testing Ethics approval Methodology Evidence base Emergent themes Outliers Thematic analysis Consent Recommendations Backlog Transcripts Card- sorting User needs statements Affinity mapping Design considerations As‑is journey Field visit Research question Insight report Unmet needs Raw data Limitations Jobs‑to‑be‑done Desk research Sense‑making Research findings Interviews Insight statements Recruitment criteria Retrospectives Behavioural drivers Patterns Diary study To‑be journey Opportunity areas Underlying needs Key insights Personas Usability testing Bias A/B testing Ethics approval Methodology Evidence base Emergent themes Outliers Thematic analysis Consent Recommendations Backlog Transcripts Card- sorting User needs statements
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Affinity mapping
Design considerations
As‑is journey
Field visit
Research question
Insight report
Unmet needs
Raw data
Limitations
Jobs‑to‑be‑done
Desk research
Sense‑making
Research findings
Interviews
Insight statements
Recruitment criteria
Retrospectives
Behavioural drivers
Patterns
Diary study
To‑be journey
Opportunity areas
Underlying needs
Key insights
Personas
Usability testing
Bias
A/B testing
Ethics approval
Methodology
Evidence base
Emergent themes
Outliers
Thematic analysis
Consent
Recommendations
Backlog
Transcripts
Card-sorting
User needs statements