Falling Action Static Character Situational Irony Alliteration Metaphor Hyperbole Resolution Rising Action Tone Protagonist Foreshadowing. Simile Symbolism Dramatic Irony Dynamic Character Theme Onomatopoeia Foil Personification Imagery. Exposition Setting Conflict Antagonist Allusion Aside Climax Falling Action Static Character Situational Irony Alliteration Metaphor Hyperbole Resolution Rising Action Tone Protagonist Foreshadowing. Simile Symbolism Dramatic Irony Dynamic Character Theme Onomatopoeia Foil Personification Imagery. Exposition Setting Conflict Antagonist Allusion Aside Climax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Falling Action
I-Static Character
N-Situational Irony
B-Alliteration
I-Metaphor
O-Hyperbole
O-Resolution
N-Rising Action
B-Tone
O-Protagonist
G-Foreshadowing.
I-Simile
G-Symbolism
I-Dramatic Irony
B-Dynamic Character
O-Theme
N-Onomatopoeia
N-Foil
G-Personification
B-Imagery.
I-Exposition
B-Setting
B-Conflict
N-Antagonist
I-Allusion
G-Aside
O-Climax