Symbolism Setting Dynamic Character Metaphor Theme Hyperbole Imagery. Rising Action Allusion Static Character Conflict Personification Alliteration Situational Irony Foil Aside Exposition Protagonist Simile Climax Resolution Dramatic Irony Foreshadowing. Falling Action Antagonist Onomatopoeia Tone Symbolism Setting Dynamic Character Metaphor Theme Hyperbole Imagery. Rising Action Allusion Static Character Conflict Personification Alliteration Situational Irony Foil Aside Exposition Protagonist Simile Climax Resolution Dramatic Irony Foreshadowing. Falling Action Antagonist Onomatopoeia Tone
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Symbolism
B-Setting
B-Dynamic Character
I-Metaphor
O-Theme
O-Hyperbole
B-Imagery.
N-Rising Action
I-Allusion
I-Static Character
B-Conflict
G-Personification
B-Alliteration
N-Situational Irony
N-Foil
G-Aside
I-Exposition
O-Protagonist
I-Simile
O-Climax
O-Resolution
I-Dramatic Irony
G-Foreshadowing.
G-Falling Action
N-Antagonist
N-Onomatopoeia
B-Tone