Tone Dramatic Irony Situational Irony Resolution Exposition Falling Action Setting Personification Conflict Metaphor Theme Dynamic Character Aside Simile Onomatopoeia Static Character Foreshadowing. Antagonist Hyperbole Climax Imagery. Allusion Foil Protagonist Symbolism Alliteration Rising Action Tone Dramatic Irony Situational Irony Resolution Exposition Falling Action Setting Personification Conflict Metaphor Theme Dynamic Character Aside Simile Onomatopoeia Static Character Foreshadowing. Antagonist Hyperbole Climax Imagery. Allusion Foil Protagonist Symbolism Alliteration Rising Action
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Tone
I-Dramatic Irony
N-Situational Irony
O-Resolution
I-Exposition
G-Falling Action
B-Setting
G-Personification
B-Conflict
I-Metaphor
O-Theme
B-Dynamic Character
G-Aside
I-Simile
N-Onomatopoeia
I-Static Character
G-Foreshadowing.
N-Antagonist
O-Hyperbole
O-Climax
B-Imagery.
I-Allusion
N-Foil
O-Protagonist
G-Symbolism
B-Alliteration
N-Rising Action