...itboils....yougetpink....youfeelrelaxed....yougetthirsty....youreyeshurt....yougetcavities....youfail thetest....youget goodgrades....itdies....youfeelhealthier....yougetburned....yougettired....youfeelsick....theydie....themachinestarts....you feelhungrylater....youfeeltired....itbreaks....you getsunburned....you feelsleepy inclass....you gethurt in anaccident....you feelsleepy thenext day....thestreetsget wet....itmelts....theteachergetsangry....itboils....yougetpink....youfeelrelaxed....yougetthirsty....youreyeshurt....yougetcavities....youfail thetest....youget goodgrades....itdies....youfeelhealthier....yougetburned....yougettired....youfeelsick....theydie....themachinestarts....you feelhungrylater....youfeeltired....itbreaks....you getsunburned....you feelsleepy inclass....you gethurt in anaccident....you feelsleepy thenext day....thestreetsget wet....itmelts....theteachergetsangry.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...it boils.
  2. ...you get pink.
  3. ...you feel relaxed.
  4. ...you get thirsty.
  5. ...your eyes hurt.
  6. ...you get cavities.
  7. ...you fail the test.
  8. ...you get good grades.
  9. ...it dies.
  10. ...you feel healthier.
  11. ...you get burned.
  12. ...you get tired.
  13. ...you feel sick.
  14. ...they die.
  15. ...the machine starts.
  16. ...you feel hungry later.
  17. ...you feel tired.
  18. ...it breaks.
  19. ...you get sunburned.
  20. ...you feel sleepy in class.
  21. ...you get hurt in an accident.
  22. ...you feel sleepy the next day.
  23. ...the streets get wet.
  24. ...it melts.
  25. ...the teacher gets angry.