...yougetpink....yougetthirsty....you getsunburned....itboils....theydie....theteachergetsangry....youfeeltired....yougetcavities....themachinestarts....itdies....thestreetsget wet....youfeelhealthier....youfeelsick....you feelhungrylater....you feelsleepy inclass....youreyeshurt....youfeelrelaxed....itbreaks....youfail thetest....yougetburned....you feelsleepy thenext day....yougettired....youget goodgrades....you gethurt in anaccident....itmelts....yougetpink....yougetthirsty....you getsunburned....itboils....theydie....theteachergetsangry....youfeeltired....yougetcavities....themachinestarts....itdies....thestreetsget wet....youfeelhealthier....youfeelsick....you feelhungrylater....you feelsleepy inclass....youreyeshurt....youfeelrelaxed....itbreaks....youfail thetest....yougetburned....you feelsleepy thenext day....yougettired....youget goodgrades....you gethurt in anaccident....itmelts.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...you get pink.
  2. ...you get thirsty.
  3. ...you get sunburned.
  4. ...it boils.
  5. ...they die.
  6. ...the teacher gets angry.
  7. ...you feel tired.
  8. ...you get cavities.
  9. ...the machine starts.
  10. ...it dies.
  11. ...the streets get wet.
  12. ...you feel healthier.
  13. ...you feel sick.
  14. ...you feel hungry later.
  15. ...you feel sleepy in class.
  16. ...your eyes hurt.
  17. ...you feel relaxed.
  18. ...it breaks.
  19. ...you fail the test.
  20. ...you get burned.
  21. ...you feel sleepy the next day.
  22. ...you get tired.
  23. ...you get good grades.
  24. ...you get hurt in an accident.
  25. ...it melts.