...youfeelrelaxed....you feelsleepy thenext day....yougetburned....youfail thetest....you gethurt in anaccident....theteachergetsangry....youfeeltired....you feelhungrylater....you feelsleepy inclass....youfeelhealthier....thestreetsget wet....theydie....yougettired....you getsunburned....itbreaks....youfeelsick....itdies....youreyeshurt....yougetthirsty....yougetpink....themachinestarts....itmelts....youget goodgrades....yougetcavities....itboils....youfeelrelaxed....you feelsleepy thenext day....yougetburned....youfail thetest....you gethurt in anaccident....theteachergetsangry....youfeeltired....you feelhungrylater....you feelsleepy inclass....youfeelhealthier....thestreetsget wet....theydie....yougettired....you getsunburned....itbreaks....youfeelsick....itdies....youreyeshurt....yougetthirsty....yougetpink....themachinestarts....itmelts....youget goodgrades....yougetcavities....itboils.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...you feel relaxed.
  2. ...you feel sleepy the next day.
  3. ...you get burned.
  4. ...you fail the test.
  5. ...you get hurt in an accident.
  6. ...the teacher gets angry.
  7. ...you feel tired.
  8. ...you feel hungry later.
  9. ...you feel sleepy in class.
  10. ...you feel healthier.
  11. ...the streets get wet.
  12. ...they die.
  13. ...you get tired.
  14. ...you get sunburned.
  15. ...it breaks.
  16. ...you feel sick.
  17. ...it dies.
  18. ...your eyes hurt.
  19. ...you get thirsty.
  20. ...you get pink.
  21. ...the machine starts.
  22. ...it melts.
  23. ...you get good grades.
  24. ...you get cavities.
  25. ...it boils.