...you feelsleepy inclass....itboils....theydie....yougetthirsty....themachinestarts....yougetpink....yougettired....youfeeltired....yougetcavities....itbreaks....you feelsleepy thenext day....you gethurt in anaccident....youfeelhealthier....youfeelrelaxed....theteachergetsangry....yougetburned....itmelts....you feelhungrylater....youreyeshurt....youfail thetest....youget goodgrades....itdies....youfeelsick....thestreetsget wet....you getsunburned....you feelsleepy inclass....itboils....theydie....yougetthirsty....themachinestarts....yougetpink....yougettired....youfeeltired....yougetcavities....itbreaks....you feelsleepy thenext day....you gethurt in anaccident....youfeelhealthier....youfeelrelaxed....theteachergetsangry....yougetburned....itmelts....you feelhungrylater....youreyeshurt....youfail thetest....youget goodgrades....itdies....youfeelsick....thestreetsget wet....you getsunburned.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...you feel sleepy in class.
  2. ...it boils.
  3. ...they die.
  4. ...you get thirsty.
  5. ...the machine starts.
  6. ...you get pink.
  7. ...you get tired.
  8. ...you feel tired.
  9. ...you get cavities.
  10. ...it breaks.
  11. ...you feel sleepy the next day.
  12. ...you get hurt in an accident.
  13. ...you feel healthier.
  14. ...you feel relaxed.
  15. ...the teacher gets angry.
  16. ...you get burned.
  17. ...it melts.
  18. ...you feel hungry later.
  19. ...your eyes hurt.
  20. ...you fail the test.
  21. ...you get good grades.
  22. ...it dies.
  23. ...you feel sick.
  24. ...the streets get wet.
  25. ...you get sunburned.