...themachinestarts....itdies....itboils....itbreaks....theteachergetsangry....thestreetsget wet....you gethurt in anaccident....you feelhungrylater....yougetpink....yougetburned....youfeelsick....youfail thetest....you feelsleepy thenext day....yougetthirsty....youreyeshurt....yougettired....youfeeltired....itmelts....yougetcavities....youfeelrelaxed....youfeelhealthier....theydie....youget goodgrades....you getsunburned....you feelsleepy inclass....themachinestarts....itdies....itboils....itbreaks....theteachergetsangry....thestreetsget wet....you gethurt in anaccident....you feelhungrylater....yougetpink....yougetburned....youfeelsick....youfail thetest....you feelsleepy thenext day....yougetthirsty....youreyeshurt....yougettired....youfeeltired....itmelts....yougetcavities....youfeelrelaxed....youfeelhealthier....theydie....youget goodgrades....you getsunburned....you feelsleepy inclass.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...the machine starts.
  2. ...it dies.
  3. ...it boils.
  4. ...it breaks.
  5. ...the teacher gets angry.
  6. ...the streets get wet.
  7. ...you get hurt in an accident.
  8. ...you feel hungry later.
  9. ...you get pink.
  10. ...you get burned.
  11. ...you feel sick.
  12. ...you fail the test.
  13. ...you feel sleepy the next day.
  14. ...you get thirsty.
  15. ...your eyes hurt.
  16. ...you get tired.
  17. ...you feel tired.
  18. ...it melts.
  19. ...you get cavities.
  20. ...you feel relaxed.
  21. ...you feel healthier.
  22. ...they die.
  23. ...you get good grades.
  24. ...you get sunburned.
  25. ...you feel sleepy in class.