...you feelhungrylater....itbreaks....youget goodgrades....you getsunburned....yougetthirsty....yougetpink....itmelts....youfeeltired....you feelsleepy thenext day....you gethurt in anaccident....youfeelsick....theydie....yougettired....yougetcavities....thestreetsget wet....youfeelrelaxed....itdies....themachinestarts....youfail thetest....theteachergetsangry....youreyeshurt....itboils....youfeelhealthier....yougetburned....you feelsleepy inclass....you feelhungrylater....itbreaks....youget goodgrades....you getsunburned....yougetthirsty....yougetpink....itmelts....youfeeltired....you feelsleepy thenext day....you gethurt in anaccident....youfeelsick....theydie....yougettired....yougetcavities....thestreetsget wet....youfeelrelaxed....itdies....themachinestarts....youfail thetest....theteachergetsangry....youreyeshurt....itboils....youfeelhealthier....yougetburned....you feelsleepy inclass.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. ...you feel hungry later.
  2. ...it breaks.
  3. ...you get good grades.
  4. ...you get sunburned.
  5. ...you get thirsty.
  6. ...you get pink.
  7. ...it melts.
  8. ...you feel tired.
  9. ...you feel sleepy the next day.
  10. ...you get hurt in an accident.
  11. ...you feel sick.
  12. ...they die.
  13. ...you get tired.
  14. ...you get cavities.
  15. ...the streets get wet.
  16. ...you feel relaxed.
  17. ...it dies.
  18. ...the machine starts.
  19. ...you fail the test.
  20. ...the teacher gets angry.
  21. ...your eyes hurt.
  22. ...it boils.
  23. ...you feel healthier.
  24. ...you get burned.
  25. ...you feel sleepy in class.