...itmelts....itdies....yougetpink....you feelhungrylater....youfeelsick....thestreetsget wet....you gethurt in anaccident....theteachergetsangry....youget goodgrades....youfail thetest....you getsunburned....yougetburned....youfeeltired....theydie....yougettired....you feelsleepy thenext day....youfeelhealthier....yougetcavities....itboils....themachinestarts....yougetthirsty....youreyeshurt....itbreaks....you feelsleepy inclass....youfeelrelaxed....itmelts....itdies....yougetpink....you feelhungrylater....youfeelsick....thestreetsget wet....you gethurt in anaccident....theteachergetsangry....youget goodgrades....youfail thetest....you getsunburned....yougetburned....youfeeltired....theydie....yougettired....you feelsleepy thenext day....youfeelhealthier....yougetcavities....itboils....themachinestarts....yougetthirsty....youreyeshurt....itbreaks....you feelsleepy inclass....youfeelrelaxed.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...it melts.
  2. ...it dies.
  3. ...you get pink.
  4. ...you feel hungry later.
  5. ...you feel sick.
  6. ...the streets get wet.
  7. ...you get hurt in an accident.
  8. ...the teacher gets angry.
  9. ...you get good grades.
  10. ...you fail the test.
  11. ...you get sunburned.
  12. ...you get burned.
  13. ...you feel tired.
  14. ...they die.
  15. ...you get tired.
  16. ...you feel sleepy the next day.
  17. ...you feel healthier.
  18. ...you get cavities.
  19. ...it boils.
  20. ...the machine starts.
  21. ...you get thirsty.
  22. ...your eyes hurt.
  23. ...it breaks.
  24. ...you feel sleepy in class.
  25. ...you feel relaxed.