...yougetpink....youfeelhealthier....thestreetsget wet....youfeeltired....youfeelrelaxed....theydie....yougetthirsty....youfail thetest....youfeelsick....you gethurt in anaccident....itboils....you feelhungrylater....yougettired....itdies....yougetburned....you getsunburned....you feelsleepy thenext day....you feelsleepy inclass....itbreaks....itmelts....themachinestarts....theteachergetsangry....youreyeshurt....yougetcavities....youget goodgrades....yougetpink....youfeelhealthier....thestreetsget wet....youfeeltired....youfeelrelaxed....theydie....yougetthirsty....youfail thetest....youfeelsick....you gethurt in anaccident....itboils....you feelhungrylater....yougettired....itdies....yougetburned....you getsunburned....you feelsleepy thenext day....you feelsleepy inclass....itbreaks....itmelts....themachinestarts....theteachergetsangry....youreyeshurt....yougetcavities....youget goodgrades.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...you get pink.
  2. ...you feel healthier.
  3. ...the streets get wet.
  4. ...you feel tired.
  5. ...you feel relaxed.
  6. ...they die.
  7. ...you get thirsty.
  8. ...you fail the test.
  9. ...you feel sick.
  10. ...you get hurt in an accident.
  11. ...it boils.
  12. ...you feel hungry later.
  13. ...you get tired.
  14. ...it dies.
  15. ...you get burned.
  16. ...you get sunburned.
  17. ...you feel sleepy the next day.
  18. ...you feel sleepy in class.
  19. ...it breaks.
  20. ...it melts.
  21. ...the machine starts.
  22. ...the teacher gets angry.
  23. ...your eyes hurt.
  24. ...you get cavities.
  25. ...you get good grades.