...youfeeltired....themachinestarts....yougetburned....itdies....you feelsleepy inclass....itboils....yougetcavities....youreyeshurt....yougetpink....yougettired....itmelts....yougetthirsty....you feelsleepy thenext day....youfeelsick....you feelhungrylater....you getsunburned....itbreaks....youfeelrelaxed....you gethurt in anaccident....youget goodgrades....youfail thetest....theydie....youfeelhealthier....thestreetsget wet....theteachergetsangry....youfeeltired....themachinestarts....yougetburned....itdies....you feelsleepy inclass....itboils....yougetcavities....youreyeshurt....yougetpink....yougettired....itmelts....yougetthirsty....you feelsleepy thenext day....youfeelsick....you feelhungrylater....you getsunburned....itbreaks....youfeelrelaxed....you gethurt in anaccident....youget goodgrades....youfail thetest....theydie....youfeelhealthier....thestreetsget wet....theteachergetsangry.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...you feel tired.
  2. ...the machine starts.
  3. ...you get burned.
  4. ...it dies.
  5. ...you feel sleepy in class.
  6. ...it boils.
  7. ...you get cavities.
  8. ...your eyes hurt.
  9. ...you get pink.
  10. ...you get tired.
  11. ...it melts.
  12. ...you get thirsty.
  13. ...you feel sleepy the next day.
  14. ...you feel sick.
  15. ...you feel hungry later.
  16. ...you get sunburned.
  17. ...it breaks.
  18. ...you feel relaxed.
  19. ...you get hurt in an accident.
  20. ...you get good grades.
  21. ...you fail the test.
  22. ...they die.
  23. ...you feel healthier.
  24. ...the streets get wet.
  25. ...the teacher gets angry.