...theydie....yougetburned....you gethurt in anaccident....youget goodgrades....youfeeltired....theteachergetsangry....yougetpink....you feelhungrylater....itboils....youreyeshurt....themachinestarts....itmelts....yougettired....yougetcavities....youfeelhealthier....you feelsleepy inclass....you getsunburned....you feelsleepy thenext day....thestreetsget wet....youfeelsick....itbreaks....youfail thetest....itdies....youfeelrelaxed....yougetthirsty....theydie....yougetburned....you gethurt in anaccident....youget goodgrades....youfeeltired....theteachergetsangry....yougetpink....you feelhungrylater....itboils....youreyeshurt....themachinestarts....itmelts....yougettired....yougetcavities....youfeelhealthier....you feelsleepy inclass....you getsunburned....you feelsleepy thenext day....thestreetsget wet....youfeelsick....itbreaks....youfail thetest....itdies....youfeelrelaxed....yougetthirsty.

ZERO CONDITIONAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ...they die.
  2. ...you get burned.
  3. ...you get hurt in an accident.
  4. ...you get good grades.
  5. ...you feel tired.
  6. ...the teacher gets angry.
  7. ...you get pink.
  8. ...you feel hungry later.
  9. ...it boils.
  10. ...your eyes hurt.
  11. ...the machine starts.
  12. ...it melts.
  13. ...you get tired.
  14. ...you get cavities.
  15. ...you feel healthier.
  16. ...you feel sleepy in class.
  17. ...you get sunburned.
  18. ...you feel sleepy the next day.
  19. ...the streets get wet.
  20. ...you feel sick.
  21. ...it breaks.
  22. ...you fail the test.
  23. ...it dies.
  24. ...you feel relaxed.
  25. ...you get thirsty.