Direct Characterization Climax Indirect Characterization Tone Static Character Imagery Inciting Incident Free! Symbolism Character External Conflict 1st person 2nd person Mood Foreshadowing 3rd: limited Metaphor Main idea Flashback Falling Action Motivation Theme Dramatic Irony Exposition Hyperbole Simile Situational Irony Dynamic Character Idiom Allusion Internal Conflict Hyperbole 3rd objective Suspense Resolution Rising Action Direct Characterization Climax Indirect Characterization Tone Static Character Imagery Inciting Incident Free! Symbolism Character External Conflict 1st person 2nd person Mood Foreshadowing 3rd: limited Metaphor Main idea Flashback Falling Action Motivation Theme Dramatic Irony Exposition Hyperbole Simile Situational Irony Dynamic Character Idiom Allusion Internal Conflict Hyperbole 3rd objective Suspense Resolution Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Climax
Indirect Characterization
Tone
Static Character
Imagery
Inciting Incident
Free!
Symbolism
Character
External Conflict
1st person
2nd person
Mood
Foreshadowing
3rd: limited
Metaphor
Main idea
Flashback
Falling Action
Motivation
Theme
Dramatic Irony
Exposition
Hyperbole
Simile
Situational
Irony
Dynamic Character
Idiom
Allusion
Internal Conflict
Hyperbole
3rd objective
Suspense
Resolution
Rising Action