Main idea Resolution Character Tone 2nd person Suspense Hyperbole Free! Direct Characterization Symbolism Dramatic Irony Allusion 3rd: limited Motivation Theme External Conflict Climax Static Character Idiom Imagery Exposition 3rd objective Indirect Characterization Foreshadowing Inciting Incident Dynamic Character Simile Mood Internal Conflict Rising Action 1st person Metaphor Falling Action Flashback Hyperbole Situational Irony Main idea Resolution Character Tone 2nd person Suspense Hyperbole Free! Direct Characterization Symbolism Dramatic Irony Allusion 3rd: limited Motivation Theme External Conflict Climax Static Character Idiom Imagery Exposition 3rd objective Indirect Characterization Foreshadowing Inciting Incident Dynamic Character Simile Mood Internal Conflict Rising Action 1st person Metaphor Falling Action Flashback Hyperbole Situational Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Main idea
Resolution
Character
Tone
2nd person
Suspense
Hyperbole
Free!
Direct Characterization
Symbolism
Dramatic Irony
Allusion
3rd: limited
Motivation
Theme
External Conflict
Climax
Static Character
Idiom
Imagery
Exposition
3rd objective
Indirect Characterization
Foreshadowing
Inciting Incident
Dynamic Character
Simile
Mood
Internal Conflict
Rising Action
1st person
Metaphor
Falling Action
Flashback
Hyperbole
Situational
Irony