Situational Irony Resolution Dramatic Irony Main idea 3rd objective Motivation Internal Conflict Inciting Incident Foreshadowing Exposition Metaphor Indirect Characterization Imagery Allusion External Conflict 3rd: limited Direct Characterization Static Character Falling Action Hyperbole Free! Climax Idiom Hyperbole Suspense 1st person Simile Mood 2nd person Theme Rising Action Character Tone Symbolism Dynamic Character Flashback Situational Irony Resolution Dramatic Irony Main idea 3rd objective Motivation Internal Conflict Inciting Incident Foreshadowing Exposition Metaphor Indirect Characterization Imagery Allusion External Conflict 3rd: limited Direct Characterization Static Character Falling Action Hyperbole Free! Climax Idiom Hyperbole Suspense 1st person Simile Mood 2nd person Theme Rising Action Character Tone Symbolism Dynamic Character Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Situational
Irony
Resolution
Dramatic Irony
Main idea
3rd objective
Motivation
Internal Conflict
Inciting Incident
Foreshadowing
Exposition
Metaphor
Indirect Characterization
Imagery
Allusion
External Conflict
3rd: limited
Direct Characterization
Static Character
Falling Action
Hyperbole
Free!
Climax
Idiom
Hyperbole
Suspense
1st person
Simile
Mood
2nd person
Theme
Rising Action
Character
Tone
Symbolism
Dynamic Character
Flashback