Rising Action Exposition Foreshadowing Idiom Falling Action Dramatic Irony Imagery External Conflict Hyperbole Direct Characterization Hyperbole Climax Simile Suspense Internal Conflict Free! Indirect Characterization 3rd: limited Character Symbolism Situational Irony Mood Static Character Theme Motivation Flashback 1st person Inciting Incident Metaphor Allusion Dynamic Character Resolution Tone 3rd objective Main idea 2nd person Rising Action Exposition Foreshadowing Idiom Falling Action Dramatic Irony Imagery External Conflict Hyperbole Direct Characterization Hyperbole Climax Simile Suspense Internal Conflict Free! Indirect Characterization 3rd: limited Character Symbolism Situational Irony Mood Static Character Theme Motivation Flashback 1st person Inciting Incident Metaphor Allusion Dynamic Character Resolution Tone 3rd objective Main idea 2nd person
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Exposition
Foreshadowing
Idiom
Falling Action
Dramatic Irony
Imagery
External Conflict
Hyperbole
Direct Characterization
Hyperbole
Climax
Simile
Suspense
Internal Conflict
Free!
Indirect Characterization
3rd: limited
Character
Symbolism
Situational
Irony
Mood
Static Character
Theme
Motivation
Flashback
1st person
Inciting Incident
Metaphor
Allusion
Dynamic Character
Resolution
Tone
3rd objective
Main idea
2nd person