Climax 1st person Situational Irony Main idea Hyperbole Theme Rising Action Internal Conflict Imagery Allusion Flashback Exposition Symbolism Indirect Characterization Falling Action Tone Dynamic Character Mood Motivation Static Character Idiom 3rd objective Character Foreshadowing 3rd: limited 2nd person Hyperbole Inciting Incident Resolution Direct Characterization Suspense Simile Dramatic Irony Free! External Conflict Metaphor Climax 1st person Situational Irony Main idea Hyperbole Theme Rising Action Internal Conflict Imagery Allusion Flashback Exposition Symbolism Indirect Characterization Falling Action Tone Dynamic Character Mood Motivation Static Character Idiom 3rd objective Character Foreshadowing 3rd: limited 2nd person Hyperbole Inciting Incident Resolution Direct Characterization Suspense Simile Dramatic Irony Free! External Conflict Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Climax
1st person
Situational
Irony
Main idea
Hyperbole
Theme
Rising Action
Internal Conflict
Imagery
Allusion
Flashback
Exposition
Symbolism
Indirect Characterization
Falling Action
Tone
Dynamic Character
Mood
Motivation
Static Character
Idiom
3rd objective
Character
Foreshadowing
3rd: limited
2nd person
Hyperbole
Inciting Incident
Resolution
Direct Characterization
Suspense
Simile
Dramatic Irony
Free!
External Conflict
Metaphor