Motivation External Conflict 2nd person Idiom Falling Action 1st person Dynamic Character Foreshadowing Hyperbole Flashback Simile 3rd objective Inciting Incident Symbolism Hyperbole Rising Action Free! Indirect Characterization Suspense Mood Allusion Direct Characterization Character Imagery Internal Conflict 3rd: limited Situational Irony Metaphor Exposition Main idea Resolution Static Character Dramatic Irony Climax Theme Tone Motivation External Conflict 2nd person Idiom Falling Action 1st person Dynamic Character Foreshadowing Hyperbole Flashback Simile 3rd objective Inciting Incident Symbolism Hyperbole Rising Action Free! Indirect Characterization Suspense Mood Allusion Direct Characterization Character Imagery Internal Conflict 3rd: limited Situational Irony Metaphor Exposition Main idea Resolution Static Character Dramatic Irony Climax Theme Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motivation
External Conflict
2nd person
Idiom
Falling Action
1st person
Dynamic Character
Foreshadowing
Hyperbole
Flashback
Simile
3rd objective
Inciting Incident
Symbolism
Hyperbole
Rising Action
Free!
Indirect Characterization
Suspense
Mood
Allusion
Direct Characterization
Character
Imagery
Internal Conflict
3rd: limited
Situational
Irony
Metaphor
Exposition
Main idea
Resolution
Static Character
Dramatic Irony
Climax
Theme
Tone