Tone Mood 1st person Motivation 3rd: limited Flashback Indirect Characterization 2nd person Dramatic Irony Rising Action Exposition Hyperbole Imagery Free! Metaphor Situational Irony Internal Conflict Foreshadowing Simile Climax Symbolism 3rd objective Inciting Incident Dynamic Character Suspense Idiom Direct Characterization Main idea Theme Character External Conflict Hyperbole Allusion Resolution Static Character Falling Action Tone Mood 1st person Motivation 3rd: limited Flashback Indirect Characterization 2nd person Dramatic Irony Rising Action Exposition Hyperbole Imagery Free! Metaphor Situational Irony Internal Conflict Foreshadowing Simile Climax Symbolism 3rd objective Inciting Incident Dynamic Character Suspense Idiom Direct Characterization Main idea Theme Character External Conflict Hyperbole Allusion Resolution Static Character Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Mood
1st person
Motivation
3rd: limited
Flashback
Indirect Characterization
2nd person
Dramatic Irony
Rising Action
Exposition
Hyperbole
Imagery
Free!
Metaphor
Situational
Irony
Internal Conflict
Foreshadowing
Simile
Climax
Symbolism
3rd objective
Inciting Incident
Dynamic Character
Suspense
Idiom
Direct Characterization
Main idea
Theme
Character
External Conflict
Hyperbole
Allusion
Resolution
Static Character
Falling Action