Exposition Dynamic Character Resolution Imagery Allusion Tone Suspense Foreshadowing 3rd objective Free! Theme Hyperbole Situational Irony Idiom Indirect Characterization Hyperbole Dramatic Irony Static Character Falling Action Climax Simile Symbolism 1st person External Conflict Metaphor Character 3rd: limited 2nd person Motivation Main idea Direct Characterization Inciting Incident Rising Action Mood Flashback Internal Conflict Exposition Dynamic Character Resolution Imagery Allusion Tone Suspense Foreshadowing 3rd objective Free! Theme Hyperbole Situational Irony Idiom Indirect Characterization Hyperbole Dramatic Irony Static Character Falling Action Climax Simile Symbolism 1st person External Conflict Metaphor Character 3rd: limited 2nd person Motivation Main idea Direct Characterization Inciting Incident Rising Action Mood Flashback Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Exposition
Dynamic Character
Resolution
Imagery
Allusion
Tone
Suspense
Foreshadowing
3rd objective
Free!
Theme
Hyperbole
Situational
Irony
Idiom
Indirect Characterization
Hyperbole
Dramatic Irony
Static Character
Falling Action
Climax
Simile
Symbolism
1st person
External Conflict
Metaphor
Character
3rd: limited
2nd person
Motivation
Main idea
Direct Characterization
Inciting Incident
Rising Action
Mood
Flashback
Internal Conflict