Imagery External Conflict Idiom Metaphor 3rd objective Allusion 1st person Indirect Characterization 2nd person Tone Symbolism Resolution Dramatic Irony Simile Inciting Incident Foreshadowing Motivation Exposition Mood Static Character Free! Direct Characterization Climax Hyperbole Flashback Theme Suspense Internal Conflict Falling Action Rising Action Main idea 3rd: limited Character Situational Irony Dynamic Character Hyperbole Imagery External Conflict Idiom Metaphor 3rd objective Allusion 1st person Indirect Characterization 2nd person Tone Symbolism Resolution Dramatic Irony Simile Inciting Incident Foreshadowing Motivation Exposition Mood Static Character Free! Direct Characterization Climax Hyperbole Flashback Theme Suspense Internal Conflict Falling Action Rising Action Main idea 3rd: limited Character Situational Irony Dynamic Character Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Imagery
External Conflict
Idiom
Metaphor
3rd objective
Allusion
1st person
Indirect Characterization
2nd person
Tone
Symbolism
Resolution
Dramatic Irony
Simile
Inciting Incident
Foreshadowing
Motivation
Exposition
Mood
Static Character
Free!
Direct Characterization
Climax
Hyperbole
Flashback
Theme
Suspense
Internal Conflict
Falling Action
Rising Action
Main idea
3rd: limited
Character
Situational
Irony
Dynamic Character
Hyperbole