MotivationExternalConflict2ndpersonIdiomFallingAction1stpersonDynamicCharacterForeshadowing HyperboleFlashbackSimile3rdobjectiveIncitingIncidentSymbolismHyperboleRisingActionFree!IndirectCharacterization SuspenseMoodAllusionDirectCharacterizationCharacterImageryInternalConflict3rd:limitedSituationalIronyMetaphorExpositionMainideaResolutionStaticCharacterDramaticIronyClimaxTheme ToneMotivationExternalConflict2ndpersonIdiomFallingAction1stpersonDynamicCharacterForeshadowing HyperboleFlashbackSimile3rdobjectiveIncitingIncidentSymbolismHyperboleRisingActionFree!IndirectCharacterization SuspenseMoodAllusionDirectCharacterizationCharacterImageryInternalConflict3rd:limitedSituationalIronyMetaphorExpositionMainideaResolutionStaticCharacterDramaticIronyClimaxTheme Tone

Reading SOL Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motivation
  2. External Conflict
  3. 2nd person
  4. Idiom
  5. Falling Action
  6. 1st person
  7. Dynamic Character
  8. Foreshadowing
  9. Hyperbole
  10. Flashback
  11. Simile
  12. 3rd objective
  13. Inciting Incident
  14. Symbolism
  15. Hyperbole
  16. Rising Action
  17. Free!
  18. Indirect Characterization
  19. Suspense
  20. Mood
  21. Allusion
  22. Direct Characterization
  23. Character
  24. Imagery
  25. Internal Conflict
  26. 3rd: limited
  27. Situational Irony
  28. Metaphor
  29. Exposition
  30. Main idea
  31. Resolution
  32. Static Character
  33. Dramatic Irony
  34. Climax
  35. Theme
  36. Tone