Beliefs Clear and in writing Angkas Cognition Realistic Advertising Trial Sales objectives Competitive party Pre-sales objectives J&T Marcomm Specific Under- spending Heretical (Opposite) View Conation Marcom Budgeting Attitude Traditional view Brand Loyalty Cognitive Marginal cost S-A Response Function Hierarchy Model Unawareness Profit maximization Marginal Revenue Objectives Awareness Quantitative & Measurable Dagmar Approach Information Acceptance Precise statement Percentage of Sales Multiple variables Internally consistent Direct Product Experience Grab Expectations Affect Budgeting Specify amount of change Awareness Marcom Objectove Accountability Information Response Model Cebpac Over- spending Percentage of sales Heuristics Beliefs Clear and in writing Angkas Cognition Realistic Advertising Trial Sales objectives Competitive party Pre-sales objectives J&T Marcomm Specific Under- spending Heretical (Opposite) View Conation Marcom Budgeting Attitude Traditional view Brand Loyalty Cognitive Marginal cost S-A Response Function Hierarchy Model Unawareness Profit maximization Marginal Revenue Objectives Awareness Quantitative & Measurable Dagmar Approach Information Acceptance Precise statement Percentage of Sales Multiple variables Internally consistent Direct Product Experience Grab Expectations Affect Budgeting Specify amount of change Awareness Marcom Objectove Accountability Information Response Model Cebpac Over- spending Percentage of sales Heuristics
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Beliefs
Clear and in writing
Angkas
Cognition
Realistic
Advertising
Trial
Sales objectives
Competitive party
Pre-sales objectives
J&T
Marcomm
Specific
Under-spending
Heretical (Opposite) View
Conation
Marcom Budgeting
Attitude
Traditional view
Brand Loyalty
Cognitive
Marginal cost
S-A Response Function
Hierarchy Model
Unawareness
Profit maximization
Marginal Revenue
Objectives
Awareness
Quantitative & Measurable
Dagmar Approach
Information Acceptance
Precise statement
Percentage of Sales
Multiple variables
Internally consistent
Direct Product Experience
Grab
Expectations
Affect
Budgeting
Specify amount of change
Awareness
Marcom Objectove
Accountability
Information Response Model
Cebpac
Over-spending
Percentage of sales
Heuristics