Cognitive Precise statement Advertising Over- spending Objectives Competitive party Awareness Traditional view Marcomm Information Response Model Internally consistent Pre-sales objectives S-A Response Function Under- spending Direct Product Experience Specify amount of change Marginal Revenue Quantitative & Measurable Cebpac Specific Information Acceptance Unawareness Multiple variables Percentage of Sales Expectations Accountability Heretical (Opposite) View Marcom Budgeting Dagmar Approach Hierarchy Model Affect Attitude Profit maximization Angkas Brand Loyalty Marcom Objectove Beliefs Sales objectives Awareness Marginal cost Trial Budgeting Heuristics J&T Cognition Clear and in writing Conation Grab Realistic Percentage of sales Cognitive Precise statement Advertising Over- spending Objectives Competitive party Awareness Traditional view Marcomm Information Response Model Internally consistent Pre-sales objectives S-A Response Function Under- spending Direct Product Experience Specify amount of change Marginal Revenue Quantitative & Measurable Cebpac Specific Information Acceptance Unawareness Multiple variables Percentage of Sales Expectations Accountability Heretical (Opposite) View Marcom Budgeting Dagmar Approach Hierarchy Model Affect Attitude Profit maximization Angkas Brand Loyalty Marcom Objectove Beliefs Sales objectives Awareness Marginal cost Trial Budgeting Heuristics J&T Cognition Clear and in writing Conation Grab Realistic Percentage of sales
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cognitive
Precise statement
Advertising
Over-spending
Objectives
Competitive party
Awareness
Traditional view
Marcomm
Information Response Model
Internally consistent
Pre-sales objectives
S-A Response Function
Under-spending
Direct Product Experience
Specify amount of change
Marginal Revenue
Quantitative & Measurable
Cebpac
Specific
Information Acceptance
Unawareness
Multiple variables
Percentage of Sales
Expectations
Accountability
Heretical (Opposite) View
Marcom Budgeting
Dagmar Approach
Hierarchy Model
Affect
Attitude
Profit maximization
Angkas
Brand Loyalty
Marcom Objectove
Beliefs
Sales objectives
Awareness
Marginal cost
Trial
Budgeting
Heuristics
J&T
Cognition
Clear and in writing
Conation
Grab
Realistic
Percentage of sales