y-interceptKite1ststepCorrespondingParallelogramIsoscelesTrapezoidSimilarSupplementaryTrapezoidRightTrapezoidRectangleSquareLaw ofSinesMultiplierAlternateInteriorAnglesLaw ofCosinesParallel2ndstepPerpendicularMidpoint3rdstepZeroProductPropertyRhombus4thstepy-interceptKite1ststepCorrespondingParallelogramIsoscelesTrapezoidSimilarSupplementaryTrapezoidRightTrapezoidRectangleSquareLaw ofSinesMultiplierAlternateInteriorAnglesLaw ofCosinesParallel2ndstepPerpendicularMidpoint3rdstepZeroProductPropertyRhombus4thstep

Geometry - Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y-intercept
  2. Kite
  3. 1st step
  4. Corresponding
  5. Parallelogram
  6. Isosceles Trapezoid
  7. Similar
  8. Supplementary
  9. Trapezoid
  10. Right Trapezoid
  11. Rectangle
  12. Square
  13. Law of Sines
  14. Multiplier
  15. Alternate Interior Angles
  16. Law of Cosines
  17. Parallel
  18. 2nd step
  19. Perpendicular
  20. Midpoint
  21. 3rd step
  22. Zero Product Property
  23. Rhombus
  24. 4th step