NaturefeelshostileMoralambiguityViolenceeruptssuddenlyBodyhorrorhintsSounddesign= dreadGrimacceptanceof fateNo wayto callfor helpCivilizationfeels farawayDiscoveryolder thanexpectedCharactersquestionsanityTensionoverauthoritySomethingwatchingunseenFREESPACELaststandmomentSurvivorguiltLongphilosophicalmonologueAncientevil vshumanlogicFirelightconversationsReality vsdelusionunclearCharacterssplit up(bad idea)Bleak, coldcinematographyStrangemarkings/symbolsEndingraisesmorequestionsFear oftheunknownescalatesTrustbreaksdownNaturefeelshostileMoralambiguityViolenceeruptssuddenlyBodyhorrorhintsSounddesign= dreadGrimacceptanceof fateNo wayto callfor helpCivilizationfeels farawayDiscoveryolder thanexpectedCharactersquestionsanityTensionoverauthoritySomethingwatchingunseenFREESPACELaststandmomentSurvivorguiltLongphilosophicalmonologueAncientevil vshumanlogicFirelightconversationsReality vsdelusionunclearCharacterssplit up(bad idea)Bleak, coldcinematographyStrangemarkings/symbolsEndingraisesmorequestionsFear oftheunknownescalatesTrustbreaksdown

Black Mountain Side - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
I
4
B
5
G
6
O
7
G
8
B
9
B
10
N
11
B
12
G
13
N
14
N
15
O
16
B
17
I
18
O
19
N
20
I
21
I
22
O
23
O
24
N
25
G
  1. I-Nature feels hostile
  2. G-Moral ambiguity
  3. I-Violence erupts suddenly
  4. B-Body horror hints
  5. G-Sound design = dread
  6. O-Grim acceptance of fate
  7. G-No way to call for help
  8. B-Civilization feels far away
  9. B-Discovery older than expected
  10. N-Characters question sanity
  11. B-Tension over authority
  12. G-Something watching unseen
  13. N-FREE SPACE
  14. N-Last stand moment
  15. O-Survivor guilt
  16. B-Long philosophical monologue
  17. I-Ancient evil vs human logic
  18. O-Firelight conversations
  19. N-Reality vs delusion unclear
  20. I-Characters split up (bad idea)
  21. I-Bleak, cold cinematography
  22. O-Strange markings/symbols
  23. O-Ending raises more questions
  24. N-Fear of the unknown escalates
  25. G-Trust breaks down