TensionoverauthorityFirelightconversationsBodyhorrorhintsViolenceeruptssuddenlyDiscoveryolder thanexpectedNaturefeelshostileSurvivorguiltBleak, coldcinematographyAncientevil vshumanlogicFear oftheunknownescalatesEndingraisesmorequestionsCharacterssplit up(bad idea)LongphilosophicalmonologueLaststandmomentSounddesign= dreadStrangemarkings/symbolsTrustbreaksdownNo wayto callfor helpCharactersquestionsanitySomethingwatchingunseenReality vsdelusionunclearCivilizationfeels farawayFREESPACEGrimacceptanceof fateMoralambiguityTensionoverauthorityFirelightconversationsBodyhorrorhintsViolenceeruptssuddenlyDiscoveryolder thanexpectedNaturefeelshostileSurvivorguiltBleak, coldcinematographyAncientevil vshumanlogicFear oftheunknownescalatesEndingraisesmorequestionsCharacterssplit up(bad idea)LongphilosophicalmonologueLaststandmomentSounddesign= dreadStrangemarkings/symbolsTrustbreaksdownNo wayto callfor helpCharactersquestionsanitySomethingwatchingunseenReality vsdelusionunclearCivilizationfeels farawayFREESPACEGrimacceptanceof fateMoralambiguity

Black Mountain Side - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
B
4
I
5
B
6
I
7
O
8
I
9
I
10
N
11
O
12
I
13
B
14
N
15
G
16
O
17
G
18
G
19
N
20
G
21
N
22
B
23
N
24
O
25
G
  1. B-Tension over authority
  2. O-Firelight conversations
  3. B-Body horror hints
  4. I-Violence erupts suddenly
  5. B-Discovery older than expected
  6. I-Nature feels hostile
  7. O-Survivor guilt
  8. I-Bleak, cold cinematography
  9. I-Ancient evil vs human logic
  10. N-Fear of the unknown escalates
  11. O-Ending raises more questions
  12. I-Characters split up (bad idea)
  13. B-Long philosophical monologue
  14. N-Last stand moment
  15. G-Sound design = dread
  16. O-Strange markings/symbols
  17. G-Trust breaks down
  18. G-No way to call for help
  19. N-Characters question sanity
  20. G-Something watching unseen
  21. N-Reality vs delusion unclear
  22. B-Civilization feels far away
  23. N-FREE SPACE
  24. O-Grim acceptance of fate
  25. G-Moral ambiguity