SnowboundclaustrophobiaStrangestructureuncoveredBrutal,unexpecteddeathWeathertrapseveryoneAncientartifactdefiesexplanationEthicallinecrossedConflictingtheoriesCrypticwarningsignoredUneasysilencestretches“Weshouldn’tbe here”SomeonegoesmissingRadiocommunicationfailsMysteriousillnessspreadsRemotedig siteSuddenviolentoutburstTeammemberacts “off”UnseenpresenceimpliedPrimitivevsmodernbeliefsAmbiguousendingLeaderlosingcontrolHallucinationsbeginIsolationparanoiaSuppliesrunninglowNighttimedread incampSnowboundclaustrophobiaStrangestructureuncoveredBrutal,unexpecteddeathWeathertrapseveryoneAncientartifactdefiesexplanationEthicallinecrossedConflictingtheoriesCrypticwarningsignoredUneasysilencestretches“Weshouldn’tbe here”SomeonegoesmissingRadiocommunicationfailsMysteriousillnessspreadsRemotedig siteSuddenviolentoutburstTeammemberacts “off”UnseenpresenceimpliedPrimitivevsmodernbeliefsAmbiguousendingLeaderlosingcontrolHallucinationsbeginIsolationparanoiaSuppliesrunninglowNighttimedread incamp

Black Mountain Side - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
G
5
B
6
N
7
I
8
N
9
G
10
O
11
G
12
N
13
O
14
B
15
I
16
G
17
I
18
B
19
G
20
B
21
N
22
O
23
N
24
B
  1. I-Snowbound claustrophobia
  2. I-Strange structure uncovered
  3. O-Brutal, unexpected death
  4. G-Weather traps everyone
  5. B-Ancient artifact defies explanation
  6. N-Ethical line crossed
  7. I-Conflicting theories
  8. N-Cryptic warnings ignored
  9. G-Uneasy silence stretches
  10. O-“We shouldn’t be here”
  11. G-Someone goes missing
  12. N-Radio communication fails
  13. O-Mysterious illness spreads
  14. B-Remote dig site
  15. I-Sudden violent outburst
  16. G-Team member acts “off”
  17. I-Unseen presence implied
  18. B-Primitive vs modern beliefs
  19. G-Ambiguous ending
  20. B-Leader losing control
  21. N-Hallucinations begin
  22. O-Isolation paranoia
  23. N-Supplies running low
  24. B-Nighttime dread in camp