No wayto callfor helpLongphilosophicalmonologueLaststandmomentAncientevil vshumanlogicGrimacceptanceof fateMoralambiguityFirelightconversationsCharactersquestionsanityReality vsdelusionunclearBodyhorrorhintsBleak, coldcinematographyDiscoveryolder thanexpectedCivilizationfeels farawaySurvivorguiltViolenceeruptssuddenlyStrangemarkings/symbolsFear oftheunknownescalatesEndingraisesmorequestionsCharacterssplit up(bad idea)TensionoverauthoritySomethingwatchingunseenTrustbreaksdownNaturefeelshostileSounddesign= dreadNo wayto callfor helpLongphilosophicalmonologueLaststandmomentAncientevil vshumanlogicGrimacceptanceof fateMoralambiguityFirelightconversationsCharactersquestionsanityReality vsdelusionunclearBodyhorrorhintsBleak, coldcinematographyDiscoveryolder thanexpectedCivilizationfeels farawaySurvivorguiltViolenceeruptssuddenlyStrangemarkings/symbolsFear oftheunknownescalatesEndingraisesmorequestionsCharacterssplit up(bad idea)TensionoverauthoritySomethingwatchingunseenTrustbreaksdownNaturefeelshostileSounddesign= dread

Black Mountain Side - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
B
5
G
6
N
7
G
8
I
9
N
10
O
11
B
12
B
13
O
14
O
15
I
16
O
17
N
18
G
19
I
20
B
21
N
22
G
23
I
24
N
  1. G-No way to call for help
  2. B-Long philosophical monologue
  3. I-Last stand moment
  4. B-Ancient evil vs human logic
  5. G-Grim acceptance of fate
  6. N-Moral ambiguity
  7. G-Firelight conversations
  8. I-Characters question sanity
  9. N-Reality vs delusion unclear
  10. O-Body horror hints
  11. B-Bleak, cold cinematography
  12. B-Discovery older than expected
  13. O-Civilization feels far away
  14. O-Survivor guilt
  15. I-Violence erupts suddenly
  16. O-Strange markings/symbols
  17. N-Fear of the unknown escalates
  18. G-Ending raises more questions
  19. I-Characters split up (bad idea)
  20. B-Tension over authority
  21. N-Something watching unseen
  22. G-Trust breaks down
  23. I-Nature feels hostile
  24. N-Sound design = dread