Strangemarkings/symbolsFear oftheunknownescalatesSurvivorguiltBleak, coldcinematographyLaststandmomentBodyhorrorhintsNaturefeelshostileReality vsdelusionunclearFirelightconversationsCivilizationfeels farawayMoralambiguitySomethingwatchingunseenViolenceeruptssuddenlySounddesign= dreadNo wayto callfor helpAncientevil vshumanlogicEndingraisesmorequestionsTensionoverauthorityCharactersquestionsanityDiscoveryolder thanexpectedGrimacceptanceof fateLongphilosophicalmonologueCharacterssplit up(bad idea)TrustbreaksdownStrangemarkings/symbolsFear oftheunknownescalatesSurvivorguiltBleak, coldcinematographyLaststandmomentBodyhorrorhintsNaturefeelshostileReality vsdelusionunclearFirelightconversationsCivilizationfeels farawayMoralambiguitySomethingwatchingunseenViolenceeruptssuddenlySounddesign= dreadNo wayto callfor helpAncientevil vshumanlogicEndingraisesmorequestionsTensionoverauthorityCharactersquestionsanityDiscoveryolder thanexpectedGrimacceptanceof fateLongphilosophicalmonologueCharacterssplit up(bad idea)Trustbreaksdown

Black Mountain Side - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
O
4
B
5
I
6
O
7
I
8
N
9
G
10
O
11
N
12
N
13
I
14
N
15
G
16
B
17
G
18
B
19
I
20
B
21
G
22
B
23
I
24
G
  1. O-Strange markings/symbols
  2. N-Fear of the unknown escalates
  3. O-Survivor guilt
  4. B-Bleak, cold cinematography
  5. I-Last stand moment
  6. O-Body horror hints
  7. I-Nature feels hostile
  8. N-Reality vs delusion unclear
  9. G-Firelight conversations
  10. O-Civilization feels far away
  11. N-Moral ambiguity
  12. N-Something watching unseen
  13. I-Violence erupts suddenly
  14. N-Sound design = dread
  15. G-No way to call for help
  16. B-Ancient evil vs human logic
  17. G-Ending raises more questions
  18. B-Tension over authority
  19. I-Characters question sanity
  20. B-Discovery older than expected
  21. G-Grim acceptance of fate
  22. B-Long philosophical monologue
  23. I-Characters split up (bad idea)
  24. G-Trust breaks down