SupplyblockedBadbuildingplacementNo chance.Opponentwas asmurf.UnitstargetingwrongthingArmy wasout ofpositionBadarmycompMove/followcommandinstead ofattackBadrallypointDidn'trespondto harassFloatingmoneyChosea badfightNovisionOversaturatedbaseThrew awaydrop/harassunit Didn'tscoutForgotdetectionPoorgameplanScrewedup controlgroupsMacroslippeddue tomicro/fightStoppedtrainingworkers atXX:XX timeForgot tostartattack/armorupgradesOverbuiltstructures(e.g. gas,supply,production)LateexpandToo manyunitsqueuedupSupplyblockedBadbuildingplacementNo chance.Opponentwas asmurf.UnitstargetingwrongthingArmy wasout ofpositionBadarmycompMove/followcommandinstead ofattackBadrallypointDidn'trespondto harassFloatingmoneyChosea badfightNovisionOversaturatedbaseThrew awaydrop/harassunit Didn'tscoutForgotdetectionPoorgameplanScrewedup controlgroupsMacroslippeddue tomicro/fightStoppedtrainingworkers atXX:XX timeForgot tostartattack/armorupgradesOverbuiltstructures(e.g. gas,supply,production)LateexpandToo manyunitsqueuedup

Hey, can you watch my SC2 replay? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Supply blocked
  2. Bad building placement
  3. No chance. Opponent was a smurf.
  4. Units targeting wrong thing
  5. Army was out of position
  6. Bad army comp
  7. Move/follow command instead of attack
  8. Bad rally point
  9. Didn't respond to harass
  10. Floating money
  11. Chose a bad fight
  12. No vision
  13. Oversaturated base
  14. Threw away drop/harass unit
  15. Didn't scout
  16. Forgot detection
  17. Poor game plan
  18. Screwed up control groups
  19. Macro slipped due to micro/fight
  20. Stopped training workers at XX:XX time
  21. Forgot to start attack/armor upgrades
  22. Overbuilt structures (e.g. gas, supply, production)
  23. Late expand
  24. Too many units queued up