Didn'tscoutOverbuiltstructures(e.g. gas,supply,production)Forgot tostartattack/armorupgradesSupplyblockedToo manyunitsqueuedupBadrallypointOversaturatedbaseChosea badfightLateexpandPoorgameplanArmy wasout ofpositionMove/followcommandinstead ofattackForgotdetectionBadarmycompUnitstargetingwrongthingStoppedtrainingworkers atXX:XX timeFloatingmoneyNo chance.Opponentwas asmurf.BadbuildingplacementThrew awaydrop/harassunit NovisionScrewedup controlgroupsDidn'trespondto harassMacroslippeddue tomicro/fightDidn'tscoutOverbuiltstructures(e.g. gas,supply,production)Forgot tostartattack/armorupgradesSupplyblockedToo manyunitsqueuedupBadrallypointOversaturatedbaseChosea badfightLateexpandPoorgameplanArmy wasout ofpositionMove/followcommandinstead ofattackForgotdetectionBadarmycompUnitstargetingwrongthingStoppedtrainingworkers atXX:XX timeFloatingmoneyNo chance.Opponentwas asmurf.BadbuildingplacementThrew awaydrop/harassunit NovisionScrewedup controlgroupsDidn'trespondto harassMacroslippeddue tomicro/fight

Hey, can you watch my SC2 replay? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Didn't scout
  2. Overbuilt structures (e.g. gas, supply, production)
  3. Forgot to start attack/armor upgrades
  4. Supply blocked
  5. Too many units queued up
  6. Bad rally point
  7. Oversaturated base
  8. Chose a bad fight
  9. Late expand
  10. Poor game plan
  11. Army was out of position
  12. Move/follow command instead of attack
  13. Forgot detection
  14. Bad army comp
  15. Units targeting wrong thing
  16. Stopped training workers at XX:XX time
  17. Floating money
  18. No chance. Opponent was a smurf.
  19. Bad building placement
  20. Threw away drop/harass unit
  21. No vision
  22. Screwed up control groups
  23. Didn't respond to harass
  24. Macro slipped due to micro/fight