No chance.Opponentwas asmurf.SupplyblockedArmy wasout ofpositionOversaturatedbaseForgot tostartattack/armorupgradesDidn'trespondto harassForgotdetectionBadarmycompDidn'tscoutUnitstargetingwrongthingScrewedup controlgroupsPoorgameplanToo manyunitsqueuedupNovisionStoppedtrainingworkers atXX:XX timeFloatingmoneyThrew awaydrop/harassunit Chosea badfightMove/followcommandinstead ofattackLateexpandMacroslippeddue tomicro/fightBadrallypointBadbuildingplacementOverbuiltstructures(e.g. gas,supply,production)No chance.Opponentwas asmurf.SupplyblockedArmy wasout ofpositionOversaturatedbaseForgot tostartattack/armorupgradesDidn'trespondto harassForgotdetectionBadarmycompDidn'tscoutUnitstargetingwrongthingScrewedup controlgroupsPoorgameplanToo manyunitsqueuedupNovisionStoppedtrainingworkers atXX:XX timeFloatingmoneyThrew awaydrop/harassunit Chosea badfightMove/followcommandinstead ofattackLateexpandMacroslippeddue tomicro/fightBadrallypointBadbuildingplacementOverbuiltstructures(e.g. gas,supply,production)

Hey, can you watch my SC2 replay? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No chance. Opponent was a smurf.
  2. Supply blocked
  3. Army was out of position
  4. Oversaturated base
  5. Forgot to start attack/armor upgrades
  6. Didn't respond to harass
  7. Forgot detection
  8. Bad army comp
  9. Didn't scout
  10. Units targeting wrong thing
  11. Screwed up control groups
  12. Poor game plan
  13. Too many units queued up
  14. No vision
  15. Stopped training workers at XX:XX time
  16. Floating money
  17. Threw away drop/harass unit
  18. Chose a bad fight
  19. Move/follow command instead of attack
  20. Late expand
  21. Macro slipped due to micro/fight
  22. Bad rally point
  23. Bad building placement
  24. Overbuilt structures (e.g. gas, supply, production)