plot setting simile falling action inferences connotation first person author's purpose third person limited flashback dynamic character resolution topic Free! protagonist theme direct characterization literal language mood climax figurative language context clues imagery nouns antagonist static character denotation indirect characterization tone inciting incident exposition third person omniscient metaphor verbs second person foreshadowing plot setting simile falling action inferences connotation first person author's purpose third person limited flashback dynamic character resolution topic Free! protagonist theme direct characterization literal language mood climax figurative language context clues imagery nouns antagonist static character denotation indirect characterization tone inciting incident exposition third person omniscient metaphor verbs second person foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
plot
setting
simile
falling action
inferences
connotation
first person
author's purpose
third person limited
flashback
dynamic character
resolution
topic
Free!
protagonist
theme
direct characterization
literal language
mood
climax
figurative language
context clues
imagery
nouns
antagonist
static character
denotation
indirect characterization
tone
inciting incident
exposition
third person omniscient
metaphor
verbs
second person
foreshadowing