setting figurative language static character protagonist climax topic resolution first person third person limited tone flashback second person author's purpose verbs nouns falling action metaphor inciting incident direct characterization connotation plot literal language exposition simile foreshadowing inferences antagonist denotation mood dynamic character theme Free! imagery indirect characterization context clues third person omniscient setting figurative language static character protagonist climax topic resolution first person third person limited tone flashback second person author's purpose verbs nouns falling action metaphor inciting incident direct characterization connotation plot literal language exposition simile foreshadowing inferences antagonist denotation mood dynamic character theme Free! imagery indirect characterization context clues third person omniscient
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
figurative language
static character
protagonist
climax
topic
resolution
first person
third person limited
tone
flashback
second person
author's purpose
verbs
nouns
falling action
metaphor
inciting incident
direct characterization
connotation
plot
literal language
exposition
simile
foreshadowing
inferences
antagonist
denotation
mood
dynamic character
theme
Free!
imagery
indirect characterization
context clues
third person omniscient