TotAAscendanciesfeel powerfulNewpinnaclebossesPassivetreeadjustmentsViability ofslowerbuilds inendgameMonsterefficiencysliderClearendgameprogressionEnergyshieldnerfReworkedleagues+skilllevelschangeA big, yetlimitedatlasAtlas treecompletelyreplacedNewclassEndgamegoal: Reachthe tower inthe innermostwalls.ItemraritygoneNonewleagueEndgamelooks funnowViablecraftingoptionsfor SSFNew monkascendancyPrecursorloreSwordsAct 5EUserversstableSignificantplayerpower nerfat top-end.TotAAscendanciesfeel powerfulNewpinnaclebossesPassivetreeadjustmentsViability ofslowerbuilds inendgameMonsterefficiencysliderClearendgameprogressionEnergyshieldnerfReworkedleagues+skilllevelschangeA big, yetlimitedatlasAtlas treecompletelyreplacedNewclassEndgamegoal: Reachthe tower inthe innermostwalls.ItemraritygoneNonewleagueEndgamelooks funnowViablecraftingoptionsfor SSFNew monkascendancyPrecursorloreSwordsAct 5EUserversstableSignificantplayerpower nerfat top-end.

0.5 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TotA
  2. Ascendancies feel powerful
  3. New pinnacle bosses
  4. Passive tree adjustments
  5. Viability of slower builds in endgame
  6. Monster efficiency slider
  7. Clear endgame progression
  8. Energy shield nerf
  9. Reworked leagues
  10. +skill levels change
  11. A big, yet limited atlas
  12. Atlas tree completely replaced
  13. New class
  14. Endgame goal: Reach the tower in the innermost walls.
  15. Item rarity gone
  16. No new league
  17. Endgame looks fun now
  18. Viable crafting options for SSF
  19. New monk ascendancy
  20. Precursor lore
  21. Swords
  22. Act 5
  23. EU servers stable
  24. Significant player power nerf at top-end.