Ascendanciesfeel powerfulPrecursorloreA big, yetlimitedatlasMonsterefficiencysliderClearendgameprogressionViablecraftingoptionsfor SSFAct 5ReworkedleaguesNonewleagueEndgamegoal: Reachthe tower inthe innermostwalls.SwordsNewpinnaclebossesSignificantplayerpower nerfat top-end.NewclassTotAEnergyshieldnerfAtlas treecompletelyreplacedItemraritygoneNew monkascendancyEUserversstable+skilllevelschangeViability ofslowerbuilds inendgamePassivetreeadjustmentsEndgamelooks funnowAscendanciesfeel powerfulPrecursorloreA big, yetlimitedatlasMonsterefficiencysliderClearendgameprogressionViablecraftingoptionsfor SSFAct 5ReworkedleaguesNonewleagueEndgamegoal: Reachthe tower inthe innermostwalls.SwordsNewpinnaclebossesSignificantplayerpower nerfat top-end.NewclassTotAEnergyshieldnerfAtlas treecompletelyreplacedItemraritygoneNew monkascendancyEUserversstable+skilllevelschangeViability ofslowerbuilds inendgamePassivetreeadjustmentsEndgamelooks funnow

0.5 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ascendancies feel powerful
  2. Precursor lore
  3. A big, yet limited atlas
  4. Monster efficiency slider
  5. Clear endgame progression
  6. Viable crafting options for SSF
  7. Act 5
  8. Reworked leagues
  9. No new league
  10. Endgame goal: Reach the tower in the innermost walls.
  11. Swords
  12. New pinnacle bosses
  13. Significant player power nerf at top-end.
  14. New class
  15. TotA
  16. Energy shield nerf
  17. Atlas tree completely replaced
  18. Item rarity gone
  19. New monk ascendancy
  20. EU servers stable
  21. +skill levels change
  22. Viability of slower builds in endgame
  23. Passive tree adjustments
  24. Endgame looks fun now