Endgamegoal: Reachthe tower inthe innermostwalls.TotANonewleagueAscendanciesfeel powerfulNewpinnaclebosses+skilllevelschangeAct 5SwordsEnergyshieldnerfPassivetreeadjustmentsEUserversstableNewclassNew monkascendancyEndgamelooks funnowSignificantplayerpower nerfat top-end.ClearendgameprogressionViablecraftingoptionsfor SSFReworkedleaguesA big, yetlimitedatlasViability ofslowerbuilds inendgamePrecursorloreMonsterefficiencysliderAtlas treecompletelyreplacedItemraritygoneEndgamegoal: Reachthe tower inthe innermostwalls.TotANonewleagueAscendanciesfeel powerfulNewpinnaclebosses+skilllevelschangeAct 5SwordsEnergyshieldnerfPassivetreeadjustmentsEUserversstableNewclassNew monkascendancyEndgamelooks funnowSignificantplayerpower nerfat top-end.ClearendgameprogressionViablecraftingoptionsfor SSFReworkedleaguesA big, yetlimitedatlasViability ofslowerbuilds inendgamePrecursorloreMonsterefficiencysliderAtlas treecompletelyreplacedItemraritygone

0.5 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Endgame goal: Reach the tower in the innermost walls.
  2. TotA
  3. No new league
  4. Ascendancies feel powerful
  5. New pinnacle bosses
  6. +skill levels change
  7. Act 5
  8. Swords
  9. Energy shield nerf
  10. Passive tree adjustments
  11. EU servers stable
  12. New class
  13. New monk ascendancy
  14. Endgame looks fun now
  15. Significant player power nerf at top-end.
  16. Clear endgame progression
  17. Viable crafting options for SSF
  18. Reworked leagues
  19. A big, yet limited atlas
  20. Viability of slower builds in endgame
  21. Precursor lore
  22. Monster efficiency slider
  23. Atlas tree completely replaced
  24. Item rarity gone