Concave lens Frequency Transverse Wavelength Electromagnetic spectrum Primary colors Opaque Eye lens Pupil Mediums Decibel (dB) Trough Cornea Electromagnetic wave Optical nerve ROY G BIV Absorption Retina Compression Mechanical wave Convex lens Iris Hertz (Hz) Crest Wave Doppler Effect Pitch Visible light Reflection Diffraction White light Longitudinal Refraction Rarefaction Transparent Translucent Amplitude Concave lens Frequency Transverse Wavelength Electromagnetic spectrum Primary colors Opaque Eye lens Pupil Mediums Decibel (dB) Trough Cornea Electromagnetic wave Optical nerve ROY G BIV Absorption Retina Compression Mechanical wave Convex lens Iris Hertz (Hz) Crest Wave Doppler Effect Pitch Visible light Reflection Diffraction White light Longitudinal Refraction Rarefaction Transparent Translucent Amplitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Concave lens
Frequency
Transverse
Wavelength
Electromagnetic spectrum
Primary colors
Opaque
Eye lens
Pupil
Mediums
Decibel (dB)
Trough
Cornea
Electromagnetic wave
Optical nerve
ROY G BIV
Absorption
Retina
Compression
Mechanical wave
Convex lens
Iris
Hertz (Hz)
Crest
Wave
Doppler Effect
Pitch
Visible light
Reflection
Diffraction
White light
Longitudinal
Refraction
Rarefaction
Transparent
Translucent
Amplitude