Wavelength Mediums Amplitude Concave lens Refraction Longitudinal Reflection Crest Absorption Mechanical wave Diffraction Iris Pupil Decibel (dB) Convex lens Opaque ROY G BIV Transverse Transparent Cornea Optical nerve Visible light White light Eye lens Doppler Effect Electromagnetic wave Translucent Trough Frequency Rarefaction Wave Retina Primary colors Compression Electromagnetic spectrum Hertz (Hz) Pitch Wavelength Mediums Amplitude Concave lens Refraction Longitudinal Reflection Crest Absorption Mechanical wave Diffraction Iris Pupil Decibel (dB) Convex lens Opaque ROY G BIV Transverse Transparent Cornea Optical nerve Visible light White light Eye lens Doppler Effect Electromagnetic wave Translucent Trough Frequency Rarefaction Wave Retina Primary colors Compression Electromagnetic spectrum Hertz (Hz) Pitch
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Wavelength
Mediums
Amplitude
Concave lens
Refraction
Longitudinal
Reflection
Crest
Absorption
Mechanical wave
Diffraction
Iris
Pupil
Decibel (dB)
Convex lens
Opaque
ROY G BIV
Transverse
Transparent
Cornea
Optical nerve
Visible light
White light
Eye lens
Doppler Effect
Electromagnetic wave
Translucent
Trough
Frequency
Rarefaction
Wave
Retina
Primary colors
Compression
Electromagnetic spectrum
Hertz (Hz)
Pitch