Crest Translucent Mediums Wavelength Longitudinal Decibel (dB) Pupil Doppler Effect Concave lens Opaque Wave Hertz (Hz) Eye lens Convex lens Retina White light Frequency ROY G BIV Optical nerve Trough Primary colors Transparent Amplitude Electromagnetic spectrum Pitch Transverse Cornea Refraction Compression Diffraction Visible light Rarefaction Electromagnetic wave Iris Mechanical wave Absorption Reflection Crest Translucent Mediums Wavelength Longitudinal Decibel (dB) Pupil Doppler Effect Concave lens Opaque Wave Hertz (Hz) Eye lens Convex lens Retina White light Frequency ROY G BIV Optical nerve Trough Primary colors Transparent Amplitude Electromagnetic spectrum Pitch Transverse Cornea Refraction Compression Diffraction Visible light Rarefaction Electromagnetic wave Iris Mechanical wave Absorption Reflection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crest
Translucent
Mediums
Wavelength
Longitudinal
Decibel (dB)
Pupil
Doppler Effect
Concave lens
Opaque
Wave
Hertz (Hz)
Eye lens
Convex lens
Retina
White light
Frequency
ROY G BIV
Optical nerve
Trough
Primary colors
Transparent
Amplitude
Electromagnetic spectrum
Pitch
Transverse
Cornea
Refraction
Compression
Diffraction
Visible light
Rarefaction
Electromagnetic wave
Iris
Mechanical wave
Absorption
Reflection