twobookshelvesthreeapplesin frontoffourclocksYes,thereare.scissorscoloredpenciltwocalendarsYes,there isNo,therearen'tpencilcasefourmirrorseraseraglobea /oneonNo,thereisn'tunderbehindthreewastebasketsgluetwosocksmarkertwelvetwobookshelvesthreeapplesin frontoffourclocksYes,thereare.scissorscoloredpenciltwocalendarsYes,there isNo,therearen'tpencilcasefourmirrorseraseraglobea /oneonNo,thereisn'tunderbehindthreewastebasketsgluetwosocksmarkertwelve

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. two bookshelves
  2. three apples
  3. in front of
  4. four clocks
  5. Yes, there are.
  6. scissors
  7. colored pencil
  8. two calendars
  9. Yes, there is
  10. No, there aren't
  11. pencil case
  12. four mirrors
  13. eraser
  14. a globe
  15. a / one
  16. on
  17. No, there isn't
  18. under
  19. behind
  20. three wastebaskets
  21. glue
  22. two socks
  23. marker
  24. twelve