onbehindtwocalendarscoloredpencilNo,therearen'tfourmirrorserasertwosocksthreeapplestwobookshelvesa /onefourclocksaglobemarkerin frontofYes,thereare.scissorsglueNo,thereisn'tundertwelvethreewastebasketsYes,there ispencilcaseonbehindtwocalendarscoloredpencilNo,therearen'tfourmirrorserasertwosocksthreeapplestwobookshelvesa /onefourclocksaglobemarkerin frontofYes,thereare.scissorsglueNo,thereisn'tundertwelvethreewastebasketsYes,there ispencilcase

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. on
  2. behind
  3. two calendars
  4. colored pencil
  5. No, there aren't
  6. four mirrors
  7. eraser
  8. two socks
  9. three apples
  10. two bookshelves
  11. a / one
  12. four clocks
  13. a globe
  14. marker
  15. in front of
  16. Yes, there are.
  17. scissors
  18. glue
  19. No, there isn't
  20. under
  21. twelve
  22. three wastebaskets
  23. Yes, there is
  24. pencil case