twobookshelveserasermarkerthreewastebasketsa /onepencilcaseNo,therearen'taglobeonthreeapplesYes,thereare.No,thereisn'ttwocalendarstwosocksfourclocksbehindcoloredpencilYes,there isglueunderscissorsin frontoffourmirrorstwelvetwobookshelveserasermarkerthreewastebasketsa /onepencilcaseNo,therearen'taglobeonthreeapplesYes,thereare.No,thereisn'ttwocalendarstwosocksfourclocksbehindcoloredpencilYes,there isglueunderscissorsin frontoffourmirrorstwelve

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. two bookshelves
  2. eraser
  3. marker
  4. three wastebaskets
  5. a / one
  6. pencil case
  7. No, there aren't
  8. a globe
  9. on
  10. three apples
  11. Yes, there are.
  12. No, there isn't
  13. two calendars
  14. two socks
  15. four clocks
  16. behind
  17. colored pencil
  18. Yes, there is
  19. glue
  20. under
  21. scissors
  22. in front of
  23. four mirrors
  24. twelve