Yes,thereare.markerthreewastebasketsNo,therearen'ttwosockstwelvein frontoftwobookshelvesbehindscissorserasercoloredpencilunderNo,thereisn'tpencilcaseaglobetwocalendarsonfourclocksthreeapplesYes,there isfourmirrorsgluea /oneYes,thereare.markerthreewastebasketsNo,therearen'ttwosockstwelvein frontoftwobookshelvesbehindscissorserasercoloredpencilunderNo,thereisn'tpencilcaseaglobetwocalendarsonfourclocksthreeapplesYes,there isfourmirrorsgluea /one

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yes, there are.
  2. marker
  3. three wastebaskets
  4. No, there aren't
  5. two socks
  6. twelve
  7. in front of
  8. two bookshelves
  9. behind
  10. scissors
  11. eraser
  12. colored pencil
  13. under
  14. No, there isn't
  15. pencil case
  16. a globe
  17. two calendars
  18. on
  19. four clocks
  20. three apples
  21. Yes, there is
  22. four mirrors
  23. glue
  24. a / one