a /onetwobookshelvesbehindthreeapplespencilcasetwelveonYes,there ismarkerfourclocksin frontofgluethreewastebasketsaglobeeraserfourmirrorsscissorstwosocksNo,therearen'ttwocalendarscoloredpencilYes,thereare.No,thereisn'tundera /onetwobookshelvesbehindthreeapplespencilcasetwelveonYes,there ismarkerfourclocksin frontofgluethreewastebasketsaglobeeraserfourmirrorsscissorstwosocksNo,therearen'ttwocalendarscoloredpencilYes,thereare.No,thereisn'tunder

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a / one
  2. two bookshelves
  3. behind
  4. three apples
  5. pencil case
  6. twelve
  7. on
  8. Yes, there is
  9. marker
  10. four clocks
  11. in front of
  12. glue
  13. three wastebaskets
  14. a globe
  15. eraser
  16. four mirrors
  17. scissors
  18. two socks
  19. No, there aren't
  20. two calendars
  21. colored pencil
  22. Yes, there are.
  23. No, there isn't
  24. under