underthreewastebasketscoloredpencilthreeapplestwelveYes,there isaglobescissorstwosocksbehindin frontoftwobookshelvesglueeraserNo,therearen'tNo,thereisn'tfourclocksmarkerYes,thereare.ontwocalendarsa /onefourmirrorspencilcaseunderthreewastebasketscoloredpencilthreeapplestwelveYes,there isaglobescissorstwosocksbehindin frontoftwobookshelvesglueeraserNo,therearen'tNo,thereisn'tfourclocksmarkerYes,thereare.ontwocalendarsa /onefourmirrorspencilcase

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. under
  2. three wastebaskets
  3. colored pencil
  4. three apples
  5. twelve
  6. Yes, there is
  7. a globe
  8. scissors
  9. two socks
  10. behind
  11. in front of
  12. two bookshelves
  13. glue
  14. eraser
  15. No, there aren't
  16. No, there isn't
  17. four clocks
  18. marker
  19. Yes, there are.
  20. on
  21. two calendars
  22. a / one
  23. four mirrors
  24. pencil case