undera /onepencilcasebehindgluetwobookshelvesYes,thereare.threeapplesfourmirrorsthreewastebasketscoloredpencilfourclocksoneraserscissorsin frontofNo,thereisn'taglobeYes,there istwocalendarsNo,therearen'tmarkertwosockstwelveundera /onepencilcasebehindgluetwobookshelvesYes,thereare.threeapplesfourmirrorsthreewastebasketscoloredpencilfourclocksoneraserscissorsin frontofNo,thereisn'taglobeYes,there istwocalendarsNo,therearen'tmarkertwosockstwelve

Boost Up 3: Unit 4: - Classroom Objects - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. under
  2. a / one
  3. pencil case
  4. behind
  5. glue
  6. two bookshelves
  7. Yes, there are.
  8. three apples
  9. four mirrors
  10. three wastebaskets
  11. colored pencil
  12. four clocks
  13. on
  14. eraser
  15. scissors
  16. in front of
  17. No, there isn't
  18. a globe
  19. Yes, there is
  20. two calendars
  21. No, there aren't
  22. marker
  23. two socks
  24. twelve