teamgoes 7-0in a slotteam goesundefeatedbeforeguaranteedplayoffscringewinpostsampleteamwinstop 5expensiveplayer goes<=-2differentialplayer(drafted ornot)crashes out180+turngametimerlossplayergets tierptsd posttourplayerreplacementmid-tourS/A tiermon sub35%winrateteamgoes 0-7in a slotself buybenchedvoluntarilymultipletiebreakssub 5kplayergoes >=+3differentialcumulativepr correlvaluenegativepredictionfull wrongin amatchupactdramaplayerbreaks altrule orhides replayplayerwins in3+ tiersteam goeswinlessbeforeguaranteedeliminationearly gg,gameplays onfor a whilemid tourquickbanno gamesbeforesaturday(gmt +2)teamgoes 7-0in a slotteam goesundefeatedbeforeguaranteedplayoffscringewinpostsampleteamwinstop 5expensiveplayer goes<=-2differentialplayer(drafted ornot)crashes out180+turngametimerlossplayergets tierptsd posttourplayerreplacementmid-tourS/A tiermon sub35%winrateteamgoes 0-7in a slotself buybenchedvoluntarilymultipletiebreakssub 5kplayergoes >=+3differentialcumulativepr correlvaluenegativepredictionfull wrongin amatchupactdramaplayerbreaks altrule orhides replayplayerwins in3+ tiersteam goeswinlessbeforeguaranteedeliminationearly gg,gameplays onfor a whilemid tourquickbanno gamesbeforesaturday(gmt +2)

OMPL XIV - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
C
3
O
4
M
5
S
6
C
7
C
8
S
9
M
10
M
11
C
12
M
13
C
14
S
15
O
16
S
17
O
18
S
19
C
20
C
21
C
22
M
23
O
24
C
  1. O-team goes 7-0 in a slot
  2. C-team goes undefeated before guaranteed playoffs
  3. O-cringe win post
  4. M-sample team wins
  5. S-top 5 expensive player goes <=-2 differential
  6. C-player (drafted or not) crashes out
  7. C-180+ turn game
  8. S-timer loss
  9. M-player gets tier ptsd post tour
  10. M-player replacement mid-tour
  11. C-S/A tier mon sub 35% winrate
  12. M-team goes 0-7 in a slot
  13. C-self buy benched voluntarily
  14. S-multiple tiebreaks
  15. O-sub 5k player goes >=+3 differential
  16. S-cumulative pr correl value negative
  17. O-prediction full wrong in a matchup
  18. S-act drama
  19. C-player breaks alt rule or hides replay
  20. C-player wins in 3+ tiers
  21. C-team goes winless before guaranteed elimination
  22. M-early gg, game plays on for a while
  23. O-mid tour quickban
  24. C-no games before saturday (gmt +2)