team goeswinlessbeforeguaranteedeliminationS/A tiermon sub35%winratesampleteamwinstop 5expensiveplayer goes<=-2differentialcringewinposttimerlossself buybenchedvoluntarilyactdramacumulativepr correlvaluenegativeteamgoes 0-7in a slotsub 5kplayergoes >=+3differentialmid tourquickbanplayergets tierptsd posttourplayer(drafted ornot)crashes out180+turngameplayerwins in3+ tiersno gamesbeforesaturday(gmt +2)teamgoes 7-0in a slotearly gg,gameplays onfor a whileteam goesundefeatedbeforeguaranteedplayoffsplayerreplacementmid-tourmultipletiebreakspredictionfull wrongin amatchupplayerbreaks altrule orhides replayteam goeswinlessbeforeguaranteedeliminationS/A tiermon sub35%winratesampleteamwinstop 5expensiveplayer goes<=-2differentialcringewinposttimerlossself buybenchedvoluntarilyactdramacumulativepr correlvaluenegativeteamgoes 0-7in a slotsub 5kplayergoes >=+3differentialmid tourquickbanplayergets tierptsd posttourplayer(drafted ornot)crashes out180+turngameplayerwins in3+ tiersno gamesbeforesaturday(gmt +2)teamgoes 7-0in a slotearly gg,gameplays onfor a whileteam goesundefeatedbeforeguaranteedplayoffsplayerreplacementmid-tourmultipletiebreakspredictionfull wrongin amatchupplayerbreaks altrule orhides replay

OMPL XIV - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
C
3
M
4
S
5
O
6
S
7
C
8
S
9
S
10
M
11
O
12
O
13
M
14
C
15
C
16
C
17
C
18
O
19
M
20
C
21
M
22
S
23
O
24
C
  1. C-team goes winless before guaranteed elimination
  2. C-S/A tier mon sub 35% winrate
  3. M-sample team wins
  4. S-top 5 expensive player goes <=-2 differential
  5. O-cringe win post
  6. S-timer loss
  7. C-self buy benched voluntarily
  8. S-act drama
  9. S-cumulative pr correl value negative
  10. M-team goes 0-7 in a slot
  11. O-sub 5k player goes >=+3 differential
  12. O-mid tour quickban
  13. M-player gets tier ptsd post tour
  14. C-player (drafted or not) crashes out
  15. C-180+ turn game
  16. C-player wins in 3+ tiers
  17. C-no games before saturday (gmt +2)
  18. O-team goes 7-0 in a slot
  19. M-early gg, game plays on for a while
  20. C-team goes undefeated before guaranteed playoffs
  21. M-player replacement mid-tour
  22. S-multiple tiebreaks
  23. O-prediction full wrong in a matchup
  24. C-player breaks alt rule or hides replay