multipletiebreaksself buybenchedvoluntarilyS/A tiermon sub35%winrateteam goesundefeatedbeforeguaranteedplayoffsactdramateamgoes 7-0in a slotteamgoes 0-7in a slot180+turngamesub 5kplayergoes >=+3differentialearly gg,gameplays onfor a whileplayergets tierptsd posttourplayerwins in3+ tierspredictionfull wrongin amatchupteam goeswinlessbeforeguaranteedeliminationno gamesbeforesaturday(gmt +2)player(drafted ornot)crashes outmid tourquickbantop 5expensiveplayer goes<=-2differentialplayerreplacementmid-tourcringewinposttimerlossplayerbreaks altrule orhides replaysampleteamwinscumulativepr correlvaluenegativemultipletiebreaksself buybenchedvoluntarilyS/A tiermon sub35%winrateteam goesundefeatedbeforeguaranteedplayoffsactdramateamgoes 7-0in a slotteamgoes 0-7in a slot180+turngamesub 5kplayergoes >=+3differentialearly gg,gameplays onfor a whileplayergets tierptsd posttourplayerwins in3+ tierspredictionfull wrongin amatchupteam goeswinlessbeforeguaranteedeliminationno gamesbeforesaturday(gmt +2)player(drafted ornot)crashes outmid tourquickbantop 5expensiveplayer goes<=-2differentialplayerreplacementmid-tourcringewinposttimerlossplayerbreaks altrule orhides replaysampleteamwinscumulativepr correlvaluenegative

OMPL XIV - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
S
2
C
3
C
4
C
5
S
6
O
7
M
8
C
9
O
10
M
11
M
12
C
13
O
14
C
15
C
16
C
17
O
18
S
19
M
20
O
21
S
22
C
23
M
24
S
  1. S-multiple tiebreaks
  2. C-self buy benched voluntarily
  3. C-S/A tier mon sub 35% winrate
  4. C-team goes undefeated before guaranteed playoffs
  5. S-act drama
  6. O-team goes 7-0 in a slot
  7. M-team goes 0-7 in a slot
  8. C-180+ turn game
  9. O-sub 5k player goes >=+3 differential
  10. M-early gg, game plays on for a while
  11. M-player gets tier ptsd post tour
  12. C-player wins in 3+ tiers
  13. O-prediction full wrong in a matchup
  14. C-team goes winless before guaranteed elimination
  15. C-no games before saturday (gmt +2)
  16. C-player (drafted or not) crashes out
  17. O-mid tour quickban
  18. S-top 5 expensive player goes <=-2 differential
  19. M-player replacement mid-tour
  20. O-cringe win post
  21. S-timer loss
  22. C-player breaks alt rule or hides replay
  23. M-sample team wins
  24. S-cumulative pr correl value negative