top 5expensiveplayer goes<=-2differentialactdramaplayerbreaks altrule orhides replayS/A tiermon sub35%winratetimerlosscumulativepr correlvaluenegativeplayergets tierptsd posttourteam goeswinlessbeforeguaranteedeliminationmid tourquickbanno gamesbeforesaturday(gmt +2)predictionfull wrongin amatchupteamgoes 0-7in a slotplayerreplacementmid-toursampleteamwinssub 5kplayergoes >=+3differentialteamgoes 7-0in a slotplayerwins in3+ tiers180+turngamecringewinpostmultipletiebreaksself buybenchedvoluntarilyplayer(drafted ornot)crashes outteam goesundefeatedbeforeguaranteedplayoffsearly gg,gameplays onfor a whiletop 5expensiveplayer goes<=-2differentialactdramaplayerbreaks altrule orhides replayS/A tiermon sub35%winratetimerlosscumulativepr correlvaluenegativeplayergets tierptsd posttourteam goeswinlessbeforeguaranteedeliminationmid tourquickbanno gamesbeforesaturday(gmt +2)predictionfull wrongin amatchupteamgoes 0-7in a slotplayerreplacementmid-toursampleteamwinssub 5kplayergoes >=+3differentialteamgoes 7-0in a slotplayerwins in3+ tiers180+turngamecringewinpostmultipletiebreaksself buybenchedvoluntarilyplayer(drafted ornot)crashes outteam goesundefeatedbeforeguaranteedplayoffsearly gg,gameplays onfor a while

OMPL XIV - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
S
2
S
3
C
4
C
5
S
6
S
7
M
8
C
9
O
10
C
11
O
12
M
13
M
14
M
15
O
16
O
17
C
18
C
19
O
20
S
21
C
22
C
23
C
24
M
  1. S-top 5 expensive player goes <=-2 differential
  2. S-act drama
  3. C-player breaks alt rule or hides replay
  4. C-S/A tier mon sub 35% winrate
  5. S-timer loss
  6. S-cumulative pr correl value negative
  7. M-player gets tier ptsd post tour
  8. C-team goes winless before guaranteed elimination
  9. O-mid tour quickban
  10. C-no games before saturday (gmt +2)
  11. O-prediction full wrong in a matchup
  12. M-team goes 0-7 in a slot
  13. M-player replacement mid-tour
  14. M-sample team wins
  15. O-sub 5k player goes >=+3 differential
  16. O-team goes 7-0 in a slot
  17. C-player wins in 3+ tiers
  18. C-180+ turn game
  19. O-cringe win post
  20. S-multiple tiebreaks
  21. C-self buy benched voluntarily
  22. C-player (drafted or not) crashes out
  23. C-team goes undefeated before guaranteed playoffs
  24. M-early gg, game plays on for a while