Findsomethingthat spinsDesign amaze onpaperInventa newtoolCreate amap oftheclassroomDraw ahabitatDraw abridge Foldpaper intoa boatMeasure5objectsFindsomethingthat spinsDesign amaze onpaperInventa newtoolCreate amap oftheclassroomDraw ahabitatDraw abridge Foldpaper intoa boatMeasure5objects

STEM BINGO 3-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Find something that spins
  2. Design a maze on paper
  3. Invent a new tool
  4. Create a map of the classroom
  5. Draw a habitat
  6. Draw a bridge
  7. Fold paper into a boat
  8. Measure 5 objects