(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Contructive ways of telling students how they are going
EFFECTIVE FEEDBACK
Use formative assessment and feedback
MONITOR PROGRESS
When students have a change to put new knowledge into practice
APPLY
A set of rules and behaviours that underpin your learning environment
ENGAGEMENT NORMS
When students reflect on whether they achieved the object of the lesson
GOAL REVIEW
Ways of ascertaining whether students are grasping concepts
CHECKS FOR UNDERSTANDING
Too much of this affects student outcomes
COGNITIVE LOAD
Establishing the purpose and outcome of your lesson
GOAL SETTING
Identify, supply and fade supports
SCAFFOLDED PRACTICE
When you show students piece of unknown knowledge
NEW LEARNING
Asking students to recall previous learning
APK
Free!
Modeling and fully explaining what students need to learn
EXPLICIT TEACHING
Giving students mutiple and stuctured opportunities to revise content
RETRIEVAL PRACTICE
Use learning objectives and success criteria
FOCUS THE LEARNING
The place that stores all of our amazing strategies for VTLM 2.0
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