(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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When students reflect on whether they achieved the object of the lesson
GOAL REVIEW
When you show students piece of unknown knowledge
NEW KNOWLEDGE
Use formative assessment and feedback
MONITOR PROGRESS
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Too much of this affects student outcomes
COGNITIVE LOAD
When students have a change to put new knowledge into practice
APPLY NEW KNOWLEDGE
Identify, supply and fade supports
SCAFFOLDED PRACTICE
Giving students mutiple and stuctured opportunities to revise content
RETRIEVAL PRACTICE
Asking students to recall previous learning
APK
Modeling and fully explaining what students need to learn
EXPLICIT TEACHING
Establishing the purpose and outcome of your lesson
GOAL SETTING
The place that stores all of our amazing strategies for VTLM 2.0
TOOLBOX
A set of rules and behaviours that underpin your learning environment
ENGAGEMENT NORMS
Ways of ascertaining whether students are grasping concepts
CHECKS FOR UNDERSTANDING
Use learning objectives and success criteria
ADAPTIVE AND RESPONSIVE TEACHING
Contructive ways of telling students how they are going
EFFECTIVE FEEDBACK