Scalene Triangle Pi Complementary angles Collinear Obtuse angle Reflection segment Bisector Equilateral triangle Vertex Height Non- Collinear Supplementary angles circumference Ray Perpendicular Plane Parallel lines Isosceles Triangle Line Hypotenuse Diameter Transversal Transmation Perimeter Pythagorean theorem Base Congruent Legs Radius Line Segment Ratio Length Straight angle Acute Angle Translation Right angle Scalene Triangle Pi Complementary angles Collinear Obtuse angle Reflection segment Bisector Equilateral triangle Vertex Height Non- Collinear Supplementary angles circumference Ray Perpendicular Plane Parallel lines Isosceles Triangle Line Hypotenuse Diameter Transversal Transmation Perimeter Pythagorean theorem Base Congruent Legs Radius Line Segment Ratio Length Straight angle Acute Angle Translation Right angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scalene Triangle
Pi
Complementary angles
Collinear
Obtuse angle
Reflection
segment Bisector
Equilateral triangle
Vertex
Height
Non- Collinear
Supplementary angles
circumference
Ray
Perpendicular
Plane
Parallel lines
Isosceles Triangle
Line
Hypotenuse
Diameter
Transversal
Transmation
Perimeter
Pythagorean theorem
Base
Congruent
Legs
Radius
Line Segment
Ratio
Length
Straight angle
Acute Angle
Translation
Right angle