Plane Equilateral triangle Pi Perimeter Complementary angles Radius Translation Transmation Vertex Hypotenuse Isosceles Triangle Straight angle Supplementary angles Perpendicular Acute Angle Congruent segment Bisector Base circumference Non- Collinear Line Ray Pythagorean theorem Collinear Height Transversal Ratio Length Diameter Legs Right angle Scalene Triangle Obtuse angle Parallel lines Reflection Line Segment Plane Equilateral triangle Pi Perimeter Complementary angles Radius Translation Transmation Vertex Hypotenuse Isosceles Triangle Straight angle Supplementary angles Perpendicular Acute Angle Congruent segment Bisector Base circumference Non- Collinear Line Ray Pythagorean theorem Collinear Height Transversal Ratio Length Diameter Legs Right angle Scalene Triangle Obtuse angle Parallel lines Reflection Line Segment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plane
Equilateral triangle
Pi
Perimeter
Complementary angles
Radius
Translation
Transmation
Vertex
Hypotenuse
Isosceles Triangle
Straight angle
Supplementary angles
Perpendicular
Acute Angle
Congruent
segment Bisector
Base
circumference
Non- Collinear
Line
Ray
Pythagorean theorem
Collinear
Height
Transversal
Ratio
Length
Diameter
Legs
Right angle
Scalene Triangle
Obtuse angle
Parallel lines
Reflection
Line Segment