Diameter Obtuse angle Length Collinear Transmation Base Height segment Bisector Non- Collinear Radius Pythagorean theorem Pi Perpendicular Acute Angle Right angle Plane Complementary angles Ratio circumference Translation Supplementary angles Parallel lines Equilateral triangle Hypotenuse Congruent Scalene Triangle Line Perimeter Ray Vertex Legs Transversal Isosceles Triangle Reflection Line Segment Straight angle Diameter Obtuse angle Length Collinear Transmation Base Height segment Bisector Non- Collinear Radius Pythagorean theorem Pi Perpendicular Acute Angle Right angle Plane Complementary angles Ratio circumference Translation Supplementary angles Parallel lines Equilateral triangle Hypotenuse Congruent Scalene Triangle Line Perimeter Ray Vertex Legs Transversal Isosceles Triangle Reflection Line Segment Straight angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diameter
Obtuse angle
Length
Collinear
Transmation
Base
Height
segment Bisector
Non- Collinear
Radius
Pythagorean theorem
Pi
Perpendicular
Acute Angle
Right angle
Plane
Complementary angles
Ratio
circumference
Translation
Supplementary angles
Parallel lines
Equilateral triangle
Hypotenuse
Congruent
Scalene Triangle
Line
Perimeter
Ray
Vertex
Legs
Transversal
Isosceles Triangle
Reflection
Line Segment
Straight angle