Height Pi circumference Diameter segment Bisector Translation Vertex Equilateral triangle Base Congruent Supplementary angles Line Segment Length Parallel lines Legs Right angle Radius Scalene Triangle Ray Perpendicular Ratio Pythagorean theorem Non- Collinear Reflection Perimeter Collinear Isosceles Triangle Transmation Straight angle Acute Angle Plane Complementary angles Hypotenuse Line Transversal Obtuse angle Height Pi circumference Diameter segment Bisector Translation Vertex Equilateral triangle Base Congruent Supplementary angles Line Segment Length Parallel lines Legs Right angle Radius Scalene Triangle Ray Perpendicular Ratio Pythagorean theorem Non- Collinear Reflection Perimeter Collinear Isosceles Triangle Transmation Straight angle Acute Angle Plane Complementary angles Hypotenuse Line Transversal Obtuse angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Height
Pi
circumference
Diameter
segment Bisector
Translation
Vertex
Equilateral triangle
Base
Congruent
Supplementary angles
Line Segment
Length
Parallel lines
Legs
Right angle
Radius
Scalene Triangle
Ray
Perpendicular
Ratio
Pythagorean theorem
Non- Collinear
Reflection
Perimeter
Collinear
Isosceles Triangle
Transmation
Straight angle
Acute Angle
Plane
Complementary angles
Hypotenuse
Line
Transversal
Obtuse angle