Non- Collinear Reflection Isosceles Triangle Pythagorean theorem Transversal Parallel lines Ray circumference Equilateral triangle Radius Translation Right angle Congruent Vertex Length Scalene Triangle Transmation Line Segment Acute Angle segment Bisector Complementary angles Plane Perpendicular Pi Straight angle Ratio Diameter Line Obtuse angle Base Height Hypotenuse Collinear Perimeter Supplementary angles Legs Non- Collinear Reflection Isosceles Triangle Pythagorean theorem Transversal Parallel lines Ray circumference Equilateral triangle Radius Translation Right angle Congruent Vertex Length Scalene Triangle Transmation Line Segment Acute Angle segment Bisector Complementary angles Plane Perpendicular Pi Straight angle Ratio Diameter Line Obtuse angle Base Height Hypotenuse Collinear Perimeter Supplementary angles Legs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Non- Collinear
Reflection
Isosceles Triangle
Pythagorean theorem
Transversal
Parallel lines
Ray
circumference
Equilateral triangle
Radius
Translation
Right angle
Congruent
Vertex
Length
Scalene Triangle
Transmation
Line Segment
Acute Angle
segment Bisector
Complementary angles
Plane
Perpendicular
Pi
Straight angle
Ratio
Diameter
Line
Obtuse angle
Base
Height
Hypotenuse
Collinear
Perimeter
Supplementary angles
Legs