(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Anagnorisis (The moment Truman realizes the truth about his life)
Character Archetype: The Creator/God Figure (Christof)
External Conflict (Truman vs. the simulated environment/townspeople)
Comic Relief (A funny moment that breaks the tension)
The Rebel Archetype (Sylvia/Lauren trying to disrupt the status quo)
Climax (The highest point of tension/the storm scene)
Situational Irony (An event that turns out opposite of expected)
Setting as a Character (Seahaven actively working against Truman)
Symbolism: Water (Represents Truman's fear or a barrier)
Product Placement (Blatant advertising in the dialogue)
The "False Friend" Archetype (Marlon or Meryl acting a part)
Foreshadowing (A hint about the true nature of his world)
Dialogue Cliché (Scripted or repetitive phrases by extras)