backstoriesBlendedanimationAlphaTestingstate-basedanimationsystemtargetingghostingprojectilespreadPositivereinforcementspatialrepresentationemphasisbalanceLAMPBreadcrumbsMovementbreak thefourthwallcomputer-aided designprograms(CAD)SoftwarestacksAlignmentlootcratesProportionFunnelingself-awareclippingsplineappropriationRepetitionpre-bakedanimationsemojigameplaysubsystemsContrastTheExplorerGameFeelrarityguideNegativespaceTheAchieveranimationstategraphpay-to-winmechanicsTheKillerbubblingMotionpathsParametershomingprojectilesdialogboxstarsystemsTheSocializerdirectionalprojectilesbackstoriesBlendedanimationAlphaTestingstate-basedanimationsystemtargetingghostingprojectilespreadPositivereinforcementspatialrepresentationemphasisbalanceLAMPBreadcrumbsMovementbreak thefourthwallcomputer-aided designprograms(CAD)SoftwarestacksAlignmentlootcratesProportionFunnelingself-awareclippingsplineappropriationRepetitionpre-bakedanimationsemojigameplaysubsystemsContrastTheExplorerGameFeelrarityguideNegativespaceTheAchieveranimationstategraphpay-to-winmechanicsTheKillerbubblingMotionpathsParametershomingprojectilesdialogboxstarsystemsTheSocializerdirectionalprojectiles

May 20th-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. backstories
  2. Blended animation
  3. Alpha Testing
  4. state-based animation system
  5. targeting
  6. ghosting
  7. projectile spread
  8. Positive reinforcement
  9. spatial representation
  10. emphasis
  11. balance
  12. LAMP
  13. Breadcrumbs
  14. Movement
  15. break the fourth wall
  16. computer-aided design programs (CAD)
  17. Software stacks
  18. Alignment
  19. loot crates
  20. Proportion
  21. Funneling
  22. self-aware
  23. clipping
  24. spline
  25. appropriation
  26. Repetition
  27. pre-baked animations
  28. emoji
  29. gameplay subsystems
  30. Contrast
  31. The Explorer
  32. Game Feel
  33. rarity guide
  34. Negative space
  35. The Achiever
  36. animation state graph
  37. pay-to-win mechanics
  38. The Killer
  39. bubbling
  40. Motion paths
  41. Parameters
  42. homing projectiles
  43. dialog box
  44. star systems
  45. The Socializer
  46. directional projectiles