FunnelinghomingprojectilesrarityguidebalanceprojectilespreademojiBlendedanimationbackstoriesself-awaretargetingspatialrepresentationanimationstategraphpre-bakedanimationsTheExplorerSoftwarestackssplinedialogboxProportionLAMPNegativespaceRepetitionParametersbubblingbreak thefourthwallGameFeelAlphaTestingclippinglootcratesstate-basedanimationsystemappropriationpay-to-winmechanicsgameplaysubsystemsdirectionalprojectilesMovementTheKillerAlignmentPositivereinforcementBreadcrumbsTheSocializerTheAchieveremphasisghostingMotionpathsstarsystemscomputer-aided designprograms(CAD)ContrastFunnelinghomingprojectilesrarityguidebalanceprojectilespreademojiBlendedanimationbackstoriesself-awaretargetingspatialrepresentationanimationstategraphpre-bakedanimationsTheExplorerSoftwarestackssplinedialogboxProportionLAMPNegativespaceRepetitionParametersbubblingbreak thefourthwallGameFeelAlphaTestingclippinglootcratesstate-basedanimationsystemappropriationpay-to-winmechanicsgameplaysubsystemsdirectionalprojectilesMovementTheKillerAlignmentPositivereinforcementBreadcrumbsTheSocializerTheAchieveremphasisghostingMotionpathsstarsystemscomputer-aided designprograms(CAD)Contrast

May 20th-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Funneling
  2. homing projectiles
  3. rarity guide
  4. balance
  5. projectile spread
  6. emoji
  7. Blended animation
  8. backstories
  9. self-aware
  10. targeting
  11. spatial representation
  12. animation state graph
  13. pre-baked animations
  14. The Explorer
  15. Software stacks
  16. spline
  17. dialog box
  18. Proportion
  19. LAMP
  20. Negative space
  21. Repetition
  22. Parameters
  23. bubbling
  24. break the fourth wall
  25. Game Feel
  26. Alpha Testing
  27. clipping
  28. loot crates
  29. state-based animation system
  30. appropriation
  31. pay-to-win mechanics
  32. gameplay subsystems
  33. directional projectiles
  34. Movement
  35. The Killer
  36. Alignment
  37. Positive reinforcement
  38. Breadcrumbs
  39. The Socializer
  40. The Achiever
  41. emphasis
  42. ghosting
  43. Motion paths
  44. star systems
  45. computer-aided design programs (CAD)
  46. Contrast