TheKillerrarityguideemphasispre-bakedanimationspay-to-winmechanicsContrastTheExplorerBlendedanimationprojectilespreadgameplaysubsystemscomputer-aided designprograms(CAD)TheAchieverPositivereinforcementParametershomingprojectilesTheSocializeremojiMovementspatialrepresentationdirectionalprojectilessplinelootcratesclippingself-awareBreadcrumbsstate-basedanimationsystembubblingLAMPNegativespaceFunnelingSoftwarestacksAlignmentghostingstarsystemsbreak thefourthwallMotionpathsbackstoriesdialogboxProportionanimationstategraphGameFeeltargetingbalanceRepetitionappropriationAlphaTestingTheKillerrarityguideemphasispre-bakedanimationspay-to-winmechanicsContrastTheExplorerBlendedanimationprojectilespreadgameplaysubsystemscomputer-aided designprograms(CAD)TheAchieverPositivereinforcementParametershomingprojectilesTheSocializeremojiMovementspatialrepresentationdirectionalprojectilessplinelootcratesclippingself-awareBreadcrumbsstate-basedanimationsystembubblingLAMPNegativespaceFunnelingSoftwarestacksAlignmentghostingstarsystemsbreak thefourthwallMotionpathsbackstoriesdialogboxProportionanimationstategraphGameFeeltargetingbalanceRepetitionappropriationAlphaTesting

May 20th-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Killer
  2. rarity guide
  3. emphasis
  4. pre-baked animations
  5. pay-to-win mechanics
  6. Contrast
  7. The Explorer
  8. Blended animation
  9. projectile spread
  10. gameplay subsystems
  11. computer-aided design programs (CAD)
  12. The Achiever
  13. Positive reinforcement
  14. Parameters
  15. homing projectiles
  16. The Socializer
  17. emoji
  18. Movement
  19. spatial representation
  20. directional projectiles
  21. spline
  22. loot crates
  23. clipping
  24. self-aware
  25. Breadcrumbs
  26. state-based animation system
  27. bubbling
  28. LAMP
  29. Negative space
  30. Funneling
  31. Software stacks
  32. Alignment
  33. ghosting
  34. star systems
  35. break the fourth wall
  36. Motion paths
  37. backstories
  38. dialog box
  39. Proportion
  40. animation state graph
  41. Game Feel
  42. targeting
  43. balance
  44. Repetition
  45. appropriation
  46. Alpha Testing