homingprojectilesstate-basedanimationsystemParametersBreadcrumbscomputer-aided designprograms(CAD)TheExplorerAlignmentProportionMotionpathsSoftwarestackssplinebalanceTheSocializerpay-to-winmechanicsdialogboxbreak thefourthwallTheAchieverclippingdirectionalprojectilesself-awareTheKilleranimationstategraphbackstoriesGameFeelemojitargetingMovementLAMPemphasisstarsystemsspatialrepresentationbubblingContrastrarityguideAlphaTestingBlendedanimationlootcratesRepetitionappropriationghostinggameplaysubsystemspre-bakedanimationsFunnelingPositivereinforcementprojectilespreadNegativespacehomingprojectilesstate-basedanimationsystemParametersBreadcrumbscomputer-aided designprograms(CAD)TheExplorerAlignmentProportionMotionpathsSoftwarestackssplinebalanceTheSocializerpay-to-winmechanicsdialogboxbreak thefourthwallTheAchieverclippingdirectionalprojectilesself-awareTheKilleranimationstategraphbackstoriesGameFeelemojitargetingMovementLAMPemphasisstarsystemsspatialrepresentationbubblingContrastrarityguideAlphaTestingBlendedanimationlootcratesRepetitionappropriationghostinggameplaysubsystemspre-bakedanimationsFunnelingPositivereinforcementprojectilespreadNegativespace

May 20th-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. homing projectiles
  2. state-based animation system
  3. Parameters
  4. Breadcrumbs
  5. computer-aided design programs (CAD)
  6. The Explorer
  7. Alignment
  8. Proportion
  9. Motion paths
  10. Software stacks
  11. spline
  12. balance
  13. The Socializer
  14. pay-to-win mechanics
  15. dialog box
  16. break the fourth wall
  17. The Achiever
  18. clipping
  19. directional projectiles
  20. self-aware
  21. The Killer
  22. animation state graph
  23. backstories
  24. Game Feel
  25. emoji
  26. targeting
  27. Movement
  28. LAMP
  29. emphasis
  30. star systems
  31. spatial representation
  32. bubbling
  33. Contrast
  34. rarity guide
  35. Alpha Testing
  36. Blended animation
  37. loot crates
  38. Repetition
  39. appropriation
  40. ghosting
  41. gameplay subsystems
  42. pre-baked animations
  43. Funneling
  44. Positive reinforcement
  45. projectile spread
  46. Negative space