lootcratesspatialrepresentationTheAchieverPositivereinforcementsplineself-awareTheSocializerParametersProportiondialogboxbalanceMovementclippinggameplaysubsystemspay-to-winmechanicshomingprojectilesstarsystemspre-bakedanimationsemojiTheKillerFunnelingprojectilespreadanimationstategraphLAMPbackstoriesMotionpathsappropriationBreadcrumbsbreak thefourthwallrarityguideAlignmenttargetingghostingdirectionalprojectilesContrastAlphaTestingSoftwarestacksbubblingcomputer-aided designprograms(CAD)GameFeelBlendedanimationRepetitionTheExploreremphasisstate-basedanimationsystemNegativespacelootcratesspatialrepresentationTheAchieverPositivereinforcementsplineself-awareTheSocializerParametersProportiondialogboxbalanceMovementclippinggameplaysubsystemspay-to-winmechanicshomingprojectilesstarsystemspre-bakedanimationsemojiTheKillerFunnelingprojectilespreadanimationstategraphLAMPbackstoriesMotionpathsappropriationBreadcrumbsbreak thefourthwallrarityguideAlignmenttargetingghostingdirectionalprojectilesContrastAlphaTestingSoftwarestacksbubblingcomputer-aided designprograms(CAD)GameFeelBlendedanimationRepetitionTheExploreremphasisstate-basedanimationsystemNegativespace

May 20th-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. loot crates
  2. spatial representation
  3. The Achiever
  4. Positive reinforcement
  5. spline
  6. self-aware
  7. The Socializer
  8. Parameters
  9. Proportion
  10. dialog box
  11. balance
  12. Movement
  13. clipping
  14. gameplay subsystems
  15. pay-to-win mechanics
  16. homing projectiles
  17. star systems
  18. pre-baked animations
  19. emoji
  20. The Killer
  21. Funneling
  22. projectile spread
  23. animation state graph
  24. LAMP
  25. backstories
  26. Motion paths
  27. appropriation
  28. Breadcrumbs
  29. break the fourth wall
  30. rarity guide
  31. Alignment
  32. targeting
  33. ghosting
  34. directional projectiles
  35. Contrast
  36. Alpha Testing
  37. Software stacks
  38. bubbling
  39. computer-aided design programs (CAD)
  40. Game Feel
  41. Blended animation
  42. Repetition
  43. The Explorer
  44. emphasis
  45. state-based animation system
  46. Negative space