TheExplorerdialogboxPositivereinforcementbackstoriesghostingprojectilespreadProportionMovementMotionpathsbalanceBreadcrumbsBlendedanimationTheSocializerGameFeeldirectionalprojectilespay-to-winmechanicsAlignmentRepetitionbreak thefourthwallanimationstategraphrarityguideTheKillerTheAchieverpre-bakedanimationsParametersspatialrepresentationself-awarecomputer-aided designprograms(CAD)emphasistargetingemojigameplaysubsystemsNegativespacestate-basedanimationsystemSoftwarestacksclippinghomingprojectilesAlphaTestingbubblingstarsystemsLAMPsplineFunnelinglootcratesappropriationContrastTheExplorerdialogboxPositivereinforcementbackstoriesghostingprojectilespreadProportionMovementMotionpathsbalanceBreadcrumbsBlendedanimationTheSocializerGameFeeldirectionalprojectilespay-to-winmechanicsAlignmentRepetitionbreak thefourthwallanimationstategraphrarityguideTheKillerTheAchieverpre-bakedanimationsParametersspatialrepresentationself-awarecomputer-aided designprograms(CAD)emphasistargetingemojigameplaysubsystemsNegativespacestate-basedanimationsystemSoftwarestacksclippinghomingprojectilesAlphaTestingbubblingstarsystemsLAMPsplineFunnelinglootcratesappropriationContrast

May 20th-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Explorer
  2. dialog box
  3. Positive reinforcement
  4. backstories
  5. ghosting
  6. projectile spread
  7. Proportion
  8. Movement
  9. Motion paths
  10. balance
  11. Breadcrumbs
  12. Blended animation
  13. The Socializer
  14. Game Feel
  15. directional projectiles
  16. pay-to-win mechanics
  17. Alignment
  18. Repetition
  19. break the fourth wall
  20. animation state graph
  21. rarity guide
  22. The Killer
  23. The Achiever
  24. pre-baked animations
  25. Parameters
  26. spatial representation
  27. self-aware
  28. computer-aided design programs (CAD)
  29. emphasis
  30. targeting
  31. emoji
  32. gameplay subsystems
  33. Negative space
  34. state-based animation system
  35. Software stacks
  36. clipping
  37. homing projectiles
  38. Alpha Testing
  39. bubbling
  40. star systems
  41. LAMP
  42. spline
  43. Funneling
  44. loot crates
  45. appropriation
  46. Contrast