Learneda craftRuralareasBettereconomicchancesPoorsanitationLargertownsand citiesManagingfamilyneedsEuropeLocallordsEuropeBuyingandsellinggoodsTraderoutesConnectedtownsWorkedforwagesPeasantfarmersConnectedtownsMerchantclassDiseaseand lackof spaceTraderoutesManageddailytasksApprenticeTradebecameimportantShowedgreatskillTownsandcitiesManageddailytasksJourneymanShowedgreatskillFREESPACEIncreasein tradeBuyingandsellinggoodsBettereconomicchancesLearneda craftManagingfamilyneedsTownsandcitiesPeasantfarmersTradebecameimportantMastercraftsmanJobopportunitiesWorkedforwagesLocallordsPoorsanitationIncreasein tradeJourneymanRuralareasJobopportunitiesLargertownsand citiesMastercraftsmanApprenticeDiseaseand lackof spaceMerchantclassLearneda craftRuralareasBettereconomicchancesPoorsanitationLargertownsand citiesManagingfamilyneedsEuropeLocallordsEuropeBuyingandsellinggoodsTraderoutesConnectedtownsWorkedforwagesPeasantfarmersConnectedtownsMerchantclassDiseaseand lackof spaceTraderoutesManageddailytasksApprenticeTradebecameimportantShowedgreatskillTownsandcitiesManageddailytasksJourneymanShowedgreatskillFREESPACEIncreasein tradeBuyingandsellinggoodsBettereconomicchancesLearneda craftManagingfamilyneedsTownsandcitiesPeasantfarmersTradebecameimportantMastercraftsmanJobopportunitiesWorkedforwagesLocallordsPoorsanitationIncreasein tradeJourneymanRuralareasJobopportunitiesLargertownsand citiesMastercraftsmanApprenticeDiseaseand lackof spaceMerchantclass

Middle Ages - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learned a craft
  2. Rural areas
  3. Better economic chances
  4. Poor sanitation
  5. Larger towns and cities
  6. Managing family needs
  7. Europe
  8. Local lords
  9. Europe
  10. Buying and selling goods
  11. Trade routes
  12. Connected towns
  13. Worked for wages
  14. Peasant farmers
  15. Connected towns
  16. Merchant class
  17. Disease and lack of space
  18. Trade routes
  19. Managed daily tasks
  20. Apprentice
  21. Trade became important
  22. Showed great skill
  23. Towns and cities
  24. Managed daily tasks
  25. Journeyman
  26. Showed great skill
  27. FREE SPACE
  28. Increase in trade
  29. Buying and selling goods
  30. Better economic chances
  31. Learned a craft
  32. Managing family needs
  33. Towns and cities
  34. Peasant farmers
  35. Trade became important
  36. Master craftsman
  37. Job opportunities
  38. Worked for wages
  39. Local lords
  40. Poor sanitation
  41. Increase in trade
  42. Journeyman
  43. Rural areas
  44. Job opportunities
  45. Larger towns and cities
  46. Master craftsman
  47. Apprentice
  48. Disease and lack of space
  49. Merchant class