recursive 1/x x arithmetic y/x 180/ π y- y1=m(x- x1) an inverse x or input 3π/4 45° start and finish logaA+logaB, piece- wise 16 triangles both explicit horizontal line test pH=- log[H+] partial sums ClogaA geometric IV x/y sigma notation sinA/a=sinB/b=sinC/c 180° they flip π/180 1/y even 3 1 an=a+d(n- 1) y or output isolate the log explicit, n(t)=noert, y reciprocal identities (0,-1) change of base formula 1unit n(t)=noe- rt loga(A/B) 2 natural log 3x2+2x+4 an=arn- 1 y=f- 1(x) recursive 1/x x arithmetic y/x 180/ π y- y1=m(x- x1) an inverse x or input 3π/4 45° start and finish logaA+logaB, piece- wise 16 triangles both explicit horizontal line test pH=- log[H+] partial sums ClogaA geometric IV x/y sigma notation sinA/a=sinB/b=sinC/c 180° they flip π/180 1/y even 3 1 an=a+d(n- 1) y or output isolate the log explicit, n(t)=noert, y reciprocal identities (0,-1) change of base formula 1unit n(t)=noe- rt loga(A/B) 2 natural log 3x2+2x+4 an=arn- 1 y=f- 1(x)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
recursive
1/x
x
arithmetic
y/x
180/π
y-y1=m(x-x1)
an inverse
x or input
3π/4
45°
start and finish
logaA+logaB,
piece-wise
16
triangles
both explicit
horizontal line test
pH=-log[H+]
partial sums
ClogaA
geometric
IV
x/y
sigma notation
sinA/a=sinB/b=sinC/c
180°
they flip
π/180
1/y
even
3
1
an=a+d(n-1)
y or output
isolate the log
explicit,
n(t)=noert,
y
reciprocal identities
(0,-1)
change of base formula
1unit
n(t)=noe-rt
loga(A/B)
2
natural log
3x2+2x+4
an=arn-1
y=f-1(x)