2 n(t)=noert, recursive 3x2+2x+4 arithmetic x 3 change of base formula n(t)=noe- rt reciprocal identities y- y1=m(x- x1) 16 y=f- 1(x) 1/y 1unit they flip y geometric sigma notation π/180 both explicit 1 45° IV start and finish natural log an inverse piece- wise logaA+logaB, an=a+d(n- 1) horizontal line test 1/x an=arn- 1 (0,-1) 180/ π partial sums isolate the log 180° loga(A/B) even 3π/4 x or input sinA/a=sinB/b=sinC/c y or output explicit, triangles y/x x/y ClogaA pH=- log[H+] 2 n(t)=noert, recursive 3x2+2x+4 arithmetic x 3 change of base formula n(t)=noe- rt reciprocal identities y- y1=m(x- x1) 16 y=f- 1(x) 1/y 1unit they flip y geometric sigma notation π/180 both explicit 1 45° IV start and finish natural log an inverse piece- wise logaA+logaB, an=a+d(n- 1) horizontal line test 1/x an=arn- 1 (0,-1) 180/ π partial sums isolate the log 180° loga(A/B) even 3π/4 x or input sinA/a=sinB/b=sinC/c y or output explicit, triangles y/x x/y ClogaA pH=- log[H+]
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2
n(t)=noert,
recursive
3x2+2x+4
arithmetic
x
3
change of base formula
n(t)=noe-rt
reciprocal identities
y-y1=m(x-x1)
16
y=f-1(x)
1/y
1unit
they flip
y
geometric
sigma notation
π/180
both explicit
1
45°
IV
start and finish
natural log
an inverse
piece-wise
logaA+logaB,
an=a+d(n-1)
horizontal line test
1/x
an=arn-1
(0,-1)
180/π
partial sums
isolate the log
180°
loga(A/B)
even
3π/4
x or input
sinA/a=sinB/b=sinC/c
y or output
explicit,
triangles
y/x
x/y
ClogaA
pH=-log[H+]