start and finish y/x 45° an=arn- 1 x or input 1/y IV 1 partial sums even 3π/4 (0,-1) loga(A/B) explicit, geometric recursive y- y1=m(x- x1) 180/ π x piece- wise 180° triangles logaA+logaB, isolate the log an inverse ClogaA π/180 natural log 3x2+2x+4 sigma notation 3 y or output 1/x they flip n(t)=noe- rt reciprocal identities horizontal line test change of base formula both explicit n(t)=noert, arithmetic 16 pH=- log[H+] an=a+d(n- 1) sinA/a=sinB/b=sinC/c y=f- 1(x) 2 1unit y x/y start and finish y/x 45° an=arn- 1 x or input 1/y IV 1 partial sums even 3π/4 (0,-1) loga(A/B) explicit, geometric recursive y- y1=m(x- x1) 180/ π x piece- wise 180° triangles logaA+logaB, isolate the log an inverse ClogaA π/180 natural log 3x2+2x+4 sigma notation 3 y or output 1/x they flip n(t)=noe- rt reciprocal identities horizontal line test change of base formula both explicit n(t)=noert, arithmetic 16 pH=- log[H+] an=a+d(n- 1) sinA/a=sinB/b=sinC/c y=f- 1(x) 2 1unit y x/y
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
start and finish
y/x
45°
an=arn-1
x or input
1/y
IV
1
partial sums
even
3π/4
(0,-1)
loga(A/B)
explicit,
geometric
recursive
y-y1=m(x-x1)
180/π
x
piece-wise
180°
triangles
logaA+logaB,
isolate the log
an inverse
ClogaA
π/180
natural log
3x2+2x+4
sigma notation
3
y or output
1/x
they flip
n(t)=noe-rt
reciprocal identities
horizontal line test
change of base formula
both explicit
n(t)=noert,
arithmetic
16
pH=-log[H+]
an=a+d(n-1)
sinA/a=sinB/b=sinC/c
y=f-1(x)
2
1unit
y
x/y