3x2+2x+4 1unit (0,-1) horizontal line test start and finish piece- wise π/180 arithmetic an=arn- 1 y=f- 1(x) pH=- log[H+] sigma notation an=a+d(n- 1) recursive logaA+logaB, y/x y or output 1/y x change of base formula 180/ π an inverse n(t)=noert, y 2 1 sinA/a=sinB/b=sinC/c 16 explicit, geometric reciprocal identities isolate the log ClogaA natural log x/y IV they flip triangles partial sums x or input 3 3π/4 loga(A/B) 45° y- y1=m(x- x1) n(t)=noe- rt even 180° 1/x both explicit 3x2+2x+4 1unit (0,-1) horizontal line test start and finish piece- wise π/180 arithmetic an=arn- 1 y=f- 1(x) pH=- log[H+] sigma notation an=a+d(n- 1) recursive logaA+logaB, y/x y or output 1/y x change of base formula 180/ π an inverse n(t)=noert, y 2 1 sinA/a=sinB/b=sinC/c 16 explicit, geometric reciprocal identities isolate the log ClogaA natural log x/y IV they flip triangles partial sums x or input 3 3π/4 loga(A/B) 45° y- y1=m(x- x1) n(t)=noe- rt even 180° 1/x both explicit
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3x2+2x+4
1unit
(0,-1)
horizontal line test
start and finish
piece-wise
π/180
arithmetic
an=arn-1
y=f-1(x)
pH=-log[H+]
sigma notation
an=a+d(n-1)
recursive
logaA+logaB,
y/x
y or output
1/y
x
change of base formula
180/π
an inverse
n(t)=noert,
y
2
1
sinA/a=sinB/b=sinC/c
16
explicit,
geometric
reciprocal identities
isolate the log
ClogaA
natural log
x/y
IV
they flip
triangles
partial sums
x or input
3
3π/4
loga(A/B)
45°
y-y1=m(x-x1)
n(t)=noe-rt
even
180°
1/x
both explicit