recursive1/xxarithmeticy/x180/πy-y1=m(x-x1)aninversex orinput3π/445°startandfinishlogaA+logaB,piece-wise16trianglesbothexplicithorizontalline testpH=-log[H+]partialsumsClogaAgeometricIVx/ysigmanotationsinA/a=sinB/b=sinC/c180°theyflipπ/1801/yeven31an=a+d(n-1)y oroutputisolatethe logexplicit,n(t)=noert,yreciprocalidentities(0,-1)changeof baseformula1unitn(t)=noe-rtloga(A/B)2naturallog3x2+2x+4an=arn-1y=f-1(x)recursive1/xxarithmeticy/x180/πy-y1=m(x-x1)aninversex orinput3π/445°startandfinishlogaA+logaB,piece-wise16trianglesbothexplicithorizontalline testpH=-log[H+]partialsumsClogaAgeometricIVx/ysigmanotationsinA/a=sinB/b=sinC/c180°theyflipπ/1801/yeven31an=a+d(n-1)y oroutputisolatethe logexplicit,n(t)=noert,yreciprocalidentities(0,-1)changeof baseformula1unitn(t)=noe-rtloga(A/B)2naturallog3x2+2x+4an=arn-1y=f-1(x)

Pre-Cal BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. recursive
  2. 1/x
  3. x
  4. arithmetic
  5. y/x
  6. 180/π
  7. y-y1=m(x-x1)
  8. an inverse
  9. x or input
  10. 3π/4
  11. 45°
  12. start and finish
  13. logaA+logaB,
  14. piece-wise
  15. 16
  16. triangles
  17. both explicit
  18. horizontal line test
  19. pH=-log[H+]
  20. partial sums
  21. ClogaA
  22. geometric
  23. IV
  24. x/y
  25. sigma notation
  26. sinA/a=sinB/b=sinC/c
  27. 180°
  28. they flip
  29. π/180
  30. 1/y
  31. even
  32. 3
  33. 1
  34. an=a+d(n-1)
  35. y or output
  36. isolate the log
  37. explicit,
  38. n(t)=noert,
  39. y
  40. reciprocal identities
  41. (0,-1)
  42. change of base formula
  43. 1unit
  44. n(t)=noe-rt
  45. loga(A/B)
  46. 2
  47. natural log
  48. 3x2+2x+4
  49. an=arn-1
  50. y=f-1(x)