INTRODUCEYOURSELFTO UMPEXTRABASEHITSINGLEHIT BYPITCHSTRIKEOUTCATCHA FOULBALLGET A HIGHFIVE/ACKNOWLEDGMENTFROM OPPONENT COACHCATCH ANOUTFIELDFLY BALLBE PART OF ADOUBLE PLAY(OFFENSE ORDEFENSE)HAND A BATTOOPPONENTAT LEAST 5TIMESDIVINGCATCHLOSEAGAMEGETSOMEONEOUT ON DROP3 OR HAVE NODROP 3'S IN AGAMESTAND UPBEHINDHOME ONAT LEAST 3PLAYSBE PART OFASACRIFICEFLY(HIT ORADVANCE)SLIDESAFELYINTO ABASETAG ARUNNERSTAREDOWN/RUNBACK ARUNNER ON3RD AT LEAST3 TIMESMAKE ANOUTPLAYINGCATCHERCALL OUTWHEN INTHE INFIELDAT LEAST 10TIMESMAKEANERRORGET HURT ORASK A PLAYERIF THEY AREOKAY IF HURTGETAN RBIDROPA POPFLYINTRODUCEYOURSELFTO UMPEXTRABASEHITSINGLEHIT BYPITCHSTRIKEOUTCATCHA FOULBALLGET A HIGHFIVE/ACKNOWLEDGMENTFROM OPPONENT COACHCATCH ANOUTFIELDFLY BALLBE PART OF ADOUBLE PLAY(OFFENSE ORDEFENSE)HAND A BATTOOPPONENTAT LEAST 5TIMESDIVINGCATCHLOSEAGAMEGETSOMEONEOUT ON DROP3 OR HAVE NODROP 3'S IN AGAMESTAND UPBEHINDHOME ONAT LEAST 3PLAYSBE PART OFASACRIFICEFLY(HIT ORADVANCE)SLIDESAFELYINTO ABASETAG ARUNNERSTAREDOWN/RUNBACK ARUNNER ON3RD AT LEAST3 TIMESMAKE ANOUTPLAYINGCATCHERCALL OUTWHEN INTHE INFIELDAT LEAST 10TIMESMAKEANERRORGET HURT ORASK A PLAYERIF THEY AREOKAY IF HURTGETAN RBIDROPA POPFLY

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INTRODUCE YOURSELF TO UMP
  2. EXTRA BASE HIT
  3. SINGLE
  4. HIT BY PITCH
  5. STRIKE OUT
  6. CATCH A FOUL BALL
  7. GET A HIGH FIVE/ACKNOWLEDGMENT FROM OPPONENT COACH
  8. CATCH AN OUTFIELD FLY BALL
  9. BE PART OF A DOUBLE PLAY (OFFENSE OR DEFENSE)
  10. HAND A BAT TO OPPONENT AT LEAST 5 TIMES
  11. DIVING CATCH
  12. LOSE A GAME
  13. GET SOMEONE OUT ON DROP 3 OR HAVE NO DROP 3'S IN A GAME
  14. STAND UP BEHIND HOME ON AT LEAST 3 PLAYS
  15. BE PART OF A SACRIFICE FLY(HIT OR ADVANCE)
  16. SLIDE SAFELY INTO A BASE
  17. TAG A RUNNER
  18. STARE DOWN/RUN BACK A RUNNER ON 3RD AT LEAST 3 TIMES
  19. MAKE AN OUT PLAYING CATCHER
  20. CALL OUT WHEN IN THE INFIELD AT LEAST 10 TIMES
  21. MAKE AN ERROR
  22. GET HURT OR ASK A PLAYER IF THEY ARE OKAY IF HURT
  23. GET AN RBI
  24. DROP A POP FLY