DIVINGCATCHEXTRABASEHITGETSOMEONEOUT ON DROP3 OR HAVE NODROP 3'S IN AGAMECATCHA FOULBALLGETAN RBIMAKE ANOUTPLAYINGCATCHERBE PART OF ADOUBLE PLAY(OFFENSE ORDEFENSE)STRIKEOUTSTAREDOWN/RUNBACK ARUNNER ON3RD AT LEAST3 TIMESDROPA POPFLYSINGLESTAND UPBEHINDHOME ONAT LEAST 3PLAYSCALL OUTWHEN INTHE INFIELDAT LEAST 10TIMESHIT BYPITCHLOSEAGAMESLIDESAFELYINTO ABASECATCH ANOUTFIELDFLY BALLHAND A BATTOOPPONENTAT LEAST 5TIMESINTRODUCEYOURSELFTO UMPBE PART OFASACRIFICEFLY(HIT ORADVANCE)TAG ARUNNERGET HURT ORASK A PLAYERIF THEY AREOKAY IF HURTMAKEANERRORGET A HIGH FIVE/ACKNOWLEDGMENTFROM OPPONENTCOACHDIVINGCATCHEXTRABASEHITGETSOMEONEOUT ON DROP3 OR HAVE NODROP 3'S IN AGAMECATCHA FOULBALLGETAN RBIMAKE ANOUTPLAYINGCATCHERBE PART OF ADOUBLE PLAY(OFFENSE ORDEFENSE)STRIKEOUTSTAREDOWN/RUNBACK ARUNNER ON3RD AT LEAST3 TIMESDROPA POPFLYSINGLESTAND UPBEHINDHOME ONAT LEAST 3PLAYSCALL OUTWHEN INTHE INFIELDAT LEAST 10TIMESHIT BYPITCHLOSEAGAMESLIDESAFELYINTO ABASECATCH ANOUTFIELDFLY BALLHAND A BATTOOPPONENTAT LEAST 5TIMESINTRODUCEYOURSELFTO UMPBE PART OFASACRIFICEFLY(HIT ORADVANCE)TAG ARUNNERGET HURT ORASK A PLAYERIF THEY AREOKAY IF HURTMAKEANERRORGET A HIGH FIVE/ACKNOWLEDGMENTFROM OPPONENTCOACH

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DIVING CATCH
  2. EXTRA BASE HIT
  3. GET SOMEONE OUT ON DROP 3 OR HAVE NO DROP 3'S IN A GAME
  4. CATCH A FOUL BALL
  5. GET AN RBI
  6. MAKE AN OUT PLAYING CATCHER
  7. BE PART OF A DOUBLE PLAY (OFFENSE OR DEFENSE)
  8. STRIKE OUT
  9. STARE DOWN/RUN BACK A RUNNER ON 3RD AT LEAST 3 TIMES
  10. DROP A POP FLY
  11. SINGLE
  12. STAND UP BEHIND HOME ON AT LEAST 3 PLAYS
  13. CALL OUT WHEN IN THE INFIELD AT LEAST 10 TIMES
  14. HIT BY PITCH
  15. LOSE A GAME
  16. SLIDE SAFELY INTO A BASE
  17. CATCH AN OUTFIELD FLY BALL
  18. HAND A BAT TO OPPONENT AT LEAST 5 TIMES
  19. INTRODUCE YOURSELF TO UMP
  20. BE PART OF A SACRIFICE FLY(HIT OR ADVANCE)
  21. TAG A RUNNER
  22. GET HURT OR ASK A PLAYER IF THEY ARE OKAY IF HURT
  23. MAKE AN ERROR
  24. GET A HIGH FIVE/ ACKNOWLEDGMENT FROM OPPONENT COACH