One ofyour unitsis in enemydeploymentKill anenemy inaChallengePass aTerrorTestPre-Paidfor theEventAny unitsurvivesthe gameon 1 woundLoseyourgameDestroy anenemy unitwith a WarMachineRoll a Hiton theScatterDiceCapturean enemyStandardFail adangerousterrain testOutclassedin the ArtKill anenemyChampionUse a"One useonly" itemOverruninto afreshenemySucessfullyRestrain &ReformGet a highfive fromanopponentDrawyourgameNeed a 6to saveand roll a6PerfectInvocationFail aChargeSuccessfullychargewithoutswiftstrideDestroyan enemyon achargePass abreak teston snakeeyesRoll aMisfire onthe ArtilleryDiceNeed a 6to woundand roll a6Miscasta SpellDestroyan enemyCore unitDestroyan enemyunit withFly(x)Dispell aRemainsin PlaySpellNeed a 2+to succeedand roll a 1Destroyan enemyRare unitGive ahigh fiveto youropponentKill anenemyCharacterRally aFleeingUnitFail aBoundSpellAttemptWinyourgameDestroyan EnemyBaggageTrainSucessfullyWizardlyDispellNeed a 6to hit androll a 6Chargethroughterrain andsucceedReroll afailed diceroll into asuccessA unit youcharge"flees"Hold aStrategicLocation for3 PlayerTurnsDestroyan enemySpecialunitDestroy anenemy unitusing missileweaponsHold aSpecialFeature for 2Player TurnsPurchaseFood orDrink at HighGround'sCafeA unit youcharge"stands andshoots"An enemyfails aPanic TestSucessfullyFatedDispellDestroyan enemyWarMachineOne ofyour unitsis in enemydeploymentKill anenemy inaChallengePass aTerrorTestPre-Paidfor theEventAny unitsurvivesthe gameon 1 woundLoseyourgameDestroy anenemy unitwith a WarMachineRoll a Hiton theScatterDiceCapturean enemyStandardFail adangerousterrain testOutclassedin the ArtKill anenemyChampionUse a"One useonly" itemOverruninto afreshenemySucessfullyRestrain &ReformGet a highfive fromanopponentDrawyourgameNeed a 6to saveand roll a6PerfectInvocationFail aChargeSuccessfullychargewithoutswiftstrideDestroyan enemyon achargePass abreak teston snakeeyesRoll aMisfire onthe ArtilleryDiceNeed a 6to woundand roll a6Miscasta SpellDestroyan enemyCore unitDestroyan enemyunit withFly(x)Dispell aRemainsin PlaySpellNeed a 2+to succeedand roll a 1Destroyan enemyRare unitGive ahigh fiveto youropponentKill anenemyCharacterRally aFleeingUnitFail aBoundSpellAttemptWinyourgameDestroyan EnemyBaggageTrainSucessfullyWizardlyDispellNeed a 6to hit androll a 6Chargethroughterrain andsucceedReroll afailed diceroll into asuccessA unit youcharge"flees"Hold aStrategicLocation for3 PlayerTurnsDestroyan enemySpecialunitDestroy anenemy unitusing missileweaponsHold aSpecialFeature for 2Player TurnsPurchaseFood orDrink at HighGround'sCafeA unit youcharge"stands andshoots"An enemyfails aPanic TestSucessfullyFatedDispellDestroyan enemyWarMachine

Warhammer: The Old World Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One of your units is in enemy deployment
  2. Kill an enemy in a Challenge
  3. Pass a Terror Test
  4. Pre-Paid for the Event
  5. Any unit survives the game on 1 wound
  6. Lose your game
  7. Destroy an enemy unit with a War Machine
  8. Roll a Hit on the Scatter Dice
  9. Capture an enemy Standard
  10. Fail a dangerous terrain test
  11. Outclassed in the Art
  12. Kill an enemy Champion
  13. Use a "One use only" item
  14. Overrun into a fresh enemy
  15. Sucessfully Restrain & Reform
  16. Get a high five from an opponent
  17. Draw your game
  18. Need a 6 to save and roll a 6
  19. Perfect Invocation
  20. Fail a Charge
  21. Successfully charge without swiftstride
  22. Destroy an enemy on a charge
  23. Pass a break test on snake eyes
  24. Roll a Misfire on the Artillery Dice
  25. Need a 6 to wound and roll a 6
  26. Miscast a Spell
  27. Destroy an enemy Core unit
  28. Destroy an enemy unit with Fly(x)
  29. Dispell a Remains in Play Spell
  30. Need a 2+ to succeed and roll a 1
  31. Destroy an enemy Rare unit
  32. Give a high five to your opponent
  33. Kill an enemy Character
  34. Rally a Fleeing Unit
  35. Fail a Bound Spell Attempt
  36. Win your game
  37. Destroy an Enemy Baggage Train
  38. Sucessfully Wizardly Dispell
  39. Need a 6 to hit and roll a 6
  40. Charge through terrain and succeed
  41. Reroll a failed dice roll into a success
  42. A unit you charge "flees"
  43. Hold a Strategic Location for 3 Player Turns
  44. Destroy an enemy Special unit
  45. Destroy an enemy unit using missile weapons
  46. Hold a Special Feature for 2 Player Turns
  47. Purchase Food or Drink at High Ground's Cafe
  48. A unit you charge "stands and shoots"
  49. An enemy fails a Panic Test
  50. Sucessfully Fated Dispell
  51. Destroy an enemy War Machine