Hold aStrategicLocation for3 PlayerTurnsRally aFleeingUnitDestroyan enemyRare unitDispell aRemainsin PlaySpellDestroy anenemy unitwith a WarMachineDestroyan enemySpecialunitGive ahigh fiveto youropponentDestroy anenemy unitusing missileweaponsFail adangerousterrain testDrawyourgameFail aBoundSpellAttemptSuccessfullychargewithoutswiftstrideMiscasta SpellReroll afailed diceroll into asuccessAny unitsurvivesthe gameon 1 woundNeed a 6to saveand roll a6Pass abreak teston snakeeyesHold aSpecialFeature for 2Player TurnsPre-Paidfor theEventOverruninto afreshenemyA unit youcharge"stands andshoots"Need a 6to hit androll a 6PurchaseFood orDrink at HighGround'sCafeSucessfullyWizardlyDispellDestroyan enemyunit withFly(x)One ofyour unitsis in enemydeploymentGet a highfive fromanopponentSucessfullyRestrain &ReformFail aChargeDestroyan enemyon achargeDestroyan enemyCore unitPerfectInvocationOutclassedin the ArtA unit youcharge"flees"Chargethroughterrain andsucceedSucessfullyFatedDispellWinyourgameDestroyan EnemyBaggageTrainDestroyan enemyWarMachineNeed a 2+to succeedand roll a 1Need a 6to woundand roll a6LoseyourgameRoll aMisfire onthe ArtilleryDiceKill anenemyChampionCapturean enemyStandardPass aTerrorTestAn enemyfails aPanic TestUse a"One useonly" itemRoll a Hiton theScatterDiceKill anenemy inaChallengeKill anenemyCharacterHold aStrategicLocation for3 PlayerTurnsRally aFleeingUnitDestroyan enemyRare unitDispell aRemainsin PlaySpellDestroy anenemy unitwith a WarMachineDestroyan enemySpecialunitGive ahigh fiveto youropponentDestroy anenemy unitusing missileweaponsFail adangerousterrain testDrawyourgameFail aBoundSpellAttemptSuccessfullychargewithoutswiftstrideMiscasta SpellReroll afailed diceroll into asuccessAny unitsurvivesthe gameon 1 woundNeed a 6to saveand roll a6Pass abreak teston snakeeyesHold aSpecialFeature for 2Player TurnsPre-Paidfor theEventOverruninto afreshenemyA unit youcharge"stands andshoots"Need a 6to hit androll a 6PurchaseFood orDrink at HighGround'sCafeSucessfullyWizardlyDispellDestroyan enemyunit withFly(x)One ofyour unitsis in enemydeploymentGet a highfive fromanopponentSucessfullyRestrain &ReformFail aChargeDestroyan enemyon achargeDestroyan enemyCore unitPerfectInvocationOutclassedin the ArtA unit youcharge"flees"Chargethroughterrain andsucceedSucessfullyFatedDispellWinyourgameDestroyan EnemyBaggageTrainDestroyan enemyWarMachineNeed a 2+to succeedand roll a 1Need a 6to woundand roll a6LoseyourgameRoll aMisfire onthe ArtilleryDiceKill anenemyChampionCapturean enemyStandardPass aTerrorTestAn enemyfails aPanic TestUse a"One useonly" itemRoll a Hiton theScatterDiceKill anenemy inaChallengeKill anenemyCharacter

Warhammer: The Old World Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold a Strategic Location for 3 Player Turns
  2. Rally a Fleeing Unit
  3. Destroy an enemy Rare unit
  4. Dispell a Remains in Play Spell
  5. Destroy an enemy unit with a War Machine
  6. Destroy an enemy Special unit
  7. Give a high five to your opponent
  8. Destroy an enemy unit using missile weapons
  9. Fail a dangerous terrain test
  10. Draw your game
  11. Fail a Bound Spell Attempt
  12. Successfully charge without swiftstride
  13. Miscast a Spell
  14. Reroll a failed dice roll into a success
  15. Any unit survives the game on 1 wound
  16. Need a 6 to save and roll a 6
  17. Pass a break test on snake eyes
  18. Hold a Special Feature for 2 Player Turns
  19. Pre-Paid for the Event
  20. Overrun into a fresh enemy
  21. A unit you charge "stands and shoots"
  22. Need a 6 to hit and roll a 6
  23. Purchase Food or Drink at High Ground's Cafe
  24. Sucessfully Wizardly Dispell
  25. Destroy an enemy unit with Fly(x)
  26. One of your units is in enemy deployment
  27. Get a high five from an opponent
  28. Sucessfully Restrain & Reform
  29. Fail a Charge
  30. Destroy an enemy on a charge
  31. Destroy an enemy Core unit
  32. Perfect Invocation
  33. Outclassed in the Art
  34. A unit you charge "flees"
  35. Charge through terrain and succeed
  36. Sucessfully Fated Dispell
  37. Win your game
  38. Destroy an Enemy Baggage Train
  39. Destroy an enemy War Machine
  40. Need a 2+ to succeed and roll a 1
  41. Need a 6 to wound and roll a 6
  42. Lose your game
  43. Roll a Misfire on the Artillery Dice
  44. Kill an enemy Champion
  45. Capture an enemy Standard
  46. Pass a Terror Test
  47. An enemy fails a Panic Test
  48. Use a "One use only" item
  49. Roll a Hit on the Scatter Dice
  50. Kill an enemy in a Challenge
  51. Kill an enemy Character