Capture an enemy Standard Sucessfully Wizardly Dispell Destroy an enemy War Machine Need a 6 to wound and roll a 6 Kill an enemy Champion Destroy an enemy unit with a War Machine Perfect Invocation Get a high five from an opponent Destroy an enemy Special unit Pass a break test on snake eyes Kill an enemy Character Successfully charge without swiftstride A unit you charge "stands and shoots" Fail a dangerous terrain test One of your units is in enemy deployment Overrun into a fresh enemy Give a high five to your opponent Rally a Fleeing Unit Hold a Special Feature for 2 Player Turns Dispell a Remains in Play Spell Outclassed in the Art Need a 6 to save and roll a 6 Miscast a Spell Destroy an enemy unit with Fly(x) Sucessfully Restrain & Reform Destroy an enemy Core unit Use a "One use only" item Sucessfully Fated Dispell Charge through terrain and succeed Any unit survives the game on 1 wound Pass a Terror Test Destroy an enemy on a charge Need a 6 to hit and roll a 6 Roll a Hit on the Scatter Dice Draw your game Reroll a failed dice roll into a success Destroy an Enemy Baggage Train Purchase Food or Drink at High Ground's Cafe Hold a Strategic Location for 3 Player Turns Fail a Bound Spell Attempt Lose your game Destroy an enemy unit using missile weapons Roll a Misfire on the Artillery Dice Pre-Paid for the Event Fail a Charge Need a 2+ to succeed and roll a 1 Destroy an enemy Rare unit An enemy fails a Panic Test Win your game Kill an enemy in a Challenge A unit you charge "flees" Capture an enemy Standard Sucessfully Wizardly Dispell Destroy an enemy War Machine Need a 6 to wound and roll a 6 Kill an enemy Champion Destroy an enemy unit with a War Machine Perfect Invocation Get a high five from an opponent Destroy an enemy Special unit Pass a break test on snake eyes Kill an enemy Character Successfully charge without swiftstride A unit you charge "stands and shoots" Fail a dangerous terrain test One of your units is in enemy deployment Overrun into a fresh enemy Give a high five to your opponent Rally a Fleeing Unit Hold a Special Feature for 2 Player Turns Dispell a Remains in Play Spell Outclassed in the Art Need a 6 to save and roll a 6 Miscast a Spell Destroy an enemy unit with Fly(x) Sucessfully Restrain & Reform Destroy an enemy Core unit Use a "One use only" item Sucessfully Fated Dispell Charge through terrain and succeed Any unit survives the game on 1 wound Pass a Terror Test Destroy an enemy on a charge Need a 6 to hit and roll a 6 Roll a Hit on the Scatter Dice Draw your game Reroll a failed dice roll into a success Destroy an Enemy Baggage Train Purchase Food or Drink at High Ground's Cafe Hold a Strategic Location for 3 Player Turns Fail a Bound Spell Attempt Lose your game Destroy an enemy unit using missile weapons Roll a Misfire on the Artillery Dice Pre-Paid for the Event Fail a Charge Need a 2+ to succeed and roll a 1 Destroy an enemy Rare unit An enemy fails a Panic Test Win your game Kill an enemy in a Challenge A unit you charge "flees"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Capture an enemy Standard
Sucessfully Wizardly Dispell
Destroy an enemy War Machine
Need a 6 to wound and roll a 6
Kill an enemy Champion
Destroy an enemy unit with a War Machine
Perfect Invocation
Get a high five from an opponent
Destroy an enemy Special unit
Pass a break test on snake eyes
Kill an enemy Character
Successfully charge without swiftstride
A unit you charge "stands and shoots"
Fail a dangerous terrain test
One of your units is in enemy deployment
Overrun into a fresh enemy
Give a high five to your opponent
Rally a Fleeing Unit
Hold a Special Feature for 2 Player Turns
Dispell a Remains in Play Spell
Outclassed in the Art
Need a 6 to save and roll a 6
Miscast a Spell
Destroy an enemy unit with Fly(x)
Sucessfully Restrain & Reform
Destroy an enemy Core unit
Use a "One use only" item
Sucessfully Fated Dispell
Charge through terrain and succeed
Any unit survives the game on 1 wound
Pass a Terror Test
Destroy an enemy on a charge
Need a 6 to hit and roll a 6
Roll a Hit on the Scatter Dice
Draw your game
Reroll a failed dice roll into a success
Destroy an Enemy Baggage Train
Purchase Food or Drink at High Ground's Cafe
Hold a Strategic Location for 3 Player Turns
Fail a Bound Spell Attempt
Lose your game
Destroy an enemy unit using missile weapons
Roll a Misfire on the Artillery Dice
Pre-Paid for the Event
Fail a Charge
Need a 2+ to succeed and roll a 1
Destroy an enemy Rare unit
An enemy fails a Panic Test
Win your game
Kill an enemy in a Challenge
A unit you charge "flees"