Capturean enemyStandardOverruninto afreshenemyDestroy anenemy unitusing missileweaponsGive ahigh fiveto youropponentFail aBoundSpellAttemptHold aSpecialFeature for 2Player TurnsA unit youcharge"flees"SucessfullyWizardlyDispellPerfectInvocationPurchaseFood orDrink at HighGround'sCafeChargethroughterrain andsucceedSucessfullyRestrain &ReformRoll a Hiton theScatterDiceNeed a 2+to succeedand roll a 1LoseyourgamePre-Paidfor theEventDestroyan enemyunit withFly(x)DrawyourgameDestroy anenemy unitwith a WarMachineDestroyan enemyCore unitDispell aRemainsin PlaySpellDestroyan enemySpecialunitRoll aMisfire onthe ArtilleryDiceDestroyan EnemyBaggageTrainA unit youcharge"stands andshoots"Destroyan enemyon achargeFail aChargeReroll afailed diceroll into asuccessOutclassedin the ArtKill anenemy inaChallengeWinyourgameUse a"One useonly" itemKill anenemyChampionRally aFleeingUnitNeed a 6to hit androll a 6SuccessfullychargewithoutswiftstrideMiscasta SpellNeed a 6to woundand roll a6One ofyour unitsis in enemydeploymentAny unitsurvivesthe gameon 1 woundPass aTerrorTestDestroyan enemyWarMachineDestroyan enemyRare unitKill anenemyCharacterFail adangerousterrain testSucessfullyFatedDispellHold aStrategicLocation for3 PlayerTurnsAn enemyfails aPanic TestNeed a 6to saveand roll a6Get a highfive fromanopponentPass abreak teston snakeeyesCapturean enemyStandardOverruninto afreshenemyDestroy anenemy unitusing missileweaponsGive ahigh fiveto youropponentFail aBoundSpellAttemptHold aSpecialFeature for 2Player TurnsA unit youcharge"flees"SucessfullyWizardlyDispellPerfectInvocationPurchaseFood orDrink at HighGround'sCafeChargethroughterrain andsucceedSucessfullyRestrain &ReformRoll a Hiton theScatterDiceNeed a 2+to succeedand roll a 1LoseyourgamePre-Paidfor theEventDestroyan enemyunit withFly(x)DrawyourgameDestroy anenemy unitwith a WarMachineDestroyan enemyCore unitDispell aRemainsin PlaySpellDestroyan enemySpecialunitRoll aMisfire onthe ArtilleryDiceDestroyan EnemyBaggageTrainA unit youcharge"stands andshoots"Destroyan enemyon achargeFail aChargeReroll afailed diceroll into asuccessOutclassedin the ArtKill anenemy inaChallengeWinyourgameUse a"One useonly" itemKill anenemyChampionRally aFleeingUnitNeed a 6to hit androll a 6SuccessfullychargewithoutswiftstrideMiscasta SpellNeed a 6to woundand roll a6One ofyour unitsis in enemydeploymentAny unitsurvivesthe gameon 1 woundPass aTerrorTestDestroyan enemyWarMachineDestroyan enemyRare unitKill anenemyCharacterFail adangerousterrain testSucessfullyFatedDispellHold aStrategicLocation for3 PlayerTurnsAn enemyfails aPanic TestNeed a 6to saveand roll a6Get a highfive fromanopponentPass abreak teston snakeeyes

Warhammer: The Old World Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Capture an enemy Standard
  2. Overrun into a fresh enemy
  3. Destroy an enemy unit using missile weapons
  4. Give a high five to your opponent
  5. Fail a Bound Spell Attempt
  6. Hold a Special Feature for 2 Player Turns
  7. A unit you charge "flees"
  8. Sucessfully Wizardly Dispell
  9. Perfect Invocation
  10. Purchase Food or Drink at High Ground's Cafe
  11. Charge through terrain and succeed
  12. Sucessfully Restrain & Reform
  13. Roll a Hit on the Scatter Dice
  14. Need a 2+ to succeed and roll a 1
  15. Lose your game
  16. Pre-Paid for the Event
  17. Destroy an enemy unit with Fly(x)
  18. Draw your game
  19. Destroy an enemy unit with a War Machine
  20. Destroy an enemy Core unit
  21. Dispell a Remains in Play Spell
  22. Destroy an enemy Special unit
  23. Roll a Misfire on the Artillery Dice
  24. Destroy an Enemy Baggage Train
  25. A unit you charge "stands and shoots"
  26. Destroy an enemy on a charge
  27. Fail a Charge
  28. Reroll a failed dice roll into a success
  29. Outclassed in the Art
  30. Kill an enemy in a Challenge
  31. Win your game
  32. Use a "One use only" item
  33. Kill an enemy Champion
  34. Rally a Fleeing Unit
  35. Need a 6 to hit and roll a 6
  36. Successfully charge without swiftstride
  37. Miscast a Spell
  38. Need a 6 to wound and roll a 6
  39. One of your units is in enemy deployment
  40. Any unit survives the game on 1 wound
  41. Pass a Terror Test
  42. Destroy an enemy War Machine
  43. Destroy an enemy Rare unit
  44. Kill an enemy Character
  45. Fail a dangerous terrain test
  46. Sucessfully Fated Dispell
  47. Hold a Strategic Location for 3 Player Turns
  48. An enemy fails a Panic Test
  49. Need a 6 to save and roll a 6
  50. Get a high five from an opponent
  51. Pass a break test on snake eyes