Hold a Strategic Location for 3 Player Turns Rally a Fleeing Unit Destroy an enemy Rare unit Dispell a Remains in Play Spell Destroy an enemy unit with a War Machine Destroy an enemy Special unit Give a high five to your opponent Destroy an enemy unit using missile weapons Fail a dangerous terrain test Draw your game Fail a Bound Spell Attempt Successfully charge without swiftstride Miscast a Spell Reroll a failed dice roll into a success Any unit survives the game on 1 wound Need a 6 to save and roll a 6 Pass a break test on snake eyes Hold a Special Feature for 2 Player Turns Pre-Paid for the Event Overrun into a fresh enemy A unit you charge "stands and shoots" Need a 6 to hit and roll a 6 Purchase Food or Drink at High Ground's Cafe Sucessfully Wizardly Dispell Destroy an enemy unit with Fly(x) One of your units is in enemy deployment Get a high five from an opponent Sucessfully Restrain & Reform Fail a Charge Destroy an enemy on a charge Destroy an enemy Core unit Perfect Invocation Outclassed in the Art A unit you charge "flees" Charge through terrain and succeed Sucessfully Fated Dispell Win your game Destroy an Enemy Baggage Train Destroy an enemy War Machine Need a 2+ to succeed and roll a 1 Need a 6 to wound and roll a 6 Lose your game Roll a Misfire on the Artillery Dice Kill an enemy Champion Capture an enemy Standard Pass a Terror Test An enemy fails a Panic Test Use a "One use only" item Roll a Hit on the Scatter Dice Kill an enemy in a Challenge Kill an enemy Character Hold a Strategic Location for 3 Player Turns Rally a Fleeing Unit Destroy an enemy Rare unit Dispell a Remains in Play Spell Destroy an enemy unit with a War Machine Destroy an enemy Special unit Give a high five to your opponent Destroy an enemy unit using missile weapons Fail a dangerous terrain test Draw your game Fail a Bound Spell Attempt Successfully charge without swiftstride Miscast a Spell Reroll a failed dice roll into a success Any unit survives the game on 1 wound Need a 6 to save and roll a 6 Pass a break test on snake eyes Hold a Special Feature for 2 Player Turns Pre-Paid for the Event Overrun into a fresh enemy A unit you charge "stands and shoots" Need a 6 to hit and roll a 6 Purchase Food or Drink at High Ground's Cafe Sucessfully Wizardly Dispell Destroy an enemy unit with Fly(x) One of your units is in enemy deployment Get a high five from an opponent Sucessfully Restrain & Reform Fail a Charge Destroy an enemy on a charge Destroy an enemy Core unit Perfect Invocation Outclassed in the Art A unit you charge "flees" Charge through terrain and succeed Sucessfully Fated Dispell Win your game Destroy an Enemy Baggage Train Destroy an enemy War Machine Need a 2+ to succeed and roll a 1 Need a 6 to wound and roll a 6 Lose your game Roll a Misfire on the Artillery Dice Kill an enemy Champion Capture an enemy Standard Pass a Terror Test An enemy fails a Panic Test Use a "One use only" item Roll a Hit on the Scatter Dice Kill an enemy in a Challenge Kill an enemy Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hold a Strategic Location for 3 Player Turns
Rally a Fleeing Unit
Destroy an enemy Rare unit
Dispell a Remains in Play Spell
Destroy an enemy unit with a War Machine
Destroy an enemy Special unit
Give a high five to your opponent
Destroy an enemy unit using missile weapons
Fail a dangerous terrain test
Draw your game
Fail a Bound Spell Attempt
Successfully charge without swiftstride
Miscast a Spell
Reroll a failed dice roll into a success
Any unit survives the game on 1 wound
Need a 6 to save and roll a 6
Pass a break test on snake eyes
Hold a Special Feature for 2 Player Turns
Pre-Paid for the Event
Overrun into a fresh enemy
A unit you charge "stands and shoots"
Need a 6 to hit and roll a 6
Purchase Food or Drink at High Ground's Cafe
Sucessfully Wizardly Dispell
Destroy an enemy unit with Fly(x)
One of your units is in enemy deployment
Get a high five from an opponent
Sucessfully Restrain & Reform
Fail a Charge
Destroy an enemy on a charge
Destroy an enemy Core unit
Perfect Invocation
Outclassed in the Art
A unit you charge "flees"
Charge through terrain and succeed
Sucessfully Fated Dispell
Win your game
Destroy an Enemy Baggage Train
Destroy an enemy War Machine
Need a 2+ to succeed and roll a 1
Need a 6 to wound and roll a 6
Lose your game
Roll a Misfire on the Artillery Dice
Kill an enemy Champion
Capture an enemy Standard
Pass a Terror Test
An enemy fails a Panic Test
Use a "One use only" item
Roll a Hit on the Scatter Dice
Kill an enemy in a Challenge
Kill an enemy Character