Destroy an enemy unit with Fly(x) Fail a dangerous terrain test Roll a Misfire on the Artillery Dice Sucessfully Restrain & Reform Sucessfully Wizardly Dispell Outclassed in the Art Fail a Bound Spell Attempt Reroll a failed dice roll into a success An enemy fails a Panic Test Win your game Fail a Charge Pass a break test on snake eyes Kill an enemy in a Challenge A unit you charge "flees" Miscast a Spell Need a 6 to hit and roll a 6 Hold a Special Feature for 2 Player Turns Hold a Strategic Location for 3 Player Turns Roll a Hit on the Scatter Dice Destroy an enemy Core unit Destroy an enemy unit with a War Machine Pass a Terror Test Destroy an enemy on a charge Perfect Invocation Destroy an Enemy Baggage Train Capture an enemy Standard A unit you charge "stands and shoots" Need a 6 to wound and roll a 6 Charge through terrain and succeed Destroy an enemy unit using missile weapons Overrun into a fresh enemy Kill an enemy Character Kill an enemy Champion Lose your game Any unit survives the game on 1 wound One of your units is in enemy deployment Use a "One use only" item Give a high five to your opponent Destroy an enemy Rare unit Purchase Food or Drink at High Ground's Cafe Draw your game Dispell a Remains in Play Spell Destroy an enemy War Machine Destroy an enemy Special unit Need a 6 to save and roll a 6 Get a high five from an opponent Successfully charge without swiftstride Rally a Fleeing Unit Need a 2+ to succeed and roll a 1 Pre-Paid for the Event Sucessfully Fated Dispell Destroy an enemy unit with Fly(x) Fail a dangerous terrain test Roll a Misfire on the Artillery Dice Sucessfully Restrain & Reform Sucessfully Wizardly Dispell Outclassed in the Art Fail a Bound Spell Attempt Reroll a failed dice roll into a success An enemy fails a Panic Test Win your game Fail a Charge Pass a break test on snake eyes Kill an enemy in a Challenge A unit you charge "flees" Miscast a Spell Need a 6 to hit and roll a 6 Hold a Special Feature for 2 Player Turns Hold a Strategic Location for 3 Player Turns Roll a Hit on the Scatter Dice Destroy an enemy Core unit Destroy an enemy unit with a War Machine Pass a Terror Test Destroy an enemy on a charge Perfect Invocation Destroy an Enemy Baggage Train Capture an enemy Standard A unit you charge "stands and shoots" Need a 6 to wound and roll a 6 Charge through terrain and succeed Destroy an enemy unit using missile weapons Overrun into a fresh enemy Kill an enemy Character Kill an enemy Champion Lose your game Any unit survives the game on 1 wound One of your units is in enemy deployment Use a "One use only" item Give a high five to your opponent Destroy an enemy Rare unit Purchase Food or Drink at High Ground's Cafe Draw your game Dispell a Remains in Play Spell Destroy an enemy War Machine Destroy an enemy Special unit Need a 6 to save and roll a 6 Get a high five from an opponent Successfully charge without swiftstride Rally a Fleeing Unit Need a 2+ to succeed and roll a 1 Pre-Paid for the Event Sucessfully Fated Dispell
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Destroy an enemy unit with Fly(x)
Fail a dangerous terrain test
Roll a Misfire on the Artillery Dice
Sucessfully Restrain & Reform
Sucessfully Wizardly Dispell
Outclassed in the Art
Fail a Bound Spell Attempt
Reroll a failed dice roll into a success
An enemy fails a Panic Test
Win your game
Fail a Charge
Pass a break test on snake eyes
Kill an enemy in a Challenge
A unit you charge "flees"
Miscast a Spell
Need a 6 to hit and roll a 6
Hold a Special Feature for 2 Player Turns
Hold a Strategic Location for 3 Player Turns
Roll a Hit on the Scatter Dice
Destroy an enemy Core unit
Destroy an enemy unit with a War Machine
Pass a Terror Test
Destroy an enemy on a charge
Perfect Invocation
Destroy an Enemy Baggage Train
Capture an enemy Standard
A unit you charge "stands and shoots"
Need a 6 to wound and roll a 6
Charge through terrain and succeed
Destroy an enemy unit using missile weapons
Overrun into a fresh enemy
Kill an enemy Character
Kill an enemy Champion
Lose your game
Any unit survives the game on 1 wound
One of your units is in enemy deployment
Use a "One use only" item
Give a high five to your opponent
Destroy an enemy Rare unit
Purchase Food or Drink at High Ground's Cafe
Draw your game
Dispell a Remains in Play Spell
Destroy an enemy War Machine
Destroy an enemy Special unit
Need a 6 to save and roll a 6
Get a high five from an opponent
Successfully charge without swiftstride
Rally a Fleeing Unit
Need a 2+ to succeed and roll a 1
Pre-Paid for the Event
Sucessfully Fated Dispell