Kill an enemy in a Challenge Destroy an enemy Core unit Pass a Terror Test Capture an enemy Standard Charge through terrain and succeed Dispell a Remains in Play Spell Reroll a failed dice roll into a success Destroy an enemy unit using missile weapons Overrun into a fresh enemy Pre-Paid for the Event Lose your game Kill an enemy Champion Roll a Misfire on the Artillery Dice Get a high five from an opponent Destroy an enemy Rare unit A unit you charge "flees" Use a "One use only" item Perfect Invocation Hold a Special Feature for 2 Player Turns Destroy an enemy unit with a War Machine Destroy an enemy unit with Fly(x) Pass a break test on snake eyes Give a high five to your opponent Destroy an enemy War Machine Win your game Sucessfully Fated Dispell Destroy an enemy Special unit Destroy an enemy on a charge Need a 6 to hit and roll a 6 Need a 6 to save and roll a 6 Outclassed in the Art Kill an enemy Character Need a 2+ to succeed and roll a 1 An enemy fails a Panic Test Rally a Fleeing Unit Fail a Charge Miscast a Spell Fail a dangerous terrain test Sucessfully Restrain & Reform Sucessfully Wizardly Dispell Purchase Food or Drink at High Ground's Cafe Roll a Hit on the Scatter Dice Fail a Bound Spell Attempt Hold a Strategic Location for 3 Player Turns Successfully charge without swiftstride Any unit survives the game on 1 wound One of your units is in enemy deployment Destroy an Enemy Baggage Train A unit you charge "stands and shoots" Draw your game Need a 6 to wound and roll a 6 Kill an enemy in a Challenge Destroy an enemy Core unit Pass a Terror Test Capture an enemy Standard Charge through terrain and succeed Dispell a Remains in Play Spell Reroll a failed dice roll into a success Destroy an enemy unit using missile weapons Overrun into a fresh enemy Pre-Paid for the Event Lose your game Kill an enemy Champion Roll a Misfire on the Artillery Dice Get a high five from an opponent Destroy an enemy Rare unit A unit you charge "flees" Use a "One use only" item Perfect Invocation Hold a Special Feature for 2 Player Turns Destroy an enemy unit with a War Machine Destroy an enemy unit with Fly(x) Pass a break test on snake eyes Give a high five to your opponent Destroy an enemy War Machine Win your game Sucessfully Fated Dispell Destroy an enemy Special unit Destroy an enemy on a charge Need a 6 to hit and roll a 6 Need a 6 to save and roll a 6 Outclassed in the Art Kill an enemy Character Need a 2+ to succeed and roll a 1 An enemy fails a Panic Test Rally a Fleeing Unit Fail a Charge Miscast a Spell Fail a dangerous terrain test Sucessfully Restrain & Reform Sucessfully Wizardly Dispell Purchase Food or Drink at High Ground's Cafe Roll a Hit on the Scatter Dice Fail a Bound Spell Attempt Hold a Strategic Location for 3 Player Turns Successfully charge without swiftstride Any unit survives the game on 1 wound One of your units is in enemy deployment Destroy an Enemy Baggage Train A unit you charge "stands and shoots" Draw your game Need a 6 to wound and roll a 6
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Kill an enemy in a Challenge
Destroy an enemy Core unit
Pass a Terror Test
Capture an enemy Standard
Charge through terrain and succeed
Dispell a Remains in Play Spell
Reroll a failed dice roll into a success
Destroy an enemy unit using missile weapons
Overrun into a fresh enemy
Pre-Paid for the Event
Lose your game
Kill an enemy Champion
Roll a Misfire on the Artillery Dice
Get a high five from an opponent
Destroy an enemy Rare unit
A unit you charge "flees"
Use a "One use only" item
Perfect Invocation
Hold a Special Feature for 2 Player Turns
Destroy an enemy unit with a War Machine
Destroy an enemy unit with Fly(x)
Pass a break test on snake eyes
Give a high five to your opponent
Destroy an enemy War Machine
Win your game
Sucessfully Fated Dispell
Destroy an enemy Special unit
Destroy an enemy on a charge
Need a 6 to hit and roll a 6
Need a 6 to save and roll a 6
Outclassed in the Art
Kill an enemy Character
Need a 2+ to succeed and roll a 1
An enemy fails a Panic Test
Rally a Fleeing Unit
Fail a Charge
Miscast a Spell
Fail a dangerous terrain test
Sucessfully Restrain & Reform
Sucessfully Wizardly Dispell
Purchase Food or Drink at High Ground's Cafe
Roll a Hit on the Scatter Dice
Fail a Bound Spell Attempt
Hold a Strategic Location for 3 Player Turns
Successfully charge without swiftstride
Any unit survives the game on 1 wound
One of your units is in enemy deployment
Destroy an Enemy Baggage Train
A unit you charge "stands and shoots"
Draw your game
Need a 6 to wound and roll a 6