One of your units is in enemy deployment Kill an enemy in a Challenge Pass a Terror Test Pre-Paid for the Event Any unit survives the game on 1 wound Lose your game Destroy an enemy unit with a War Machine Roll a Hit on the Scatter Dice Capture an enemy Standard Fail a dangerous terrain test Outclassed in the Art Kill an enemy Champion Use a "One use only" item Overrun into a fresh enemy Sucessfully Restrain & Reform Get a high five from an opponent Draw your game Need a 6 to save and roll a 6 Perfect Invocation Fail a Charge Successfully charge without swiftstride Destroy an enemy on a charge Pass a break test on snake eyes Roll a Misfire on the Artillery Dice Need a 6 to wound and roll a 6 Miscast a Spell Destroy an enemy Core unit Destroy an enemy unit with Fly(x) Dispell a Remains in Play Spell Need a 2+ to succeed and roll a 1 Destroy an enemy Rare unit Give a high five to your opponent Kill an enemy Character Rally a Fleeing Unit Fail a Bound Spell Attempt Win your game Destroy an Enemy Baggage Train Sucessfully Wizardly Dispell Need a 6 to hit and roll a 6 Charge through terrain and succeed Reroll a failed dice roll into a success A unit you charge "flees" Hold a Strategic Location for 3 Player Turns Destroy an enemy Special unit Destroy an enemy unit using missile weapons Hold a Special Feature for 2 Player Turns Purchase Food or Drink at High Ground's Cafe A unit you charge "stands and shoots" An enemy fails a Panic Test Sucessfully Fated Dispell Destroy an enemy War Machine One of your units is in enemy deployment Kill an enemy in a Challenge Pass a Terror Test Pre-Paid for the Event Any unit survives the game on 1 wound Lose your game Destroy an enemy unit with a War Machine Roll a Hit on the Scatter Dice Capture an enemy Standard Fail a dangerous terrain test Outclassed in the Art Kill an enemy Champion Use a "One use only" item Overrun into a fresh enemy Sucessfully Restrain & Reform Get a high five from an opponent Draw your game Need a 6 to save and roll a 6 Perfect Invocation Fail a Charge Successfully charge without swiftstride Destroy an enemy on a charge Pass a break test on snake eyes Roll a Misfire on the Artillery Dice Need a 6 to wound and roll a 6 Miscast a Spell Destroy an enemy Core unit Destroy an enemy unit with Fly(x) Dispell a Remains in Play Spell Need a 2+ to succeed and roll a 1 Destroy an enemy Rare unit Give a high five to your opponent Kill an enemy Character Rally a Fleeing Unit Fail a Bound Spell Attempt Win your game Destroy an Enemy Baggage Train Sucessfully Wizardly Dispell Need a 6 to hit and roll a 6 Charge through terrain and succeed Reroll a failed dice roll into a success A unit you charge "flees" Hold a Strategic Location for 3 Player Turns Destroy an enemy Special unit Destroy an enemy unit using missile weapons Hold a Special Feature for 2 Player Turns Purchase Food or Drink at High Ground's Cafe A unit you charge "stands and shoots" An enemy fails a Panic Test Sucessfully Fated Dispell Destroy an enemy War Machine
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
One of your units is in enemy deployment
Kill an enemy in a Challenge
Pass a Terror Test
Pre-Paid for the Event
Any unit survives the game on 1 wound
Lose your game
Destroy an enemy unit with a War Machine
Roll a Hit on the Scatter Dice
Capture an enemy Standard
Fail a dangerous terrain test
Outclassed in the Art
Kill an enemy Champion
Use a "One use only" item
Overrun into a fresh enemy
Sucessfully Restrain & Reform
Get a high five from an opponent
Draw your game
Need a 6 to save and roll a 6
Perfect Invocation
Fail a Charge
Successfully charge without swiftstride
Destroy an enemy on a charge
Pass a break test on snake eyes
Roll a Misfire on the Artillery Dice
Need a 6 to wound and roll a 6
Miscast a Spell
Destroy an enemy Core unit
Destroy an enemy unit with Fly(x)
Dispell a Remains in Play Spell
Need a 2+ to succeed and roll a 1
Destroy an enemy Rare unit
Give a high five to your opponent
Kill an enemy Character
Rally a Fleeing Unit
Fail a Bound Spell Attempt
Win your game
Destroy an Enemy Baggage Train
Sucessfully Wizardly Dispell
Need a 6 to hit and roll a 6
Charge through terrain and succeed
Reroll a failed dice roll into a success
A unit you charge "flees"
Hold a Strategic Location for 3 Player Turns
Destroy an enemy Special unit
Destroy an enemy unit using missile weapons
Hold a Special Feature for 2 Player Turns
Purchase Food or Drink at High Ground's Cafe
A unit you charge "stands and shoots"
An enemy fails a Panic Test
Sucessfully Fated Dispell
Destroy an enemy War Machine