Capture an enemy Standard Overrun into a fresh enemy Destroy an enemy unit using missile weapons Give a high five to your opponent Fail a Bound Spell Attempt Hold a Special Feature for 2 Player Turns A unit you charge "flees" Sucessfully Wizardly Dispell Perfect Invocation Purchase Food or Drink at High Ground's Cafe Charge through terrain and succeed Sucessfully Restrain & Reform Roll a Hit on the Scatter Dice Need a 2+ to succeed and roll a 1 Lose your game Pre-Paid for the Event Destroy an enemy unit with Fly(x) Draw your game Destroy an enemy unit with a War Machine Destroy an enemy Core unit Dispell a Remains in Play Spell Destroy an enemy Special unit Roll a Misfire on the Artillery Dice Destroy an Enemy Baggage Train A unit you charge "stands and shoots" Destroy an enemy on a charge Fail a Charge Reroll a failed dice roll into a success Outclassed in the Art Kill an enemy in a Challenge Win your game Use a "One use only" item Kill an enemy Champion Rally a Fleeing Unit Need a 6 to hit and roll a 6 Successfully charge without swiftstride Miscast a Spell Need a 6 to wound and roll a 6 One of your units is in enemy deployment Any unit survives the game on 1 wound Pass a Terror Test Destroy an enemy War Machine Destroy an enemy Rare unit Kill an enemy Character Fail a dangerous terrain test Sucessfully Fated Dispell Hold a Strategic Location for 3 Player Turns An enemy fails a Panic Test Need a 6 to save and roll a 6 Get a high five from an opponent Pass a break test on snake eyes Capture an enemy Standard Overrun into a fresh enemy Destroy an enemy unit using missile weapons Give a high five to your opponent Fail a Bound Spell Attempt Hold a Special Feature for 2 Player Turns A unit you charge "flees" Sucessfully Wizardly Dispell Perfect Invocation Purchase Food or Drink at High Ground's Cafe Charge through terrain and succeed Sucessfully Restrain & Reform Roll a Hit on the Scatter Dice Need a 2+ to succeed and roll a 1 Lose your game Pre-Paid for the Event Destroy an enemy unit with Fly(x) Draw your game Destroy an enemy unit with a War Machine Destroy an enemy Core unit Dispell a Remains in Play Spell Destroy an enemy Special unit Roll a Misfire on the Artillery Dice Destroy an Enemy Baggage Train A unit you charge "stands and shoots" Destroy an enemy on a charge Fail a Charge Reroll a failed dice roll into a success Outclassed in the Art Kill an enemy in a Challenge Win your game Use a "One use only" item Kill an enemy Champion Rally a Fleeing Unit Need a 6 to hit and roll a 6 Successfully charge without swiftstride Miscast a Spell Need a 6 to wound and roll a 6 One of your units is in enemy deployment Any unit survives the game on 1 wound Pass a Terror Test Destroy an enemy War Machine Destroy an enemy Rare unit Kill an enemy Character Fail a dangerous terrain test Sucessfully Fated Dispell Hold a Strategic Location for 3 Player Turns An enemy fails a Panic Test Need a 6 to save and roll a 6 Get a high five from an opponent Pass a break test on snake eyes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Capture an enemy Standard
Overrun into a fresh enemy
Destroy an enemy unit using missile weapons
Give a high five to your opponent
Fail a Bound Spell Attempt
Hold a Special Feature for 2 Player Turns
A unit you charge "flees"
Sucessfully Wizardly Dispell
Perfect Invocation
Purchase Food or Drink at High Ground's Cafe
Charge through terrain and succeed
Sucessfully Restrain & Reform
Roll a Hit on the Scatter Dice
Need a 2+ to succeed and roll a 1
Lose your game
Pre-Paid for the Event
Destroy an enemy unit with Fly(x)
Draw your game
Destroy an enemy unit with a War Machine
Destroy an enemy Core unit
Dispell a Remains in Play Spell
Destroy an enemy Special unit
Roll a Misfire on the Artillery Dice
Destroy an Enemy Baggage Train
A unit you charge "stands and shoots"
Destroy an enemy on a charge
Fail a Charge
Reroll a failed dice roll into a success
Outclassed in the Art
Kill an enemy in a Challenge
Win your game
Use a "One use only" item
Kill an enemy Champion
Rally a Fleeing Unit
Need a 6 to hit and roll a 6
Successfully charge without swiftstride
Miscast a Spell
Need a 6 to wound and roll a 6
One of your units is in enemy deployment
Any unit survives the game on 1 wound
Pass a Terror Test
Destroy an enemy War Machine
Destroy an enemy Rare unit
Kill an enemy Character
Fail a dangerous terrain test
Sucessfully Fated Dispell
Hold a Strategic Location for 3 Player Turns
An enemy fails a Panic Test
Need a 6 to save and roll a 6
Get a high five from an opponent
Pass a break test on snake eyes