Use a "One use only" item Destroy an enemy unit using missile weapons Perfect Invocation Hold a Strategic Location for 3 Player Turns A unit you charge "flees" Destroy an enemy on a charge Outclassed in the Art Fail a dangerous terrain test An enemy fails a Panic Test Win your game Charge through terrain and succeed Roll a Misfire on the Artillery Dice Any unit survives the game on 1 wound Need a 6 to hit and roll a 6 Overrun into a fresh enemy Sucessfully Restrain & Reform Destroy an enemy Rare unit Roll a Hit on the Scatter Dice A unit you charge "stands and shoots" Kill an enemy Champion Pass a Terror Test Sucessfully Fated Dispell One of your units is in enemy deployment Lose your game Need a 6 to save and roll a 6 Need a 2+ to succeed and roll a 1 Kill an enemy Character Sucessfully Wizardly Dispell Destroy an enemy unit with Fly(x) Need a 6 to wound and roll a 6 Destroy an enemy Special unit Fail a Bound Spell Attempt Rally a Fleeing Unit Miscast a Spell Purchase Food or Drink at High Ground's Cafe Draw your game Get a high five from an opponent Destroy an Enemy Baggage Train Hold a Special Feature for 2 Player Turns Dispell a Remains in Play Spell Destroy an enemy unit with a War Machine Reroll a failed dice roll into a success Successfully charge without swiftstride Capture an enemy Standard Fail a Charge Destroy an enemy War Machine Kill an enemy in a Challenge Destroy an enemy Core unit Pass a break test on snake eyes Give a high five to your opponent Pre-Paid for the Event Use a "One use only" item Destroy an enemy unit using missile weapons Perfect Invocation Hold a Strategic Location for 3 Player Turns A unit you charge "flees" Destroy an enemy on a charge Outclassed in the Art Fail a dangerous terrain test An enemy fails a Panic Test Win your game Charge through terrain and succeed Roll a Misfire on the Artillery Dice Any unit survives the game on 1 wound Need a 6 to hit and roll a 6 Overrun into a fresh enemy Sucessfully Restrain & Reform Destroy an enemy Rare unit Roll a Hit on the Scatter Dice A unit you charge "stands and shoots" Kill an enemy Champion Pass a Terror Test Sucessfully Fated Dispell One of your units is in enemy deployment Lose your game Need a 6 to save and roll a 6 Need a 2+ to succeed and roll a 1 Kill an enemy Character Sucessfully Wizardly Dispell Destroy an enemy unit with Fly(x) Need a 6 to wound and roll a 6 Destroy an enemy Special unit Fail a Bound Spell Attempt Rally a Fleeing Unit Miscast a Spell Purchase Food or Drink at High Ground's Cafe Draw your game Get a high five from an opponent Destroy an Enemy Baggage Train Hold a Special Feature for 2 Player Turns Dispell a Remains in Play Spell Destroy an enemy unit with a War Machine Reroll a failed dice roll into a success Successfully charge without swiftstride Capture an enemy Standard Fail a Charge Destroy an enemy War Machine Kill an enemy in a Challenge Destroy an enemy Core unit Pass a break test on snake eyes Give a high five to your opponent Pre-Paid for the Event
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Use a "One use only" item
Destroy an enemy unit using missile weapons
Perfect Invocation
Hold a Strategic Location for 3 Player Turns
A unit you charge "flees"
Destroy an enemy on a charge
Outclassed in the Art
Fail a dangerous terrain test
An enemy fails a Panic Test
Win your game
Charge through terrain and succeed
Roll a Misfire on the Artillery Dice
Any unit survives the game on 1 wound
Need a 6 to hit and roll a 6
Overrun into a fresh enemy
Sucessfully Restrain & Reform
Destroy an enemy Rare unit
Roll a Hit on the Scatter Dice
A unit you charge "stands and shoots"
Kill an enemy Champion
Pass a Terror Test
Sucessfully Fated Dispell
One of your units is in enemy deployment
Lose your game
Need a 6 to save and roll a 6
Need a 2+ to succeed and roll a 1
Kill an enemy Character
Sucessfully Wizardly Dispell
Destroy an enemy unit with Fly(x)
Need a 6 to wound and roll a 6
Destroy an enemy Special unit
Fail a Bound Spell Attempt
Rally a Fleeing Unit
Miscast a Spell
Purchase Food or Drink at High Ground's Cafe
Draw your game
Get a high five from an opponent
Destroy an Enemy Baggage Train
Hold a Special Feature for 2 Player Turns
Dispell a Remains in Play Spell
Destroy an enemy unit with a War Machine
Reroll a failed dice roll into a success
Successfully charge without swiftstride
Capture an enemy Standard
Fail a Charge
Destroy an enemy War Machine
Kill an enemy in a Challenge
Destroy an enemy Core unit
Pass a break test on snake eyes
Give a high five to your opponent
Pre-Paid for the Event