Rally a Fleeing Unit Successfully charge without swiftstride Need a 2+ to succeed and roll a 1 Win your game Kill an enemy Character Destroy an enemy unit using missile weapons Any unit survives the game on 1 wound Destroy an enemy on a charge Destroy an enemy Rare unit Destroy an Enemy Baggage Train Roll a Misfire on the Artillery Dice Need a 6 to save and roll a 6 Capture an enemy Standard Use a "One use only" item Reroll a failed dice roll into a success Fail a Bound Spell Attempt Sucessfully Fated Dispell Fail a Charge Need a 6 to wound and roll a 6 Dispell a Remains in Play Spell Miscast a Spell Sucessfully Restrain & Reform Give a high five to your opponent A unit you charge "flees" A unit you charge "stands and shoots" Fail a dangerous terrain test Perfect Invocation One of your units is in enemy deployment Roll a Hit on the Scatter Dice Destroy an enemy unit with a War Machine Pass a break test on snake eyes Hold a Strategic Location for 3 Player Turns Destroy an enemy Special unit Purchase Food or Drink at High Ground's Cafe Destroy an enemy Core unit Draw your game Need a 6 to hit and roll a 6 Get a high five from an opponent Sucessfully Wizardly Dispell Destroy an enemy War Machine Outclassed in the Art An enemy fails a Panic Test Kill an enemy in a Challenge Pre-Paid for the Event Pass a Terror Test Destroy an enemy unit with Fly(x) Overrun into a fresh enemy Hold a Special Feature for 2 Player Turns Lose your game Charge through terrain and succeed Kill an enemy Champion Rally a Fleeing Unit Successfully charge without swiftstride Need a 2+ to succeed and roll a 1 Win your game Kill an enemy Character Destroy an enemy unit using missile weapons Any unit survives the game on 1 wound Destroy an enemy on a charge Destroy an enemy Rare unit Destroy an Enemy Baggage Train Roll a Misfire on the Artillery Dice Need a 6 to save and roll a 6 Capture an enemy Standard Use a "One use only" item Reroll a failed dice roll into a success Fail a Bound Spell Attempt Sucessfully Fated Dispell Fail a Charge Need a 6 to wound and roll a 6 Dispell a Remains in Play Spell Miscast a Spell Sucessfully Restrain & Reform Give a high five to your opponent A unit you charge "flees" A unit you charge "stands and shoots" Fail a dangerous terrain test Perfect Invocation One of your units is in enemy deployment Roll a Hit on the Scatter Dice Destroy an enemy unit with a War Machine Pass a break test on snake eyes Hold a Strategic Location for 3 Player Turns Destroy an enemy Special unit Purchase Food or Drink at High Ground's Cafe Destroy an enemy Core unit Draw your game Need a 6 to hit and roll a 6 Get a high five from an opponent Sucessfully Wizardly Dispell Destroy an enemy War Machine Outclassed in the Art An enemy fails a Panic Test Kill an enemy in a Challenge Pre-Paid for the Event Pass a Terror Test Destroy an enemy unit with Fly(x) Overrun into a fresh enemy Hold a Special Feature for 2 Player Turns Lose your game Charge through terrain and succeed Kill an enemy Champion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rally a Fleeing Unit
Successfully charge without swiftstride
Need a 2+ to succeed and roll a 1
Win your game
Kill an enemy Character
Destroy an enemy unit using missile weapons
Any unit survives the game on 1 wound
Destroy an enemy on a charge
Destroy an enemy Rare unit
Destroy an Enemy Baggage Train
Roll a Misfire on the Artillery Dice
Need a 6 to save and roll a 6
Capture an enemy Standard
Use a "One use only" item
Reroll a failed dice roll into a success
Fail a Bound Spell Attempt
Sucessfully Fated Dispell
Fail a Charge
Need a 6 to wound and roll a 6
Dispell a Remains in Play Spell
Miscast a Spell
Sucessfully Restrain & Reform
Give a high five to your opponent
A unit you charge "flees"
A unit you charge "stands and shoots"
Fail a dangerous terrain test
Perfect Invocation
One of your units is in enemy deployment
Roll a Hit on the Scatter Dice
Destroy an enemy unit with a War Machine
Pass a break test on snake eyes
Hold a Strategic Location for 3 Player Turns
Destroy an enemy Special unit
Purchase Food or Drink at High Ground's Cafe
Destroy an enemy Core unit
Draw your game
Need a 6 to hit and roll a 6
Get a high five from an opponent
Sucessfully Wizardly Dispell
Destroy an enemy War Machine
Outclassed in the Art
An enemy fails a Panic Test
Kill an enemy in a Challenge
Pre-Paid for the Event
Pass a Terror Test
Destroy an enemy unit with Fly(x)
Overrun into a fresh enemy
Hold a Special Feature for 2 Player Turns
Lose your game
Charge through terrain and succeed
Kill an enemy Champion