Rally aFleeingUnitSuccessfullychargewithoutswiftstrideNeed a 2+to succeedand roll a 1WinyourgameKill anenemyCharacterDestroy anenemy unitusing missileweaponsAny unitsurvivesthe gameon 1 woundDestroyan enemyon achargeDestroyan enemyRare unitDestroyan EnemyBaggageTrainRoll aMisfire onthe ArtilleryDiceNeed a 6to saveand roll a6Capturean enemyStandardUse a"One useonly" itemReroll afailed diceroll into asuccessFail aBoundSpellAttemptSucessfullyFatedDispellFail aChargeNeed a 6to woundand roll a6Dispell aRemainsin PlaySpellMiscasta SpellSucessfullyRestrain &ReformGive ahigh fiveto youropponentA unit youcharge"flees"A unit youcharge"stands andshoots"Fail adangerousterrain testPerfectInvocationOne ofyour unitsis in enemydeploymentRoll a Hiton theScatterDiceDestroy anenemy unitwith a WarMachinePass abreak teston snakeeyesHold aStrategicLocation for3 PlayerTurnsDestroyan enemySpecialunitPurchaseFood orDrink at HighGround'sCafeDestroyan enemyCore unitDrawyourgameNeed a 6to hit androll a 6Get a highfive fromanopponentSucessfullyWizardlyDispellDestroyan enemyWarMachineOutclassedin the ArtAn enemyfails aPanic TestKill anenemy inaChallengePre-Paidfor theEventPass aTerrorTestDestroyan enemyunit withFly(x)Overruninto afreshenemyHold aSpecialFeature for 2Player TurnsLoseyourgameChargethroughterrain andsucceedKill anenemyChampionRally aFleeingUnitSuccessfullychargewithoutswiftstrideNeed a 2+to succeedand roll a 1WinyourgameKill anenemyCharacterDestroy anenemy unitusing missileweaponsAny unitsurvivesthe gameon 1 woundDestroyan enemyon achargeDestroyan enemyRare unitDestroyan EnemyBaggageTrainRoll aMisfire onthe ArtilleryDiceNeed a 6to saveand roll a6Capturean enemyStandardUse a"One useonly" itemReroll afailed diceroll into asuccessFail aBoundSpellAttemptSucessfullyFatedDispellFail aChargeNeed a 6to woundand roll a6Dispell aRemainsin PlaySpellMiscasta SpellSucessfullyRestrain &ReformGive ahigh fiveto youropponentA unit youcharge"flees"A unit youcharge"stands andshoots"Fail adangerousterrain testPerfectInvocationOne ofyour unitsis in enemydeploymentRoll a Hiton theScatterDiceDestroy anenemy unitwith a WarMachinePass abreak teston snakeeyesHold aStrategicLocation for3 PlayerTurnsDestroyan enemySpecialunitPurchaseFood orDrink at HighGround'sCafeDestroyan enemyCore unitDrawyourgameNeed a 6to hit androll a 6Get a highfive fromanopponentSucessfullyWizardlyDispellDestroyan enemyWarMachineOutclassedin the ArtAn enemyfails aPanic TestKill anenemy inaChallengePre-Paidfor theEventPass aTerrorTestDestroyan enemyunit withFly(x)Overruninto afreshenemyHold aSpecialFeature for 2Player TurnsLoseyourgameChargethroughterrain andsucceedKill anenemyChampion

Warhammer: The Old World Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
  1. Rally a Fleeing Unit
  2. Successfully charge without swiftstride
  3. Need a 2+ to succeed and roll a 1
  4. Win your game
  5. Kill an enemy Character
  6. Destroy an enemy unit using missile weapons
  7. Any unit survives the game on 1 wound
  8. Destroy an enemy on a charge
  9. Destroy an enemy Rare unit
  10. Destroy an Enemy Baggage Train
  11. Roll a Misfire on the Artillery Dice
  12. Need a 6 to save and roll a 6
  13. Capture an enemy Standard
  14. Use a "One use only" item
  15. Reroll a failed dice roll into a success
  16. Fail a Bound Spell Attempt
  17. Sucessfully Fated Dispell
  18. Fail a Charge
  19. Need a 6 to wound and roll a 6
  20. Dispell a Remains in Play Spell
  21. Miscast a Spell
  22. Sucessfully Restrain & Reform
  23. Give a high five to your opponent
  24. A unit you charge "flees"
  25. A unit you charge "stands and shoots"
  26. Fail a dangerous terrain test
  27. Perfect Invocation
  28. One of your units is in enemy deployment
  29. Roll a Hit on the Scatter Dice
  30. Destroy an enemy unit with a War Machine
  31. Pass a break test on snake eyes
  32. Hold a Strategic Location for 3 Player Turns
  33. Destroy an enemy Special unit
  34. Purchase Food or Drink at High Ground's Cafe
  35. Destroy an enemy Core unit
  36. Draw your game
  37. Need a 6 to hit and roll a 6
  38. Get a high five from an opponent
  39. Sucessfully Wizardly Dispell
  40. Destroy an enemy War Machine
  41. Outclassed in the Art
  42. An enemy fails a Panic Test
  43. Kill an enemy in a Challenge
  44. Pre-Paid for the Event
  45. Pass a Terror Test
  46. Destroy an enemy unit with Fly(x)
  47. Overrun into a fresh enemy
  48. Hold a Special Feature for 2 Player Turns
  49. Lose your game
  50. Charge through terrain and succeed
  51. Kill an enemy Champion