Capturean enemyStandardSucessfullyWizardlyDispellDestroyan enemyWarMachineNeed a 6to woundand roll a6Kill anenemyChampionDestroy anenemy unitwith a WarMachinePerfectInvocationGet a highfive fromanopponentDestroyan enemySpecialunitPass abreak teston snakeeyesKill anenemyCharacterSuccessfullychargewithoutswiftstrideA unit youcharge"stands andshoots"Fail adangerousterrain testOne ofyour unitsis in enemydeploymentOverruninto afreshenemyGive ahigh fiveto youropponentRally aFleeingUnitHold aSpecialFeature for 2Player TurnsDispell aRemainsin PlaySpellOutclassedin the ArtNeed a 6to saveand roll a6Miscasta SpellDestroyan enemyunit withFly(x)SucessfullyRestrain &ReformDestroyan enemyCore unitUse a"One useonly" itemSucessfullyFatedDispellChargethroughterrain andsucceedAny unitsurvivesthe gameon 1 woundPass aTerrorTestDestroyan enemyon achargeNeed a 6to hit androll a 6Roll a Hiton theScatterDiceDrawyourgameReroll afailed diceroll into asuccessDestroyan EnemyBaggageTrainPurchaseFood orDrink at HighGround'sCafeHold aStrategicLocation for3 PlayerTurnsFail aBoundSpellAttemptLoseyourgameDestroy anenemy unitusing missileweaponsRoll aMisfire onthe ArtilleryDicePre-Paidfor theEventFail aChargeNeed a 2+to succeedand roll a 1Destroyan enemyRare unitAn enemyfails aPanic TestWinyourgameKill anenemy inaChallengeA unit youcharge"flees"Capturean enemyStandardSucessfullyWizardlyDispellDestroyan enemyWarMachineNeed a 6to woundand roll a6Kill anenemyChampionDestroy anenemy unitwith a WarMachinePerfectInvocationGet a highfive fromanopponentDestroyan enemySpecialunitPass abreak teston snakeeyesKill anenemyCharacterSuccessfullychargewithoutswiftstrideA unit youcharge"stands andshoots"Fail adangerousterrain testOne ofyour unitsis in enemydeploymentOverruninto afreshenemyGive ahigh fiveto youropponentRally aFleeingUnitHold aSpecialFeature for 2Player TurnsDispell aRemainsin PlaySpellOutclassedin the ArtNeed a 6to saveand roll a6Miscasta SpellDestroyan enemyunit withFly(x)SucessfullyRestrain &ReformDestroyan enemyCore unitUse a"One useonly" itemSucessfullyFatedDispellChargethroughterrain andsucceedAny unitsurvivesthe gameon 1 woundPass aTerrorTestDestroyan enemyon achargeNeed a 6to hit androll a 6Roll a Hiton theScatterDiceDrawyourgameReroll afailed diceroll into asuccessDestroyan EnemyBaggageTrainPurchaseFood orDrink at HighGround'sCafeHold aStrategicLocation for3 PlayerTurnsFail aBoundSpellAttemptLoseyourgameDestroy anenemy unitusing missileweaponsRoll aMisfire onthe ArtilleryDicePre-Paidfor theEventFail aChargeNeed a 2+to succeedand roll a 1Destroyan enemyRare unitAn enemyfails aPanic TestWinyourgameKill anenemy inaChallengeA unit youcharge"flees"

Warhammer: The Old World Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Capture an enemy Standard
  2. Sucessfully Wizardly Dispell
  3. Destroy an enemy War Machine
  4. Need a 6 to wound and roll a 6
  5. Kill an enemy Champion
  6. Destroy an enemy unit with a War Machine
  7. Perfect Invocation
  8. Get a high five from an opponent
  9. Destroy an enemy Special unit
  10. Pass a break test on snake eyes
  11. Kill an enemy Character
  12. Successfully charge without swiftstride
  13. A unit you charge "stands and shoots"
  14. Fail a dangerous terrain test
  15. One of your units is in enemy deployment
  16. Overrun into a fresh enemy
  17. Give a high five to your opponent
  18. Rally a Fleeing Unit
  19. Hold a Special Feature for 2 Player Turns
  20. Dispell a Remains in Play Spell
  21. Outclassed in the Art
  22. Need a 6 to save and roll a 6
  23. Miscast a Spell
  24. Destroy an enemy unit with Fly(x)
  25. Sucessfully Restrain & Reform
  26. Destroy an enemy Core unit
  27. Use a "One use only" item
  28. Sucessfully Fated Dispell
  29. Charge through terrain and succeed
  30. Any unit survives the game on 1 wound
  31. Pass a Terror Test
  32. Destroy an enemy on a charge
  33. Need a 6 to hit and roll a 6
  34. Roll a Hit on the Scatter Dice
  35. Draw your game
  36. Reroll a failed dice roll into a success
  37. Destroy an Enemy Baggage Train
  38. Purchase Food or Drink at High Ground's Cafe
  39. Hold a Strategic Location for 3 Player Turns
  40. Fail a Bound Spell Attempt
  41. Lose your game
  42. Destroy an enemy unit using missile weapons
  43. Roll a Misfire on the Artillery Dice
  44. Pre-Paid for the Event
  45. Fail a Charge
  46. Need a 2+ to succeed and roll a 1
  47. Destroy an enemy Rare unit
  48. An enemy fails a Panic Test
  49. Win your game
  50. Kill an enemy in a Challenge
  51. A unit you charge "flees"