Kill anenemy inaChallengeDestroyan enemyCore unitPass aTerrorTestCapturean enemyStandardChargethroughterrain andsucceedDispell aRemainsin PlaySpellReroll afailed diceroll into asuccessDestroy anenemy unitusing missileweaponsOverruninto afreshenemyPre-Paidfor theEventLoseyourgameKill anenemyChampionRoll aMisfire onthe ArtilleryDiceGet a highfive fromanopponentDestroyan enemyRare unitA unit youcharge"flees"Use a"One useonly" itemPerfectInvocationHold aSpecialFeature for 2Player TurnsDestroy anenemy unitwith a WarMachineDestroyan enemyunit withFly(x)Pass abreak teston snakeeyesGive ahigh fiveto youropponentDestroyan enemyWarMachineWinyourgameSucessfullyFatedDispellDestroyan enemySpecialunitDestroyan enemyon achargeNeed a 6to hit androll a 6Need a 6to saveand roll a6Outclassedin the ArtKill anenemyCharacterNeed a 2+to succeedand roll a 1An enemyfails aPanic TestRally aFleeingUnitFail aChargeMiscasta SpellFail adangerousterrain testSucessfullyRestrain &ReformSucessfullyWizardlyDispellPurchaseFood orDrink at HighGround'sCafeRoll a Hiton theScatterDiceFail aBoundSpellAttemptHold aStrategicLocation for3 PlayerTurnsSuccessfullychargewithoutswiftstrideAny unitsurvivesthe gameon 1 woundOne ofyour unitsis in enemydeploymentDestroyan EnemyBaggageTrainA unit youcharge"stands andshoots"DrawyourgameNeed a 6to woundand roll a6Kill anenemy inaChallengeDestroyan enemyCore unitPass aTerrorTestCapturean enemyStandardChargethroughterrain andsucceedDispell aRemainsin PlaySpellReroll afailed diceroll into asuccessDestroy anenemy unitusing missileweaponsOverruninto afreshenemyPre-Paidfor theEventLoseyourgameKill anenemyChampionRoll aMisfire onthe ArtilleryDiceGet a highfive fromanopponentDestroyan enemyRare unitA unit youcharge"flees"Use a"One useonly" itemPerfectInvocationHold aSpecialFeature for 2Player TurnsDestroy anenemy unitwith a WarMachineDestroyan enemyunit withFly(x)Pass abreak teston snakeeyesGive ahigh fiveto youropponentDestroyan enemyWarMachineWinyourgameSucessfullyFatedDispellDestroyan enemySpecialunitDestroyan enemyon achargeNeed a 6to hit androll a 6Need a 6to saveand roll a6Outclassedin the ArtKill anenemyCharacterNeed a 2+to succeedand roll a 1An enemyfails aPanic TestRally aFleeingUnitFail aChargeMiscasta SpellFail adangerousterrain testSucessfullyRestrain &ReformSucessfullyWizardlyDispellPurchaseFood orDrink at HighGround'sCafeRoll a Hiton theScatterDiceFail aBoundSpellAttemptHold aStrategicLocation for3 PlayerTurnsSuccessfullychargewithoutswiftstrideAny unitsurvivesthe gameon 1 woundOne ofyour unitsis in enemydeploymentDestroyan EnemyBaggageTrainA unit youcharge"stands andshoots"DrawyourgameNeed a 6to woundand roll a6

Warhammer: The Old World Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill an enemy in a Challenge
  2. Destroy an enemy Core unit
  3. Pass a Terror Test
  4. Capture an enemy Standard
  5. Charge through terrain and succeed
  6. Dispell a Remains in Play Spell
  7. Reroll a failed dice roll into a success
  8. Destroy an enemy unit using missile weapons
  9. Overrun into a fresh enemy
  10. Pre-Paid for the Event
  11. Lose your game
  12. Kill an enemy Champion
  13. Roll a Misfire on the Artillery Dice
  14. Get a high five from an opponent
  15. Destroy an enemy Rare unit
  16. A unit you charge "flees"
  17. Use a "One use only" item
  18. Perfect Invocation
  19. Hold a Special Feature for 2 Player Turns
  20. Destroy an enemy unit with a War Machine
  21. Destroy an enemy unit with Fly(x)
  22. Pass a break test on snake eyes
  23. Give a high five to your opponent
  24. Destroy an enemy War Machine
  25. Win your game
  26. Sucessfully Fated Dispell
  27. Destroy an enemy Special unit
  28. Destroy an enemy on a charge
  29. Need a 6 to hit and roll a 6
  30. Need a 6 to save and roll a 6
  31. Outclassed in the Art
  32. Kill an enemy Character
  33. Need a 2+ to succeed and roll a 1
  34. An enemy fails a Panic Test
  35. Rally a Fleeing Unit
  36. Fail a Charge
  37. Miscast a Spell
  38. Fail a dangerous terrain test
  39. Sucessfully Restrain & Reform
  40. Sucessfully Wizardly Dispell
  41. Purchase Food or Drink at High Ground's Cafe
  42. Roll a Hit on the Scatter Dice
  43. Fail a Bound Spell Attempt
  44. Hold a Strategic Location for 3 Player Turns
  45. Successfully charge without swiftstride
  46. Any unit survives the game on 1 wound
  47. One of your units is in enemy deployment
  48. Destroy an Enemy Baggage Train
  49. A unit you charge "stands and shoots"
  50. Draw your game
  51. Need a 6 to wound and roll a 6