x=2,multiplicity 2x=-1,multiplicity 3Bothendsgo up5 totalzerosx=-4:bouncesx=1:crossesx=±33+2i x=±i,±2i twocomplexsolutions(x-2)(x+2)(x2+4)6 totalzerosDegree:5LC: -3x=±2,±3 Left up,rightdown.±4real zeros = 6complexzeros = 6turning points= 5x=±4imultiplicity3x=3+√7,x=3−√7x=(-3+√65)/4,x=(-3-√65)/43x(x-3)^2x(x-2)^2x=4,x=√5,x=-√5b. onerealsol.x=2,multiplicity 2x=-1,multiplicity 3Bothendsgo up5 totalzerosx=-4:bouncesx=1:crossesx=±33+2i x=±i,±2i twocomplexsolutions(x-2)(x+2)(x2+4)6 totalzerosDegree:5LC: -3x=±2,±3 Left up,rightdown.±4real zeros = 6complexzeros = 6turning points= 5x=±4imultiplicity3x=3+√7,x=3−√7x=(-3+√65)/4,x=(-3-√65)/43x(x-3)^2x(x-2)^2x=4,x=√5,x=-√5b. onerealsol.

bongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x=2, multiplicity 2 x=-1, multiplicity 3
  2. Both ends go up
  3. 5 total zeros
  4. x=-4: bounces x=1: crosses
  5. x=±3
  6. 3+2i
  7. x=±i, ±2i
  8. two complex solutions
  9. (x-2)(x+2)(x2+4)
  10. 6 total zeros
  11. Degree: 5 LC: -3
  12. x=±2, ±3
  13. Left up, right down.
  14. ±4
  15. real zeros = 6 complex zeros = 6 turning points = 5
  16. x=±4i
  17. multiplicity 3
  18. x=3+√7, x=3−√7
  19. x=(-3+√65)/4, x=(-3-√65)/4
  20. 3
  21. x(x-3)^2
  22. x(x-2)^2
  23. x=4, x=√5, x=-√5
  24. b. one real sol.