x=±i,±2i (x-2)(x+2)(x2+4)±4Degree:5LC: -3x=-4:bouncesx=1:crossesmultiplicity36 totalzerosb. onerealsol.x(x-3)^2twocomplexsolutionsLeft up,rightdown.x=±3x=2,multiplicity 2x=-1,multiplicity 3real zeros = 6complexzeros = 6turning points= 5x=±4ix=±2,±3 x=4,x=√5,x=-√5x=(-3+√65)/4,x=(-3-√65)/43+2i x(x-2)^2x=3+√7,x=3−√735 totalzerosBothendsgo upx=±i,±2i (x-2)(x+2)(x2+4)±4Degree:5LC: -3x=-4:bouncesx=1:crossesmultiplicity36 totalzerosb. onerealsol.x(x-3)^2twocomplexsolutionsLeft up,rightdown.x=±3x=2,multiplicity 2x=-1,multiplicity 3real zeros = 6complexzeros = 6turning points= 5x=±4ix=±2,±3 x=4,x=√5,x=-√5x=(-3+√65)/4,x=(-3-√65)/43+2i x(x-2)^2x=3+√7,x=3−√735 totalzerosBothendsgo up

bongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x=±i, ±2i
  2. (x-2)(x+2)(x2+4)
  3. ±4
  4. Degree: 5 LC: -3
  5. x=-4: bounces x=1: crosses
  6. multiplicity 3
  7. 6 total zeros
  8. b. one real sol.
  9. x(x-3)^2
  10. two complex solutions
  11. Left up, right down.
  12. x=±3
  13. x=2, multiplicity 2 x=-1, multiplicity 3
  14. real zeros = 6 complex zeros = 6 turning points = 5
  15. x=±4i
  16. x=±2, ±3
  17. x=4, x=√5, x=-√5
  18. x=(-3+√65)/4, x=(-3-√65)/4
  19. 3+2i
  20. x(x-2)^2
  21. x=3+√7, x=3−√7
  22. 3
  23. 5 total zeros
  24. Both ends go up