x=4,x=√5,x=-√5x=2,multiplicity 2x=-1,multiplicity 3x=(-3+√65)/4,x=(-3-√65)/4Degree:5LC: -3real zeros = 6complexzeros = 6turning points= 535 totalzerosx=±36 totalzerosBothendsgo upLeft up,rightdown.x(x-3)^2x=±4ix=-4:bouncesx=1:crosses(x-2)(x+2)(x2+4)x=±i,±2i x=3+√7,x=3−√7multiplicity33+2i twocomplexsolutionsx(x-2)^2b. onerealsol.±4x=±2,±3 x=4,x=√5,x=-√5x=2,multiplicity 2x=-1,multiplicity 3x=(-3+√65)/4,x=(-3-√65)/4Degree:5LC: -3real zeros = 6complexzeros = 6turning points= 535 totalzerosx=±36 totalzerosBothendsgo upLeft up,rightdown.x(x-3)^2x=±4ix=-4:bouncesx=1:crosses(x-2)(x+2)(x2+4)x=±i,±2i x=3+√7,x=3−√7multiplicity33+2i twocomplexsolutionsx(x-2)^2b. onerealsol.±4x=±2,±3 

bongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x=4, x=√5, x=-√5
  2. x=2, multiplicity 2 x=-1, multiplicity 3
  3. x=(-3+√65)/4, x=(-3-√65)/4
  4. Degree: 5 LC: -3
  5. real zeros = 6 complex zeros = 6 turning points = 5
  6. 3
  7. 5 total zeros
  8. x=±3
  9. 6 total zeros
  10. Both ends go up
  11. Left up, right down.
  12. x(x-3)^2
  13. x=±4i
  14. x=-4: bounces x=1: crosses
  15. (x-2)(x+2)(x2+4)
  16. x=±i, ±2i
  17. x=3+√7, x=3−√7
  18. multiplicity 3
  19. 3+2i
  20. two complex solutions
  21. x(x-2)^2
  22. b. one real sol.
  23. ±4
  24. x=±2, ±3