x=4, x=√5, x=-√5 b. one real sol. 3+2i multiplicity 3 5 total zeros x(x- 3)^2 x=2, multiplicity 2 x=-1, multiplicity 3 3 ±4 x=-4: bounces x=1: crosses x(x- 2)^2 two complex solutions x=±3 x=±i, ±2i 6 total zeros x=±4i real zeros = 6 complex zeros = 6 turning points = 5 Degree: 5 LC: -3 (x-2) (x+2) (x2+4) Both ends go up Left up, right down. x=3+√7, x=3−√7 x= (-3+√65)/4, x=(-3- √65)/4 x=±2, ±3 x=4, x=√5, x=-√5 b. one real sol. 3+2i multiplicity 3 5 total zeros x(x- 3)^2 x=2, multiplicity 2 x=-1, multiplicity 3 3 ±4 x=-4: bounces x=1: crosses x(x- 2)^2 two complex solutions x=±3 x=±i, ±2i 6 total zeros x=±4i real zeros = 6 complex zeros = 6 turning points = 5 Degree: 5 LC: -3 (x-2) (x+2) (x2+4) Both ends go up Left up, right down. x=3+√7, x=3−√7 x= (-3+√65)/4, x=(-3- √65)/4 x=±2, ±3
bongo - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
x=4, x=√5, x=-√5
b. one real sol.
3+2i
multiplicity 3
5 total zeros
x(x-3)^2
x=2, multiplicity 2
x=-1, multiplicity 3
3
±4
x=-4: bounces
x=1: crosses
x(x-2)^2
two complex solutions
x=±3
x=±i, ±2i
6 total zeros
x=±4i
real zeros = 6
complex zeros = 6
turning points = 5
Degree: 5
LC: -3
(x-2)(x+2)(x2+4)
Both ends go up
Left up, right down.
x=3+√7, x=3−√7
x=(-3+√65)/4, x=(-3-√65)/4
x=±2, ±3