x=4, x=√5, x=-√5 x=2, multiplicity 2 x=-1, multiplicity 3 x= (-3+√65)/4, x=(-3- √65)/4 Degree: 5 LC: -3 real zeros = 6 complex zeros = 6 turning points = 5 3 5 total zeros x=±3 6 total zeros Both ends go up Left up, right down. x(x- 3)^2 x=±4i x=-4: bounces x=1: crosses (x-2) (x+2) (x2+4) x=±i, ±2i x=3+√7, x=3−√7 multiplicity 3 3+2i two complex solutions x(x- 2)^2 b. one real sol. ±4 x=±2, ±3 x=4, x=√5, x=-√5 x=2, multiplicity 2 x=-1, multiplicity 3 x= (-3+√65)/4, x=(-3- √65)/4 Degree: 5 LC: -3 real zeros = 6 complex zeros = 6 turning points = 5 3 5 total zeros x=±3 6 total zeros Both ends go up Left up, right down. x(x- 3)^2 x=±4i x=-4: bounces x=1: crosses (x-2) (x+2) (x2+4) x=±i, ±2i x=3+√7, x=3−√7 multiplicity 3 3+2i two complex solutions x(x- 2)^2 b. one real sol. ±4 x=±2, ±3
bongo - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
x=4, x=√5, x=-√5
x=2, multiplicity 2
x=-1, multiplicity 3
x=(-3+√65)/4, x=(-3-√65)/4
Degree: 5
LC: -3
real zeros = 6
complex zeros = 6
turning points = 5
3
5 total zeros
x=±3
6 total zeros
Both ends go up
Left up, right down.
x(x-3)^2
x=±4i
x=-4: bounces
x=1: crosses
(x-2)(x+2)(x2+4)
x=±i, ±2i
x=3+√7, x=3−√7
multiplicity 3
3+2i
two complex solutions
x(x-2)^2
b. one real sol.
±4
x=±2, ±3