"a door has opened" wastes his hearts/ money/ bombs/ keys doesn't understand a dice room effect forgets the effect of the key pieces doesn't know what's hitting him gets too many devil deals and dies forgets the effect of an item right after reading it "but i'm oliver" thinks his tears are homing when they aren't stands still after using explosive diarrhea "we'll come back for this" and then forgets freestyles a silly rhyme skips a good item presses random and says it's not random text disappears before he can read it forgets to use his active theorizes about the challenge room "my damage is not that good" gets a crazy first item "not too shabby" can't see his character and gets angry checks transformation effect in the menu rediscovers something he already knew picks up a bad item and then regrets full clears a floor pointlessly "a door has opened" wastes his hearts/ money/ bombs/ keys doesn't understand a dice room effect forgets the effect of the key pieces doesn't know what's hitting him gets too many devil deals and dies forgets the effect of an item right after reading it "but i'm oliver" thinks his tears are homing when they aren't stands still after using explosive diarrhea "we'll come back for this" and then forgets freestyles a silly rhyme skips a good item presses random and says it's not random text disappears before he can read it forgets to use his active theorizes about the challenge room "my damage is not that good" gets a crazy first item "not too shabby" can't see his character and gets angry checks transformation effect in the menu rediscovers something he already knew picks up a bad item and then regrets full clears a floor pointlessly
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"a door has opened"
wastes his hearts/ money/ bombs/ keys
doesn't understand a dice room effect
forgets the effect of the key pieces
doesn't know what's hitting him
gets too many devil deals and dies
forgets the effect of an item right after reading it
"but i'm oliver"
thinks his tears are homing when they aren't
stands still after using explosive diarrhea
"we'll come back for this" and then forgets
freestyles a silly rhyme
skips a good item
presses random and says it's not random
text disappears before he can read it
forgets to use his active
theorizes about the challenge room
"my damage is not that good"
gets a crazy first item
"not too shabby"
can't see his character and gets angry
checks transformation effect in the menu
rediscovers something he already knew
picks up a bad item and then regrets
full clears a floor pointlessly