textdisappearsbefore hecan read ittheorizesabout thechallengeroomcheckstransformationeffect in themenu"mydamage isnot thatgood"rediscoverssomethinghe alreadyknewforgets theeffect of anitem rightafter readingitfreestylesa sillyrhymepicks up abad itemand thenregrets"but i'moliver""a doorhasopened"gets toomany devildeals anddiesdoesn'tknowwhat'shitting himstands stillafter usingexplosivediarrheafull clearsa floorpointlesslycan't see hischaracterand getsangrygets acrazyfirst itemthinks histears arehomingwhen theyaren'tskips agooditemforgets touse hisactive"not tooshabby"doesn'tunderstanda diceroom effectpressesrandom andsays it's notrandomforgetsthe effectof the keypieces"we'll comeback forthis" andthen forgetswastes hishearts/money/bombs/ keystextdisappearsbefore hecan read ittheorizesabout thechallengeroomcheckstransformationeffect in themenu"mydamage isnot thatgood"rediscoverssomethinghe alreadyknewforgets theeffect of anitem rightafter readingitfreestylesa sillyrhymepicks up abad itemand thenregrets"but i'moliver""a doorhasopened"gets toomany devildeals anddiesdoesn'tknowwhat'shitting himstands stillafter usingexplosivediarrheafull clearsa floorpointlesslycan't see hischaracterand getsangrygets acrazyfirst itemthinks histears arehomingwhen theyaren'tskips agooditemforgets touse hisactive"not tooshabby"doesn'tunderstanda diceroom effectpressesrandom andsays it's notrandomforgetsthe effectof the keypieces"we'll comeback forthis" andthen forgetswastes hishearts/money/bombs/ keys

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. text disappears before he can read it
  2. theorizes about the challenge room
  3. checks transformation effect in the menu
  4. "my damage is not that good"
  5. rediscovers something he already knew
  6. forgets the effect of an item right after reading it
  7. freestyles a silly rhyme
  8. picks up a bad item and then regrets
  9. "but i'm oliver"
  10. "a door has opened"
  11. gets too many devil deals and dies
  12. doesn't know what's hitting him
  13. stands still after using explosive diarrhea
  14. full clears a floor pointlessly
  15. can't see his character and gets angry
  16. gets a crazy first item
  17. thinks his tears are homing when they aren't
  18. skips a good item
  19. forgets to use his active
  20. "not too shabby"
  21. doesn't understand a dice room effect
  22. presses random and says it's not random
  23. forgets the effect of the key pieces
  24. "we'll come back for this" and then forgets
  25. wastes his hearts/ money/ bombs/ keys