"mydamage isnot thatgood"forgetsthe effectof the keypiecesskips agooditem"a doorhasopened"checkstransformationeffect in themenuforgets touse hisactivestands stillafter usingexplosivediarrheadoesn'tunderstanda diceroom effect"but i'moliver"picks up abad itemand thenregretscan't see hischaracterand getsangrywastes hishearts/money/bombs/ keysrediscoverssomethinghe alreadyknewfull clearsa floorpointlesslygets acrazyfirst item"we'll comeback forthis" andthen forgetsfreestylesa sillyrhymetextdisappearsbefore hecan read itpressesrandom andsays it's notrandomtheorizesabout thechallengeroomthinks histears arehomingwhen theyaren'tdoesn'tknowwhat'shitting himforgets theeffect of anitem rightafter readingit"not tooshabby"gets toomany devildeals anddies"mydamage isnot thatgood"forgetsthe effectof the keypiecesskips agooditem"a doorhasopened"checkstransformationeffect in themenuforgets touse hisactivestands stillafter usingexplosivediarrheadoesn'tunderstanda diceroom effect"but i'moliver"picks up abad itemand thenregretscan't see hischaracterand getsangrywastes hishearts/money/bombs/ keysrediscoverssomethinghe alreadyknewfull clearsa floorpointlesslygets acrazyfirst item"we'll comeback forthis" andthen forgetsfreestylesa sillyrhymetextdisappearsbefore hecan read itpressesrandom andsays it's notrandomtheorizesabout thechallengeroomthinks histears arehomingwhen theyaren'tdoesn'tknowwhat'shitting himforgets theeffect of anitem rightafter readingit"not tooshabby"gets toomany devildeals anddies

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "my damage is not that good"
  2. forgets the effect of the key pieces
  3. skips a good item
  4. "a door has opened"
  5. checks transformation effect in the menu
  6. forgets to use his active
  7. stands still after using explosive diarrhea
  8. doesn't understand a dice room effect
  9. "but i'm oliver"
  10. picks up a bad item and then regrets
  11. can't see his character and gets angry
  12. wastes his hearts/ money/ bombs/ keys
  13. rediscovers something he already knew
  14. full clears a floor pointlessly
  15. gets a crazy first item
  16. "we'll come back for this" and then forgets
  17. freestyles a silly rhyme
  18. text disappears before he can read it
  19. presses random and says it's not random
  20. theorizes about the challenge room
  21. thinks his tears are homing when they aren't
  22. doesn't know what's hitting him
  23. forgets the effect of an item right after reading it
  24. "not too shabby"
  25. gets too many devil deals and dies