checkstransformationeffect in themenupicks up abad itemand thenregretsskips agooditemtheorizesabout thechallengeroomstands stillafter usingexplosivediarrheatextdisappearsbefore hecan read it"but i'moliver"doesn'tunderstanda diceroom effect"not tooshabby"forgets touse hisactivethinks histears arehomingwhen theyaren'tforgetsthe effectof the keypieces"a doorhasopened""we'll comeback forthis" andthen forgetswastes hishearts/money/bombs/ keysfreestylesa sillyrhymecan't see hischaracterand getsangrydoesn'tknowwhat'shitting him"mydamage isnot thatgood"gets acrazyfirst itempressesrandom andsays it's notrandomgets toomany devildeals anddiesforgets theeffect of anitem rightafter readingitrediscoverssomethinghe alreadyknewfull clearsa floorpointlesslycheckstransformationeffect in themenupicks up abad itemand thenregretsskips agooditemtheorizesabout thechallengeroomstands stillafter usingexplosivediarrheatextdisappearsbefore hecan read it"but i'moliver"doesn'tunderstanda diceroom effect"not tooshabby"forgets touse hisactivethinks histears arehomingwhen theyaren'tforgetsthe effectof the keypieces"a doorhasopened""we'll comeback forthis" andthen forgetswastes hishearts/money/bombs/ keysfreestylesa sillyrhymecan't see hischaracterand getsangrydoesn'tknowwhat'shitting him"mydamage isnot thatgood"gets acrazyfirst itempressesrandom andsays it's notrandomgets toomany devildeals anddiesforgets theeffect of anitem rightafter readingitrediscoverssomethinghe alreadyknewfull clearsa floorpointlessly

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. checks transformation effect in the menu
  2. picks up a bad item and then regrets
  3. skips a good item
  4. theorizes about the challenge room
  5. stands still after using explosive diarrhea
  6. text disappears before he can read it
  7. "but i'm oliver"
  8. doesn't understand a dice room effect
  9. "not too shabby"
  10. forgets to use his active
  11. thinks his tears are homing when they aren't
  12. forgets the effect of the key pieces
  13. "a door has opened"
  14. "we'll come back for this" and then forgets
  15. wastes his hearts/ money/ bombs/ keys
  16. freestyles a silly rhyme
  17. can't see his character and gets angry
  18. doesn't know what's hitting him
  19. "my damage is not that good"
  20. gets a crazy first item
  21. presses random and says it's not random
  22. gets too many devil deals and dies
  23. forgets the effect of an item right after reading it
  24. rediscovers something he already knew
  25. full clears a floor pointlessly