textdisappearsbefore hecan read itgets acrazyfirst itemstands stillafter usingexplosivediarrhea"we'll comeback forthis" andthen forgetsforgetsthe effectof the keypiecestheorizesabout thechallengeroomrediscoverssomethinghe alreadyknewdoesn'tknowwhat'shitting him"a doorhasopened"doesn'tunderstanda diceroom effect"not tooshabby"freestylesa sillyrhymepressesrandom andsays it's notrandompicks up abad itemand thenregretsgets toomany devildeals anddiesforgets theeffect of anitem rightafter readingitcan't see hischaracterand getsangryforgets touse hisactivefull clearsa floorpointlessly"mydamage isnot thatgood"skips agooditemcheckstransformationeffect in themenuwastes hishearts/money/bombs/ keysthinks histears arehomingwhen theyaren't"but i'moliver"textdisappearsbefore hecan read itgets acrazyfirst itemstands stillafter usingexplosivediarrhea"we'll comeback forthis" andthen forgetsforgetsthe effectof the keypiecestheorizesabout thechallengeroomrediscoverssomethinghe alreadyknewdoesn'tknowwhat'shitting him"a doorhasopened"doesn'tunderstanda diceroom effect"not tooshabby"freestylesa sillyrhymepressesrandom andsays it's notrandompicks up abad itemand thenregretsgets toomany devildeals anddiesforgets theeffect of anitem rightafter readingitcan't see hischaracterand getsangryforgets touse hisactivefull clearsa floorpointlessly"mydamage isnot thatgood"skips agooditemcheckstransformationeffect in themenuwastes hishearts/money/bombs/ keysthinks histears arehomingwhen theyaren't"but i'moliver"

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. text disappears before he can read it
  2. gets a crazy first item
  3. stands still after using explosive diarrhea
  4. "we'll come back for this" and then forgets
  5. forgets the effect of the key pieces
  6. theorizes about the challenge room
  7. rediscovers something he already knew
  8. doesn't know what's hitting him
  9. "a door has opened"
  10. doesn't understand a dice room effect
  11. "not too shabby"
  12. freestyles a silly rhyme
  13. presses random and says it's not random
  14. picks up a bad item and then regrets
  15. gets too many devil deals and dies
  16. forgets the effect of an item right after reading it
  17. can't see his character and gets angry
  18. forgets to use his active
  19. full clears a floor pointlessly
  20. "my damage is not that good"
  21. skips a good item
  22. checks transformation effect in the menu
  23. wastes his hearts/ money/ bombs/ keys
  24. thinks his tears are homing when they aren't
  25. "but i'm oliver"