"a doorhasopened"wastes hishearts/money/bombs/ keysdoesn'tunderstanda diceroom effectforgetsthe effectof the keypiecesdoesn'tknowwhat'shitting himgets toomany devildeals anddiesforgets theeffect of anitem rightafter readingit"but i'moliver"thinks histears arehomingwhen theyaren'tstands stillafter usingexplosivediarrhea"we'll comeback forthis" andthen forgetsfreestylesa sillyrhymeskips agooditempressesrandom andsays it's notrandomtextdisappearsbefore hecan read itforgets touse hisactivetheorizesabout thechallengeroom"mydamage isnot thatgood"gets acrazyfirst item"not tooshabby"can't see hischaracterand getsangrycheckstransformationeffect in themenurediscoverssomethinghe alreadyknewpicks up abad itemand thenregretsfull clearsa floorpointlessly"a doorhasopened"wastes hishearts/money/bombs/ keysdoesn'tunderstanda diceroom effectforgetsthe effectof the keypiecesdoesn'tknowwhat'shitting himgets toomany devildeals anddiesforgets theeffect of anitem rightafter readingit"but i'moliver"thinks histears arehomingwhen theyaren'tstands stillafter usingexplosivediarrhea"we'll comeback forthis" andthen forgetsfreestylesa sillyrhymeskips agooditempressesrandom andsays it's notrandomtextdisappearsbefore hecan read itforgets touse hisactivetheorizesabout thechallengeroom"mydamage isnot thatgood"gets acrazyfirst item"not tooshabby"can't see hischaracterand getsangrycheckstransformationeffect in themenurediscoverssomethinghe alreadyknewpicks up abad itemand thenregretsfull clearsa floorpointlessly

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "a door has opened"
  2. wastes his hearts/ money/ bombs/ keys
  3. doesn't understand a dice room effect
  4. forgets the effect of the key pieces
  5. doesn't know what's hitting him
  6. gets too many devil deals and dies
  7. forgets the effect of an item right after reading it
  8. "but i'm oliver"
  9. thinks his tears are homing when they aren't
  10. stands still after using explosive diarrhea
  11. "we'll come back for this" and then forgets
  12. freestyles a silly rhyme
  13. skips a good item
  14. presses random and says it's not random
  15. text disappears before he can read it
  16. forgets to use his active
  17. theorizes about the challenge room
  18. "my damage is not that good"
  19. gets a crazy first item
  20. "not too shabby"
  21. can't see his character and gets angry
  22. checks transformation effect in the menu
  23. rediscovers something he already knew
  24. picks up a bad item and then regrets
  25. full clears a floor pointlessly