thinks histears arehomingwhen theyaren't"we'll comeback forthis" andthen forgets"but i'moliver"doesn'tunderstanda diceroom effectforgets touse hisactivetheorizesabout thechallengeroomstands stillafter usingexplosivediarrheagets toomany devildeals anddiesdoesn'tknowwhat'shitting him"a doorhasopened"gets acrazyfirst itemcheckstransformationeffect in themenuwastes hishearts/money/bombs/ keysforgets theeffect of anitem rightafter readingit"not tooshabby""mydamage isnot thatgood"forgetsthe effectof the keypiecesfull clearsa floorpointlesslyskips agooditemfreestylesa sillyrhymerediscoverssomethinghe alreadyknewpressesrandom andsays it's notrandomcan't see hischaracterand getsangrypicks up abad itemand thenregretstextdisappearsbefore hecan read itthinks histears arehomingwhen theyaren't"we'll comeback forthis" andthen forgets"but i'moliver"doesn'tunderstanda diceroom effectforgets touse hisactivetheorizesabout thechallengeroomstands stillafter usingexplosivediarrheagets toomany devildeals anddiesdoesn'tknowwhat'shitting him"a doorhasopened"gets acrazyfirst itemcheckstransformationeffect in themenuwastes hishearts/money/bombs/ keysforgets theeffect of anitem rightafter readingit"not tooshabby""mydamage isnot thatgood"forgetsthe effectof the keypiecesfull clearsa floorpointlesslyskips agooditemfreestylesa sillyrhymerediscoverssomethinghe alreadyknewpressesrandom andsays it's notrandomcan't see hischaracterand getsangrypicks up abad itemand thenregretstextdisappearsbefore hecan read it

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. thinks his tears are homing when they aren't
  2. "we'll come back for this" and then forgets
  3. "but i'm oliver"
  4. doesn't understand a dice room effect
  5. forgets to use his active
  6. theorizes about the challenge room
  7. stands still after using explosive diarrhea
  8. gets too many devil deals and dies
  9. doesn't know what's hitting him
  10. "a door has opened"
  11. gets a crazy first item
  12. checks transformation effect in the menu
  13. wastes his hearts/ money/ bombs/ keys
  14. forgets the effect of an item right after reading it
  15. "not too shabby"
  16. "my damage is not that good"
  17. forgets the effect of the key pieces
  18. full clears a floor pointlessly
  19. skips a good item
  20. freestyles a silly rhyme
  21. rediscovers something he already knew
  22. presses random and says it's not random
  23. can't see his character and gets angry
  24. picks up a bad item and then regrets
  25. text disappears before he can read it