gets acrazyfirst itemdoesn'tunderstanda diceroom effecttheorizesabout thechallengeroomskips agooditemforgetsthe effectof the keypiecescan't see hischaracterand getsangrygets toomany devildeals anddiespressesrandom andsays it's notrandomfull clearsa floorpointlesslycheckstransformationeffect in themenuwastes hishearts/money/bombs/ keysrediscoverssomethinghe alreadyknewthinks histears arehomingwhen theyaren'tforgets theeffect of anitem rightafter readingit"mydamage isnot thatgood"textdisappearsbefore hecan read itfreestylesa sillyrhyme"a doorhasopened"forgets touse hisactivepicks up abad itemand thenregrets"not tooshabby""but i'moliver"doesn'tknowwhat'shitting him"we'll comeback forthis" andthen forgetsstands stillafter usingexplosivediarrheagets acrazyfirst itemdoesn'tunderstanda diceroom effecttheorizesabout thechallengeroomskips agooditemforgetsthe effectof the keypiecescan't see hischaracterand getsangrygets toomany devildeals anddiespressesrandom andsays it's notrandomfull clearsa floorpointlesslycheckstransformationeffect in themenuwastes hishearts/money/bombs/ keysrediscoverssomethinghe alreadyknewthinks histears arehomingwhen theyaren'tforgets theeffect of anitem rightafter readingit"mydamage isnot thatgood"textdisappearsbefore hecan read itfreestylesa sillyrhyme"a doorhasopened"forgets touse hisactivepicks up abad itemand thenregrets"not tooshabby""but i'moliver"doesn'tknowwhat'shitting him"we'll comeback forthis" andthen forgetsstands stillafter usingexplosivediarrhea

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. gets a crazy first item
  2. doesn't understand a dice room effect
  3. theorizes about the challenge room
  4. skips a good item
  5. forgets the effect of the key pieces
  6. can't see his character and gets angry
  7. gets too many devil deals and dies
  8. presses random and says it's not random
  9. full clears a floor pointlessly
  10. checks transformation effect in the menu
  11. wastes his hearts/ money/ bombs/ keys
  12. rediscovers something he already knew
  13. thinks his tears are homing when they aren't
  14. forgets the effect of an item right after reading it
  15. "my damage is not that good"
  16. text disappears before he can read it
  17. freestyles a silly rhyme
  18. "a door has opened"
  19. forgets to use his active
  20. picks up a bad item and then regrets
  21. "not too shabby"
  22. "but i'm oliver"
  23. doesn't know what's hitting him
  24. "we'll come back for this" and then forgets
  25. stands still after using explosive diarrhea