thinks histears arehomingwhen theyaren'tgets toomany devildeals anddieswastes hishearts/money/bombs/ keyspicks up abad itemand thenregretsdoesn'tunderstanda diceroom effectfreestylesa sillyrhymerediscoverssomethinghe alreadyknew"not tooshabby""we'll comeback forthis" andthen forgetsgets acrazyfirst item"mydamage isnot thatgood"skips agooditemforgets touse hisactivecan't see hischaracterand getsangrycheckstransformationeffect in themenu"a doorhasopened"stands stillafter usingexplosivediarrheatheorizesabout thechallengeroomforgetsthe effectof the keypieces"but i'moliver"full clearsa floorpointlesslyforgets theeffect of anitem rightafter readingitdoesn'tknowwhat'shitting himpressesrandom andsays it's notrandomtextdisappearsbefore hecan read itthinks histears arehomingwhen theyaren'tgets toomany devildeals anddieswastes hishearts/money/bombs/ keyspicks up abad itemand thenregretsdoesn'tunderstanda diceroom effectfreestylesa sillyrhymerediscoverssomethinghe alreadyknew"not tooshabby""we'll comeback forthis" andthen forgetsgets acrazyfirst item"mydamage isnot thatgood"skips agooditemforgets touse hisactivecan't see hischaracterand getsangrycheckstransformationeffect in themenu"a doorhasopened"stands stillafter usingexplosivediarrheatheorizesabout thechallengeroomforgetsthe effectof the keypieces"but i'moliver"full clearsa floorpointlesslyforgets theeffect of anitem rightafter readingitdoesn'tknowwhat'shitting himpressesrandom andsays it's notrandomtextdisappearsbefore hecan read it

oliver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. thinks his tears are homing when they aren't
  2. gets too many devil deals and dies
  3. wastes his hearts/ money/ bombs/ keys
  4. picks up a bad item and then regrets
  5. doesn't understand a dice room effect
  6. freestyles a silly rhyme
  7. rediscovers something he already knew
  8. "not too shabby"
  9. "we'll come back for this" and then forgets
  10. gets a crazy first item
  11. "my damage is not that good"
  12. skips a good item
  13. forgets to use his active
  14. can't see his character and gets angry
  15. checks transformation effect in the menu
  16. "a door has opened"
  17. stands still after using explosive diarrhea
  18. theorizes about the challenge room
  19. forgets the effect of the key pieces
  20. "but i'm oliver"
  21. full clears a floor pointlessly
  22. forgets the effect of an item right after reading it
  23. doesn't know what's hitting him
  24. presses random and says it's not random
  25. text disappears before he can read it