pressesrandom andsays it's notrandomfull clearsa floorpointlessly"mydamage isnot thatgood"doesn'tunderstanda diceroom effectwastes hishearts/money/bombs/keys"not tooshabby"picks up abad itemand thenregrets"we'll comeback forthis" andthen forgetsstands stillafter usingexplosivediarrheaforgets touse hisactivegets toomany devildeals anddiesskips agooditemfreestylesa sillyrhymecheckstransformationeffect in themenurediscoverssomethinghe alreadyknewthinks histears arehomingwhen theyaren'tdoesn'tknowwhat'shitting him"a doorhasopened"theorizesabout thechallengeroom"but i'moliver"gets acrazyfirst itemtextdisappearsbefore hecan read itcan't see hischaracterand getsangrygoes to darkroom fromthe sacrificeroom byaccidentforgetsthe effectof the keypiecespressesrandom andsays it's notrandomfull clearsa floorpointlessly"mydamage isnot thatgood"doesn'tunderstanda diceroom effectwastes hishearts/money/bombs/keys"not tooshabby"picks up abad itemand thenregrets"we'll comeback forthis" andthen forgetsstands stillafter usingexplosivediarrheaforgets touse hisactivegets toomany devildeals anddiesskips agooditemfreestylesa sillyrhymecheckstransformationeffect in themenurediscoverssomethinghe alreadyknewthinks histears arehomingwhen theyaren'tdoesn'tknowwhat'shitting him"a doorhasopened"theorizesabout thechallengeroom"but i'moliver"gets acrazyfirst itemtextdisappearsbefore hecan read itcan't see hischaracterand getsangrygoes to darkroom fromthe sacrificeroom byaccidentforgetsthe effectof the keypieces

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. presses random and says it's not random
  2. full clears a floor pointlessly
  3. "my damage is not that good"
  4. doesn't understand a dice room effect
  5. wastes his hearts/ money/ bombs/ keys
  6. "not too shabby"
  7. picks up a bad item and then regrets
  8. "we'll come back for this" and then forgets
  9. stands still after using explosive diarrhea
  10. forgets to use his active
  11. gets too many devil deals and dies
  12. skips a good item
  13. freestyles a silly rhyme
  14. checks transformation effect in the menu
  15. rediscovers something he already knew
  16. thinks his tears are homing when they aren't
  17. doesn't know what's hitting him
  18. "a door has opened"
  19. theorizes about the challenge room
  20. "but i'm oliver"
  21. gets a crazy first item
  22. text disappears before he can read it
  23. can't see his character and gets angry
  24. goes to dark room from the sacrifice room by accident
  25. forgets the effect of the key pieces