"but i'moliver"checkstransformationeffect in themenucan't see hischaracterand getsangrygets acrazyfirst itemrediscoverssomethinghe alreadyknewgoes to darkroom fromthe sacrificeroom byaccidentwastes hishearts/money/bombs/keyspicks up abad itemand thenregrets"mydamage isnot thatgood"stands stillafter usingexplosivediarrheatheorizesabout thechallengeroomfreestylesa sillyrhymedoesn'tunderstanda diceroom effectforgetsthe effectof the keypiecespressesrandom andsays it's notrandomskips agooditem"not tooshabby"gets toomany devildeals anddiesthinks histears arehomingwhen theyaren't"we'll comeback forthis" andthen forgetsforgets touse hisactive"a doorhasopened"textdisappearsbefore hecan read itdoesn'tknowwhat'shitting himfull clearsa floorpointlessly"but i'moliver"checkstransformationeffect in themenucan't see hischaracterand getsangrygets acrazyfirst itemrediscoverssomethinghe alreadyknewgoes to darkroom fromthe sacrificeroom byaccidentwastes hishearts/money/bombs/keyspicks up abad itemand thenregrets"mydamage isnot thatgood"stands stillafter usingexplosivediarrheatheorizesabout thechallengeroomfreestylesa sillyrhymedoesn'tunderstanda diceroom effectforgetsthe effectof the keypiecespressesrandom andsays it's notrandomskips agooditem"not tooshabby"gets toomany devildeals anddiesthinks histears arehomingwhen theyaren't"we'll comeback forthis" andthen forgetsforgets touse hisactive"a doorhasopened"textdisappearsbefore hecan read itdoesn'tknowwhat'shitting himfull clearsa floorpointlessly

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "but i'm oliver"
  2. checks transformation effect in the menu
  3. can't see his character and gets angry
  4. gets a crazy first item
  5. rediscovers something he already knew
  6. goes to dark room from the sacrifice room by accident
  7. wastes his hearts/ money/ bombs/ keys
  8. picks up a bad item and then regrets
  9. "my damage is not that good"
  10. stands still after using explosive diarrhea
  11. theorizes about the challenge room
  12. freestyles a silly rhyme
  13. doesn't understand a dice room effect
  14. forgets the effect of the key pieces
  15. presses random and says it's not random
  16. skips a good item
  17. "not too shabby"
  18. gets too many devil deals and dies
  19. thinks his tears are homing when they aren't
  20. "we'll come back for this" and then forgets
  21. forgets to use his active
  22. "a door has opened"
  23. text disappears before he can read it
  24. doesn't know what's hitting him
  25. full clears a floor pointlessly