can't see hischaracterand getsangryfull clearsa floorpointlesslygets acrazyfirst item"but i'moliver""we'll comeback forthis" andthen forgetsgoes to darkroom fromthe sacrificeroom byaccidenttheorizesabout thechallengeroom"a doorhasopened"freestylesa sillyrhymepressesrandom andsays it's notrandomdoesn'tknowwhat'shitting himthinks histears arehomingwhen theyaren'tskips agooditemforgetsthe effectof the keypiecesstands stillafter usingexplosivediarrheawastes hishearts/money/bombs/keysgets toomany devildeals anddiesdoesn'tunderstanda diceroom effect"mydamage isnot thatgood"rediscoverssomethinghe alreadyknew"not tooshabby"picks up abad itemand thenregretsforgets touse hisactivetextdisappearsbefore hecan read itcheckstransformationeffect in themenucan't see hischaracterand getsangryfull clearsa floorpointlesslygets acrazyfirst item"but i'moliver""we'll comeback forthis" andthen forgetsgoes to darkroom fromthe sacrificeroom byaccidenttheorizesabout thechallengeroom"a doorhasopened"freestylesa sillyrhymepressesrandom andsays it's notrandomdoesn'tknowwhat'shitting himthinks histears arehomingwhen theyaren'tskips agooditemforgetsthe effectof the keypiecesstands stillafter usingexplosivediarrheawastes hishearts/money/bombs/keysgets toomany devildeals anddiesdoesn'tunderstanda diceroom effect"mydamage isnot thatgood"rediscoverssomethinghe alreadyknew"not tooshabby"picks up abad itemand thenregretsforgets touse hisactivetextdisappearsbefore hecan read itcheckstransformationeffect in themenu

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. can't see his character and gets angry
  2. full clears a floor pointlessly
  3. gets a crazy first item
  4. "but i'm oliver"
  5. "we'll come back for this" and then forgets
  6. goes to dark room from the sacrifice room by accident
  7. theorizes about the challenge room
  8. "a door has opened"
  9. freestyles a silly rhyme
  10. presses random and says it's not random
  11. doesn't know what's hitting him
  12. thinks his tears are homing when they aren't
  13. skips a good item
  14. forgets the effect of the key pieces
  15. stands still after using explosive diarrhea
  16. wastes his hearts/ money/ bombs/ keys
  17. gets too many devil deals and dies
  18. doesn't understand a dice room effect
  19. "my damage is not that good"
  20. rediscovers something he already knew
  21. "not too shabby"
  22. picks up a bad item and then regrets
  23. forgets to use his active
  24. text disappears before he can read it
  25. checks transformation effect in the menu