goes to darkroom fromthe sacrificeroom byaccident"a doorhasopened"theorizesabout thechallengeroomdoesn'tknowwhat'shitting him"mydamage isnot thatgood"pressesrandom andsays it's notrandomforgetsthe effectof the keypiecescheckstransformationeffect in themenuforgets touse hisactivestands stillafter usingexplosivediarrhea"we'll comeback forthis" andthen forgetscan't see hischaracterand getsangry"not tooshabby"gets toomany devildeals anddiesgets acrazyfirst item"but i'moliver"full clearsa floorpointlesslyrediscoverssomethinghe alreadyknewthinks histears arehomingwhen theyaren'tfreestylesa sillyrhymedoesn'tunderstanda diceroom effectwastes hishearts/money/bombs/keystextdisappearsbefore hecan read itskips agooditempicks up abad itemand thenregretsgoes to darkroom fromthe sacrificeroom byaccident"a doorhasopened"theorizesabout thechallengeroomdoesn'tknowwhat'shitting him"mydamage isnot thatgood"pressesrandom andsays it's notrandomforgetsthe effectof the keypiecescheckstransformationeffect in themenuforgets touse hisactivestands stillafter usingexplosivediarrhea"we'll comeback forthis" andthen forgetscan't see hischaracterand getsangry"not tooshabby"gets toomany devildeals anddiesgets acrazyfirst item"but i'moliver"full clearsa floorpointlesslyrediscoverssomethinghe alreadyknewthinks histears arehomingwhen theyaren'tfreestylesa sillyrhymedoesn'tunderstanda diceroom effectwastes hishearts/money/bombs/keystextdisappearsbefore hecan read itskips agooditempicks up abad itemand thenregrets

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. goes to dark room from the sacrifice room by accident
  2. "a door has opened"
  3. theorizes about the challenge room
  4. doesn't know what's hitting him
  5. "my damage is not that good"
  6. presses random and says it's not random
  7. forgets the effect of the key pieces
  8. checks transformation effect in the menu
  9. forgets to use his active
  10. stands still after using explosive diarrhea
  11. "we'll come back for this" and then forgets
  12. can't see his character and gets angry
  13. "not too shabby"
  14. gets too many devil deals and dies
  15. gets a crazy first item
  16. "but i'm oliver"
  17. full clears a floor pointlessly
  18. rediscovers something he already knew
  19. thinks his tears are homing when they aren't
  20. freestyles a silly rhyme
  21. doesn't understand a dice room effect
  22. wastes his hearts/ money/ bombs/ keys
  23. text disappears before he can read it
  24. skips a good item
  25. picks up a bad item and then regrets