textdisappearsbefore hecan read itwastes hishearts/money/bombs/keysthinks histears arehomingwhen theyaren't"mydamage isnot thatgood"freestylesa sillyrhymedoesn'tunderstanda diceroom effecttheorizesabout thechallengeroomforgetsthe effectof the keypiecesgoes to darkroom fromthe sacrificeroom byaccident"but i'moliver"gets toomany devildeals anddiesdoesn'tknowwhat'shitting himstands stillafter usingexplosivediarrheafull clearsa floorpointlesslypicks up abad itemand thenregretscheckstransformationeffect in themenurediscoverssomethinghe alreadyknewforgets touse hisactiveskips agooditem"we'll comeback forthis" andthen forgetspressesrandom andsays it's notrandom"a doorhasopened""not tooshabby"gets acrazyfirst itemcan't see hischaracterand getsangrytextdisappearsbefore hecan read itwastes hishearts/money/bombs/keysthinks histears arehomingwhen theyaren't"mydamage isnot thatgood"freestylesa sillyrhymedoesn'tunderstanda diceroom effecttheorizesabout thechallengeroomforgetsthe effectof the keypiecesgoes to darkroom fromthe sacrificeroom byaccident"but i'moliver"gets toomany devildeals anddiesdoesn'tknowwhat'shitting himstands stillafter usingexplosivediarrheafull clearsa floorpointlesslypicks up abad itemand thenregretscheckstransformationeffect in themenurediscoverssomethinghe alreadyknewforgets touse hisactiveskips agooditem"we'll comeback forthis" andthen forgetspressesrandom andsays it's notrandom"a doorhasopened""not tooshabby"gets acrazyfirst itemcan't see hischaracterand getsangry

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. text disappears before he can read it
  2. wastes his hearts/ money/ bombs/ keys
  3. thinks his tears are homing when they aren't
  4. "my damage is not that good"
  5. freestyles a silly rhyme
  6. doesn't understand a dice room effect
  7. theorizes about the challenge room
  8. forgets the effect of the key pieces
  9. goes to dark room from the sacrifice room by accident
  10. "but i'm oliver"
  11. gets too many devil deals and dies
  12. doesn't know what's hitting him
  13. stands still after using explosive diarrhea
  14. full clears a floor pointlessly
  15. picks up a bad item and then regrets
  16. checks transformation effect in the menu
  17. rediscovers something he already knew
  18. forgets to use his active
  19. skips a good item
  20. "we'll come back for this" and then forgets
  21. presses random and says it's not random
  22. "a door has opened"
  23. "not too shabby"
  24. gets a crazy first item
  25. can't see his character and gets angry