forgetsthe effectof the keypiecescheckstransformationeffect in themenupicks up abad itemand thenregretsgets acrazyfirst itemskips agooditemcan't see hischaracterand getsangry"a doorhasopened"stands stillafter usingexplosivediarrheatextdisappearsbefore hecan read itthinks histears arehomingwhen theyaren't"mydamage isnot thatgood"pressesrandom andsays it's notrandomdoesn'tknowwhat'shitting him"not tooshabby"freestylesa sillyrhymegoes to darkroom fromthe sacrificeroom byaccidentgets toomany devildeals anddiesrediscoverssomethinghe alreadyknew"we'll comeback forthis" andthen forgets"but i'moliver"forgets touse hisactivewastes hishearts/money/bombs/keysdoesn'tunderstanda diceroom effectfull clearsa floorpointlesslytheorizesabout thechallengeroomforgetsthe effectof the keypiecescheckstransformationeffect in themenupicks up abad itemand thenregretsgets acrazyfirst itemskips agooditemcan't see hischaracterand getsangry"a doorhasopened"stands stillafter usingexplosivediarrheatextdisappearsbefore hecan read itthinks histears arehomingwhen theyaren't"mydamage isnot thatgood"pressesrandom andsays it's notrandomdoesn'tknowwhat'shitting him"not tooshabby"freestylesa sillyrhymegoes to darkroom fromthe sacrificeroom byaccidentgets toomany devildeals anddiesrediscoverssomethinghe alreadyknew"we'll comeback forthis" andthen forgets"but i'moliver"forgets touse hisactivewastes hishearts/money/bombs/keysdoesn'tunderstanda diceroom effectfull clearsa floorpointlesslytheorizesabout thechallengeroom

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. forgets the effect of the key pieces
  2. checks transformation effect in the menu
  3. picks up a bad item and then regrets
  4. gets a crazy first item
  5. skips a good item
  6. can't see his character and gets angry
  7. "a door has opened"
  8. stands still after using explosive diarrhea
  9. text disappears before he can read it
  10. thinks his tears are homing when they aren't
  11. "my damage is not that good"
  12. presses random and says it's not random
  13. doesn't know what's hitting him
  14. "not too shabby"
  15. freestyles a silly rhyme
  16. goes to dark room from the sacrifice room by accident
  17. gets too many devil deals and dies
  18. rediscovers something he already knew
  19. "we'll come back for this" and then forgets
  20. "but i'm oliver"
  21. forgets to use his active
  22. wastes his hearts/ money/ bombs/ keys
  23. doesn't understand a dice room effect
  24. full clears a floor pointlessly
  25. theorizes about the challenge room