freestylesa sillyrhyme"we'll comeback forthis" andthen forgetscan't see hischaracterand getsangryforgetsthe effectof the keypiecesthinks histears arehomingwhen theyaren'twastes hishearts/money/bombs/keystheorizesabout thechallengeroomdoesn'tknowwhat'shitting him"not tooshabby"stands stillafter usingexplosivediarrheacheckstransformationeffect in themenu"but i'moliver"skips agooditempicks up abad itemand thenregretsfull clearsa floorpointlesslygets toomany devildeals anddies"a doorhasopened"pressesrandom andsays it's notrandomrediscoverssomethinghe alreadyknewgoes to darkroom fromthe sacrificeroom byaccidentforgets touse hisactivegets acrazyfirst itemtextdisappearsbefore hecan read it"mydamage isnot thatgood"doesn'tunderstanda diceroom effectfreestylesa sillyrhyme"we'll comeback forthis" andthen forgetscan't see hischaracterand getsangryforgetsthe effectof the keypiecesthinks histears arehomingwhen theyaren'twastes hishearts/money/bombs/keystheorizesabout thechallengeroomdoesn'tknowwhat'shitting him"not tooshabby"stands stillafter usingexplosivediarrheacheckstransformationeffect in themenu"but i'moliver"skips agooditempicks up abad itemand thenregretsfull clearsa floorpointlesslygets toomany devildeals anddies"a doorhasopened"pressesrandom andsays it's notrandomrediscoverssomethinghe alreadyknewgoes to darkroom fromthe sacrificeroom byaccidentforgets touse hisactivegets acrazyfirst itemtextdisappearsbefore hecan read it"mydamage isnot thatgood"doesn'tunderstanda diceroom effect

oliver bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. freestyles a silly rhyme
  2. "we'll come back for this" and then forgets
  3. can't see his character and gets angry
  4. forgets the effect of the key pieces
  5. thinks his tears are homing when they aren't
  6. wastes his hearts/ money/ bombs/ keys
  7. theorizes about the challenge room
  8. doesn't know what's hitting him
  9. "not too shabby"
  10. stands still after using explosive diarrhea
  11. checks transformation effect in the menu
  12. "but i'm oliver"
  13. skips a good item
  14. picks up a bad item and then regrets
  15. full clears a floor pointlessly
  16. gets too many devil deals and dies
  17. "a door has opened"
  18. presses random and says it's not random
  19. rediscovers something he already knew
  20. goes to dark room from the sacrifice room by accident
  21. forgets to use his active
  22. gets a crazy first item
  23. text disappears before he can read it
  24. "my damage is not that good"
  25. doesn't understand a dice room effect