A gamelasts longerthan 1 hourplay a deckwhere theleadersconnoniclymakes sensetogetherrestore 15or moredamagein a gamePlay a deckwith matchingcards (all fiol,orhyperspace...)take theinitiative inthree straitroundsclaim theplan in 3consecutiveroundsYour deckdoes thething it wasdesigned todoWin a gamewhere yourbase health iswith in 5 of itsstarting healthHave acomebackvictorykill twoaponents inthe sameroundHave 6+differentkeywordsamong unitsyou controlControl7+tokensControl7+tokensSurvive anopponent'sattack at 1base healthWin agameSwitch deckswith anopponent (berespectful ofpeoples' cards)Bring anopponentto exactly0 lifeControl 7+units thatshare aunit tratesplay a cardthat costsmore than10 resourcesdefeat anoponentsleader withyour leader Make a punusing a cardthat makesat oneperson laughSave anopponentfromdeathkill twoaponents inthe sameroundclaim theblast in 3consecutiveroundsWin agameend a gamewith outusing anepic actionRamptwice inone gamePlay a deckyou've builtin the lastmonthkill anoponent witha card theyown but donot controlRamptwice inone gameplay a cardpaying itsout ofaspect costBring anopponentto exactly 0base healthAccidentallyhelp youropponentkill twoaponents inthe sameroundControl 7+units thatshare aunit tratesYourdiscard isbigger thanyour libraryplay a cardpaying itsout ofaspect costMake a punusing a cardthat makesat oneperson laughplay a deckwhere theleadersconnoniclymakes sensetogetherkill an oponentwith damagenot delt byattacking them play 5 ormore cardsin a singleroundWin usingan alternatewinconditionDestroy acard worthmore than$20claim theinitiative in 3consecutiveroundsAttack eachopponent inthe sameturnplay a cardthat costsmore than10 resourcesAttack eachopponent inthe sameturnsucessfullplay it couldbe worse/itsworsePlay a deckthat could bedescribed as'hairbrained'Control 3 ormoreupgradesattached to asingle unitHave acomebackvictoryplay 5 ormore cardsin a singleroundControl 3 ormoreupgradesattached to asingle unitWin a gamewhere yourbase health iswith in 5 of itsstarting healthend a gamewith outusing anepic actionSave anopponentfromdeathBe the firstplayereliminatedwithoutconcedingComplimentan opponenton their deckor skillfulplayWin usingan alternatewinconditionYour deckdoes thething it wasdesigned todoPlay aprecon orupgradedpreconkill anoponent witha card theyown but donot controlkill an oponentwith damagenot delt byattacking them restore 15or moredamagein a gameA gamelasts longerthan 1 hourplay a deckwhere theleadersconnoniclymakes sensetogetherrestore 15or moredamagein a gamePlay a deckwith matchingcards (all fiol,orhyperspace...)take theinitiative inthree straitroundsclaim theplan in 3consecutiveroundsYour deckdoes thething it wasdesigned todoWin a gamewhere yourbase health iswith in 5 of itsstarting healthHave acomebackvictorykill twoaponents inthe sameroundHave 6+differentkeywordsamong unitsyou controlControl7+tokensControl7+tokensSurvive anopponent'sattack at 1base healthWin agameSwitch deckswith anopponent (berespectful ofpeoples' cards)Bring anopponentto exactly0 lifeControl 7+units thatshare aunit tratesplay a cardthat costsmore than10 resourcesdefeat anoponentsleader withyour leader Make a punusing a cardthat makesat oneperson laughSave anopponentfromdeathkill twoaponents inthe sameroundclaim theblast in 3consecutiveroundsWin agameend a gamewith outusing anepic actionRamptwice inone gamePlay a deckyou've builtin the lastmonthkill anoponent witha card theyown but donot controlRamptwice inone gameplay a cardpaying itsout ofaspect costBring anopponentto exactly 0base healthAccidentallyhelp youropponentkill twoaponents inthe sameroundControl 7+units thatshare aunit tratesYourdiscard isbigger thanyour libraryplay a cardpaying itsout ofaspect costMake a punusing a cardthat makesat oneperson laughplay a deckwhere theleadersconnoniclymakes sensetogetherkill an oponentwith damagenot delt byattacking them play 5 ormore cardsin a singleroundWin usingan alternatewinconditionDestroy acard worthmore than$20claim theinitiative in 3consecutiveroundsAttack eachopponent inthe sameturnplay a cardthat costsmore than10 resourcesAttack eachopponent inthe sameturnsucessfullplay it couldbe worse/itsworsePlay a deckthat could bedescribed as'hairbrained'Control 3 ormoreupgradesattached to asingle unitHave acomebackvictoryplay 5 ormore cardsin a singleroundControl 3 ormoreupgradesattached to asingle unitWin a gamewhere yourbase health iswith in 5 of itsstarting healthend a gamewith outusing anepic actionSave anopponentfromdeathBe the firstplayereliminatedwithoutconcedingComplimentan opponenton their deckor skillfulplayWin usingan alternatewinconditionYour deckdoes thething it wasdesigned todoPlay aprecon orupgradedpreconkill anoponent witha card theyown but donot controlkill an oponentwith damagenot delt byattacking them restore 15or moredamagein a game

Game Kastle Twin Suns (force)Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
C
3
C
4
O
5
F
6
R
7
R
8
F
9
E
10
F
11
E
12
C
13
E
14
O
15
O
16
C
17
R
18
O
19
E
20
O
21
O
22
O
23
R
24
E
25
O
26
F
27
C
28
E
29
C
30
F
31
F
32
F
33
R
34
O
35
R
36
O
37
R
38
E
39
R
40
R
41
F
42
C
43
C
44
E
45
F
46
F
47
O
48
E
49
F
50
E
51
O
52
C
53
C
54
E
55
F
56
C
57
C
58
O
59
R
60
E
61
C
62
R
63
F
64
E
  1. R-A game lasts longer than 1 hour
  2. C-play a deck where the leaders connonicly makes sense together
  3. C-restore 15 or more damage in a game
  4. O-Play a deck with matching cards (all fiol, or hyperspace...)
  5. F-take the initiative in three strait rounds
  6. R-claim the plan in 3 consecutive rounds
  7. R-Your deck does the thing it was designed to do
  8. F-Win a game where your base health is with in 5 of its starting health
  9. E-Have a comeback victory
  10. F-kill two aponents in the same round
  11. E-Have 6+ different keywords among units you control
  12. C-Control 7+ tokens
  13. E-Control 7+ tokens
  14. O-Survive an opponent's attack at 1 base health
  15. O-Win a game
  16. C-Switch decks with an opponent (be respectful of peoples' cards)
  17. R-Bring an opponent to exactly 0 life
  18. O-Control 7+ units that share a unit trates
  19. E-play a card that costs more than 10 resources
  20. O-defeat an oponents leader with your leader
  21. O-Make a pun using a card that makes at one person laugh
  22. O-Save an opponent from death
  23. R-kill two aponents in the same round
  24. E-claim the blast in 3 consecutive rounds
  25. O-Win a game
  26. F-end a game with out using an epic action
  27. C-Ramp twice in one game
  28. E-Play a deck you've built in the last month
  29. C-kill an oponent with a card they own but do not control
  30. F-Ramp twice in one game
  31. F-play a card paying its out of aspect cost
  32. F-Bring an opponent to exactly 0 base health
  33. R-Accidentally help your opponent
  34. O-kill two aponents in the same round
  35. R-Control 7+ units that share a unit trates
  36. O-Your discard is bigger than your library
  37. R-play a card paying its out of aspect cost
  38. E-Make a pun using a card that makes at one person laugh
  39. R-play a deck where the leaders connonicly makes sense together
  40. R-kill an oponent with damage not delt by attacking them
  41. F-play 5 or more cards in a single round
  42. C-Win using an alternate win condition
  43. C-Destroy a card worth more than $20
  44. E-claim the initiative in 3 consecutive rounds
  45. F-Attack each opponent in the same turn
  46. F-play a card that costs more than 10 resources
  47. O-Attack each opponent in the same turn
  48. E-sucessfull play it could be worse/its worse
  49. F-Play a deck that could be described as 'hairbrained'
  50. E-Control 3 or more upgrades attached to a single unit
  51. O-Have a comeback victory
  52. C-play 5 or more cards in a single round
  53. C-Control 3 or more upgrades attached to a single unit
  54. E-Win a game where your base health is with in 5 of its starting health
  55. F-end a game with out using an epic action
  56. C-Save an opponent from death
  57. C-Be the first player eliminated without conceding
  58. O-Compliment an opponent on their deck or skillful play
  59. R-Win using an alternate win condition
  60. E-Your deck does the thing it was designed to do
  61. C-Play a precon or upgraded precon
  62. R-kill an oponent with a card they own but do not control
  63. F-kill an oponent with damage not delt by attacking them
  64. E-restore 15 or more damage in a game