Bring anopponentto exactly 0base healthRamptwice inone gamekill anoponent witha card theyown but donot controlYourdiscard isbigger thanyour librarykill anopponentwith a cardthey own butdo not controlComplimentan opponenton their deckor skillfulplayclaim theinitiative in 3consecutiveroundsWin agamePlay a deckyou've builtin the lastmonthplay a deckwhere theleaderscanonicallymakes sensetogetherend a gamewith outusing anepic actionclaim theblast in 3consecutiveroundsWin a gamewhere yourbase health iswith in 5 of itsstarting healthPlay a deckthat could bedescribed as'hairbrained'Survive anopponent'sattack at 1base healthplay a cardthat costsmore than10 resourcesdefeat anoponentsleader withyour leader successfulplay it couldbe worse/itsworseplay 5 ormore cardsin a singleroundrestore 15or moredamagein a gameclaim theplan in 3consecutiveroundskill anopponent withdamage notdelt byattacking them kill twoopponentsin the sameroundA gamelasts longerthan 1 hourplay a cardpaying itsout ofaspect costWin usingan alternatewinconditionPlay aprecon orupgradedpreconSwitch deckswith anopponent (berespectful ofpeoples' cards)Save anopponentfromdeathControl7+tokensYour deckdoes thething it wasdesigned todoHave acomebackvictoryAttack eachopponent inthe sameturnControl 7+units thatshare aunit tratesDestroy acard worthmore than$20Control 3 ormoreupgradesattached to asingle unitMake a punusing a cardthat makesat oneperson laughBe the firstplayereliminatedwithoutconcedingHave 6+differentkeywordsamong unitsyou controlAccidentallyhelp youropponentPlay a deckwith matchingcards (all foil,orhyperspace...)Bring anopponentto exactly 0base healthRamptwice inone gamekill anoponent witha card theyown but donot controlYourdiscard isbigger thanyour librarykill anopponentwith a cardthey own butdo not controlComplimentan opponenton their deckor skillfulplayclaim theinitiative in 3consecutiveroundsWin agamePlay a deckyou've builtin the lastmonthplay a deckwhere theleaderscanonicallymakes sensetogetherend a gamewith outusing anepic actionclaim theblast in 3consecutiveroundsWin a gamewhere yourbase health iswith in 5 of itsstarting healthPlay a deckthat could bedescribed as'hairbrained'Survive anopponent'sattack at 1base healthplay a cardthat costsmore than10 resourcesdefeat anoponentsleader withyour leader successfulplay it couldbe worse/itsworseplay 5 ormore cardsin a singleroundrestore 15or moredamagein a gameclaim theplan in 3consecutiveroundskill anopponent withdamage notdelt byattacking them kill twoopponentsin the sameroundA gamelasts longerthan 1 hourplay a cardpaying itsout ofaspect costWin usingan alternatewinconditionPlay aprecon orupgradedpreconSwitch deckswith anopponent (berespectful ofpeoples' cards)Save anopponentfromdeathControl7+tokensYour deckdoes thething it wasdesigned todoHave acomebackvictoryAttack eachopponent inthe sameturnControl 7+units thatshare aunit tratesDestroy acard worthmore than$20Control 3 ormoreupgradesattached to asingle unitMake a punusing a cardthat makesat oneperson laughBe the firstplayereliminatedwithoutconcedingHave 6+differentkeywordsamong unitsyou controlAccidentallyhelp youropponentPlay a deckwith matchingcards (all foil,orhyperspace...)

Game Kastle Twin Suns (force)Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
F
2
C
3
R
4
O
5
R
6
F
7
E
8
O
9
R
10
C
11
F
12
E
13
F
14
C
15
O
16
E
17
O
18
E
19
C
20
E
21
F
22
F
23
O
24
F
25
R
26
R
27
O
28
C
29
O
30
C
31
R
32
E
33
F
34
O
35
O
36
C
37
E
38
F
39
C
40
R
41
E
  1. F-Bring an opponent to exactly 0 base health
  2. C-Ramp twice in one game
  3. R-kill an oponent with a card they own but do not control
  4. O-Your discard is bigger than your library
  5. R-kill an opponent with a card they own but do not control
  6. F-Compliment an opponent on their deck or skillful play
  7. E-claim the initiative in 3 consecutive rounds
  8. O-Win a game
  9. R-Play a deck you've built in the last month
  10. C-play a deck where the leaders canonically makes sense together
  11. F-end a game with out using an epic action
  12. E-claim the blast in 3 consecutive rounds
  13. F-Win a game where your base health is with in 5 of its starting health
  14. C-Play a deck that could be described as 'hairbrained'
  15. O-Survive an opponent's attack at 1 base health
  16. E-play a card that costs more than 10 resources
  17. O-defeat an oponents leader with your leader
  18. E-successful play it could be worse/its worse
  19. C-play 5 or more cards in a single round
  20. E-restore 15 or more damage in a game
  21. F-claim the plan in 3 consecutive rounds
  22. F-kill an opponent with damage not delt by attacking them
  23. O-kill two opponents in the same round
  24. F-A game lasts longer than 1 hour
  25. R-play a card paying its out of aspect cost
  26. R-Win using an alternate win condition
  27. O-Play a precon or upgraded precon
  28. C-Switch decks with an opponent (be respectful of peoples' cards)
  29. O-Save an opponent from death
  30. C-Control 7+ tokens
  31. R-Your deck does the thing it was designed to do
  32. E-Have a comeback victory
  33. F-Attack each opponent in the same turn
  34. O-Control 7+ units that share a unit trates
  35. O-Destroy a card worth more than $20
  36. C-Control 3 or more upgrades attached to a single unit
  37. E-Make a pun using a card that makes at one person laugh
  38. F-Be the first player eliminated without conceding
  39. C-Have 6+ different keywords among units you control
  40. R-Accidentally help your opponent
  41. E-Play a deck with matching cards (all foil, or hyperspace...)