Destroy acard worthmore than$20Attack eachopponent inthe sameturnplay 5 ormore cardsin a singleroundkill anopponentwith a cardthey own butdo not controlSurvive anopponent'sattack at 1base healthWin usingan alternatewinconditionControl 7+units thatshare aunit tratesPlay a deckthat could bedescribed as'hairbrained'defeat anoponentsleader withyour leader play a cardpaying itsout ofaspect costAccidentallyhelp youropponentclaim theinitiative in 3consecutiveroundsMake a punusing a cardthat makesat oneperson laughWin agameA gamelasts longerthan 1 hourSwitch deckswith anopponent (berespectful ofpeoples' cards)restore 15or moredamagein a gameclaim theblast in 3consecutiveroundsPlay a deckyou've builtin the lastmonthControl7+tokensclaim theplan in 3consecutiveroundsControl 3 ormoreupgradesattached to asingle unitYourdiscard isbigger thanyour libraryBe the firstplayereliminatedwithoutconcedingYour deckdoes thething it wasdesigned todoBring anopponentto exactly 0base healthplay a cardthat costsmore than10 resourceskill twoopponentsin the sameroundWin a gamewhere yourbase health iswith in 5 of itsstarting healthend a gamewith outusing anepic actionHave acomebackvictoryComplimentan opponenton their deckor skillfulplaykill anoponent witha card theyown but donot controlRamptwice inone gamekill anopponent withdamage notdelt byattacking them play a deckwhere theleaderscanonicallymakes sensetogetherPlay aprecon orupgradedpreconSave anopponentfromdeathHave 6+differentkeywordsamong unitsyou controlPlay a deckwith matchingcards (all foil,orhyperspace...)successfulplay it couldbe worse/itsworseDestroy acard worthmore than$20Attack eachopponent inthe sameturnplay 5 ormore cardsin a singleroundkill anopponentwith a cardthey own butdo not controlSurvive anopponent'sattack at 1base healthWin usingan alternatewinconditionControl 7+units thatshare aunit tratesPlay a deckthat could bedescribed as'hairbrained'defeat anoponentsleader withyour leader play a cardpaying itsout ofaspect costAccidentallyhelp youropponentclaim theinitiative in 3consecutiveroundsMake a punusing a cardthat makesat oneperson laughWin agameA gamelasts longerthan 1 hourSwitch deckswith anopponent (berespectful ofpeoples' cards)restore 15or moredamagein a gameclaim theblast in 3consecutiveroundsPlay a deckyou've builtin the lastmonthControl7+tokensclaim theplan in 3consecutiveroundsControl 3 ormoreupgradesattached to asingle unitYourdiscard isbigger thanyour libraryBe the firstplayereliminatedwithoutconcedingYour deckdoes thething it wasdesigned todoBring anopponentto exactly 0base healthplay a cardthat costsmore than10 resourceskill twoopponentsin the sameroundWin a gamewhere yourbase health iswith in 5 of itsstarting healthend a gamewith outusing anepic actionHave acomebackvictoryComplimentan opponenton their deckor skillfulplaykill anoponent witha card theyown but donot controlRamptwice inone gamekill anopponent withdamage notdelt byattacking them play a deckwhere theleaderscanonicallymakes sensetogetherPlay aprecon orupgradedpreconSave anopponentfromdeathHave 6+differentkeywordsamong unitsyou controlPlay a deckwith matchingcards (all foil,orhyperspace...)successfulplay it couldbe worse/itsworse

Game Kastle Twin Suns (force)Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
F
3
C
4
R
5
O
6
R
7
O
8
C
9
O
10
R
11
R
12
E
13
E
14
O
15
F
16
C
17
E
18
E
19
R
20
C
21
F
22
C
23
O
24
F
25
R
26
F
27
E
28
O
29
F
30
F
31
E
32
F
33
R
34
C
35
F
36
C
37
O
38
O
39
C
40
E
41
E
  1. O-Destroy a card worth more than $20
  2. F-Attack each opponent in the same turn
  3. C-play 5 or more cards in a single round
  4. R-kill an opponent with a card they own but do not control
  5. O-Survive an opponent's attack at 1 base health
  6. R-Win using an alternate win condition
  7. O-Control 7+ units that share a unit trates
  8. C-Play a deck that could be described as 'hairbrained'
  9. O-defeat an oponents leader with your leader
  10. R-play a card paying its out of aspect cost
  11. R-Accidentally help your opponent
  12. E-claim the initiative in 3 consecutive rounds
  13. E-Make a pun using a card that makes at one person laugh
  14. O-Win a game
  15. F-A game lasts longer than 1 hour
  16. C-Switch decks with an opponent (be respectful of peoples' cards)
  17. E-restore 15 or more damage in a game
  18. E-claim the blast in 3 consecutive rounds
  19. R-Play a deck you've built in the last month
  20. C-Control 7+ tokens
  21. F-claim the plan in 3 consecutive rounds
  22. C-Control 3 or more upgrades attached to a single unit
  23. O-Your discard is bigger than your library
  24. F-Be the first player eliminated without conceding
  25. R-Your deck does the thing it was designed to do
  26. F-Bring an opponent to exactly 0 base health
  27. E-play a card that costs more than 10 resources
  28. O-kill two opponents in the same round
  29. F-Win a game where your base health is with in 5 of its starting health
  30. F-end a game with out using an epic action
  31. E-Have a comeback victory
  32. F-Compliment an opponent on their deck or skillful play
  33. R-kill an oponent with a card they own but do not control
  34. C-Ramp twice in one game
  35. F-kill an opponent with damage not delt by attacking them
  36. C-play a deck where the leaders canonically makes sense together
  37. O-Play a precon or upgraded precon
  38. O-Save an opponent from death
  39. C-Have 6+ different keywords among units you control
  40. E-Play a deck with matching cards (all foil, or hyperspace...)
  41. E-successful play it could be worse/its worse