MACABRE ELABORATION HOOK PROTAGONIST CHARACTERIZATION INTRODUCTION REPETITION FLOWERS FOR ALGERNON THEME ANTAGONIST CHARLES THE MOST DANGEROUS GAME PERSONIFICATION EVIDENCE FORESHADOWING ARGUMENTATIVE ESSAY THE CASK OF AMONTILLADO POINT OF VIEW MOOD ST LUCY'S HOME FOR GIRLS ROMEO AND JULIET THE TELL- TALE HEART RESOLUTION CENTRAL IDEA NARRATIVE SETTING SIMILE CLIMAX IMAGERY COUNTER ARGUMENT PLOT OF MICE AND MEN CHARACTERS ONOMATOPOEIA TONE GENRE CONCLUSION IRONY ALLITERATION A SOUND OF THUNDER METAPHOR STORY STRUCTURE CONFLICT DRAMATIC IRONY MACABRE ELABORATION HOOK PROTAGONIST CHARACTERIZATION INTRODUCTION REPETITION FLOWERS FOR ALGERNON THEME ANTAGONIST CHARLES THE MOST DANGEROUS GAME PERSONIFICATION EVIDENCE FORESHADOWING ARGUMENTATIVE ESSAY THE CASK OF AMONTILLADO POINT OF VIEW MOOD ST LUCY'S HOME FOR GIRLS ROMEO AND JULIET THE TELL- TALE HEART RESOLUTION CENTRAL IDEA NARRATIVE SETTING SIMILE CLIMAX IMAGERY COUNTER ARGUMENT PLOT OF MICE AND MEN CHARACTERS ONOMATOPOEIA TONE GENRE CONCLUSION IRONY ALLITERATION A SOUND OF THUNDER METAPHOR STORY STRUCTURE CONFLICT DRAMATIC IRONY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MACABRE
ELABORATION
HOOK
PROTAGONIST
CHARACTERIZATION
INTRODUCTION
REPETITION
FLOWERS FOR ALGERNON
THEME
ANTAGONIST
CHARLES
THE MOST DANGEROUS GAME
PERSONIFICATION
EVIDENCE
FORESHADOWING
ARGUMENTATIVE ESSAY
THE CASK OF AMONTILLADO
POINT OF VIEW
MOOD
ST LUCY'S HOME FOR GIRLS
ROMEO AND JULIET
THE TELL-TALE HEART
RESOLUTION
CENTRAL IDEA
NARRATIVE
SETTING
SIMILE
CLIMAX
IMAGERY
COUNTER ARGUMENT
PLOT
OF MICE AND MEN
CHARACTERS
ONOMATOPOEIA
TONE
GENRE
CONCLUSION
IRONY
ALLITERATION
A SOUND OF THUNDER
METAPHOR
STORY STRUCTURE
CONFLICT
DRAMATIC IRONY