SETTINGREPETITIONSIMILEFLOWERSFORALGERNONTHEMEST LUCY'SHOMEFORGIRLSPROTAGONISTRESOLUTIONCONCLUSIONPERSONIFICATIONPOINTOFVIEWNARRATIVEOF MICEANDMENDRAMATICIRONYANTAGONISTSTORYSTRUCTUREIRONYALLITERATIONTHETELL-TALEHEARTGENREMOODEVIDENCEARGUMENTATIVEESSAYTHE CASK OFAMONTILLADOCLIMAXIMAGERYHOOKCOUNTERARGUMENTCHARACTERSCHARLESROMEOANDJULIETA SOUNDOFTHUNDERTONECENTRALIDEAMETAPHORONOMATOPOEIAELABORATIONMACABRECONFLICTTHE MOSTDANGEROUSGAMEINTRODUCTIONFORESHADOWINGCHARACTERIZATIONPLOTSETTINGREPETITIONSIMILEFLOWERSFORALGERNONTHEMEST LUCY'SHOMEFORGIRLSPROTAGONISTRESOLUTIONCONCLUSIONPERSONIFICATIONPOINTOFVIEWNARRATIVEOF MICEANDMENDRAMATICIRONYANTAGONISTSTORYSTRUCTUREIRONYALLITERATIONTHETELL-TALEHEARTGENREMOODEVIDENCEARGUMENTATIVEESSAYTHE CASK OFAMONTILLADOCLIMAXIMAGERYHOOKCOUNTERARGUMENTCHARACTERSCHARLESROMEOANDJULIETA SOUNDOFTHUNDERTONECENTRALIDEAMETAPHORONOMATOPOEIAELABORATIONMACABRECONFLICTTHE MOSTDANGEROUSGAMEINTRODUCTIONFORESHADOWINGCHARACTERIZATIONPLOT

ENGLISH 9 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SETTING
  2. REPETITION
  3. SIMILE
  4. FLOWERS FOR ALGERNON
  5. THEME
  6. ST LUCY'S HOME FOR GIRLS
  7. PROTAGONIST
  8. RESOLUTION
  9. CONCLUSION
  10. PERSONIFICATION
  11. POINT OF VIEW
  12. NARRATIVE
  13. OF MICE AND MEN
  14. DRAMATIC IRONY
  15. ANTAGONIST
  16. STORY STRUCTURE
  17. IRONY
  18. ALLITERATION
  19. THE TELL-TALE HEART
  20. GENRE
  21. MOOD
  22. EVIDENCE
  23. ARGUMENTATIVE ESSAY
  24. THE CASK OF AMONTILLADO
  25. CLIMAX
  26. IMAGERY
  27. HOOK
  28. COUNTER ARGUMENT
  29. CHARACTERS
  30. CHARLES
  31. ROMEO AND JULIET
  32. A SOUND OF THUNDER
  33. TONE
  34. CENTRAL IDEA
  35. METAPHOR
  36. ONOMATOPOEIA
  37. ELABORATION
  38. MACABRE
  39. CONFLICT
  40. THE MOST DANGEROUS GAME
  41. INTRODUCTION
  42. FORESHADOWING
  43. CHARACTERIZATION
  44. PLOT