Reflection Equilibrium Point Wavelength Absorption Amplitude v= wavelength x Frequency Crest Transverse Wave Medium X- Ray Pitch Source Ultraviolet Sound Waves Frequency Perpendicular Wave Disturbance Refraction Wave Microwave Ocean Waves Resting Point Trough Rarefaction Longitudinal Wave Compression Light Waves Visible Light Electromagnetic Wave Mechanical Wave Hertz Infrared Energy Wave Gamma Ray Parallel wave speed Radio Wave vacuum Reflection Equilibrium Point Wavelength Absorption Amplitude v= wavelength x Frequency Crest Transverse Wave Medium X- Ray Pitch Source Ultraviolet Sound Waves Frequency Perpendicular Wave Disturbance Refraction Wave Microwave Ocean Waves Resting Point Trough Rarefaction Longitudinal Wave Compression Light Waves Visible Light Electromagnetic Wave Mechanical Wave Hertz Infrared Energy Wave Gamma Ray Parallel wave speed Radio Wave vacuum
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflection
Equilibrium Point
Wavelength
Absorption
Amplitude
v= wavelength x Frequency
Crest
Transverse Wave
Medium
X-Ray
Pitch
Source
Ultraviolet
Sound Waves
Frequency
Perpendicular
Wave Disturbance
Refraction
Wave
Microwave
Ocean Waves
Resting Point
Trough
Rarefaction
Longitudinal Wave
Compression
Light Waves
Visible Light
Electromagnetic Wave
Mechanical Wave
Hertz
Infrared
Energy
Wave
Gamma Ray
Parallel
wave speed
Radio Wave
vacuum