Light Waves Electromagnetic Wave Longitudinal Wave Source Sound Waves Absorption Reflection Gamma Ray Perpendicular Wave Wavelength Mechanical Wave Trough Frequency Refraction Rarefaction vacuum Equilibrium Point Wave Radio Wave Microwave Amplitude Ultraviolet Wave Disturbance Visible Light X- Ray Compression Ocean Waves Parallel v= wavelength x Frequency Hertz Energy wave speed Infrared Transverse Wave Crest Pitch Medium Resting Point Light Waves Electromagnetic Wave Longitudinal Wave Source Sound Waves Absorption Reflection Gamma Ray Perpendicular Wave Wavelength Mechanical Wave Trough Frequency Refraction Rarefaction vacuum Equilibrium Point Wave Radio Wave Microwave Amplitude Ultraviolet Wave Disturbance Visible Light X- Ray Compression Ocean Waves Parallel v= wavelength x Frequency Hertz Energy wave speed Infrared Transverse Wave Crest Pitch Medium Resting Point
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Light Waves
Electromagnetic Wave
Longitudinal Wave
Source
Sound Waves
Absorption
Reflection
Gamma Ray
Perpendicular
Wave
Wavelength
Mechanical Wave
Trough
Frequency
Refraction
Rarefaction
vacuum
Equilibrium Point
Wave
Radio Wave
Microwave
Amplitude
Ultraviolet
Wave Disturbance
Visible Light
X-Ray
Compression
Ocean Waves
Parallel
v= wavelength x Frequency
Hertz
Energy
wave speed
Infrared
Transverse Wave
Crest
Pitch
Medium
Resting Point