Pitch Sound Waves Resting Point Light Waves Amplitude Frequency Wave Disturbance X- Ray Longitudinal Wave Electromagnetic Wave Equilibrium Point Reflection Wave vacuum Wave Compression Infrared Parallel Ultraviolet Visible Light Radio Wave Rarefaction Transverse Wave Refraction Wavelength Medium Energy Mechanical Wave Absorption Ocean Waves Crest Perpendicular Gamma Ray Hertz Microwave wave speed Source Trough v= wavelength x Frequency Pitch Sound Waves Resting Point Light Waves Amplitude Frequency Wave Disturbance X- Ray Longitudinal Wave Electromagnetic Wave Equilibrium Point Reflection Wave vacuum Wave Compression Infrared Parallel Ultraviolet Visible Light Radio Wave Rarefaction Transverse Wave Refraction Wavelength Medium Energy Mechanical Wave Absorption Ocean Waves Crest Perpendicular Gamma Ray Hertz Microwave wave speed Source Trough v= wavelength x Frequency
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pitch
Sound Waves
Resting Point
Light Waves
Amplitude
Frequency
Wave Disturbance
X-Ray
Longitudinal Wave
Electromagnetic Wave
Equilibrium Point
Reflection
Wave
vacuum
Wave
Compression
Infrared
Parallel
Ultraviolet
Visible Light
Radio Wave
Rarefaction
Transverse Wave
Refraction
Wavelength
Medium
Energy
Mechanical Wave
Absorption
Ocean Waves
Crest
Perpendicular
Gamma Ray
Hertz
Microwave
wave speed
Source
Trough
v= wavelength x Frequency