Hertz Crest Trough vacuum Gamma Ray Equilibrium Point Frequency Perpendicular Wave Wave Disturbance Resting Point Ultraviolet Pitch Compression Reflection Radio Wave Energy v= wavelength x Frequency Microwave Wavelength Medium Transverse Wave Electromagnetic Wave Refraction X- Ray Ocean Waves Longitudinal Wave Sound Waves Rarefaction Absorption Parallel Wave wave speed Visible Light Infrared Amplitude Light Waves Source Mechanical Wave Hertz Crest Trough vacuum Gamma Ray Equilibrium Point Frequency Perpendicular Wave Wave Disturbance Resting Point Ultraviolet Pitch Compression Reflection Radio Wave Energy v= wavelength x Frequency Microwave Wavelength Medium Transverse Wave Electromagnetic Wave Refraction X- Ray Ocean Waves Longitudinal Wave Sound Waves Rarefaction Absorption Parallel Wave wave speed Visible Light Infrared Amplitude Light Waves Source Mechanical Wave
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hertz
Crest
Trough
vacuum
Gamma Ray
Equilibrium Point
Frequency
Perpendicular
Wave
Wave Disturbance
Resting Point
Ultraviolet
Pitch
Compression
Reflection
Radio Wave
Energy
v= wavelength x Frequency
Microwave
Wavelength
Medium
Transverse Wave
Electromagnetic Wave
Refraction
X-Ray
Ocean Waves
Longitudinal Wave
Sound Waves
Rarefaction
Absorption
Parallel
Wave
wave speed
Visible Light
Infrared
Amplitude
Light Waves
Source
Mechanical Wave