Pitch Wave Disturbance Visible Light Wavelength Source Microwave Perpendicular Amplitude Frequency Infrared Ultraviolet Longitudinal Wave Electromagnetic Wave Refraction Energy Sound Waves vacuum Medium wave speed Rarefaction X- Ray Wave Crest Absorption Resting Point Wave Reflection Light Waves v= wavelength x Frequency Gamma Ray Mechanical Wave Compression Hertz Radio Wave Transverse Wave Ocean Waves Parallel Equilibrium Point Trough Pitch Wave Disturbance Visible Light Wavelength Source Microwave Perpendicular Amplitude Frequency Infrared Ultraviolet Longitudinal Wave Electromagnetic Wave Refraction Energy Sound Waves vacuum Medium wave speed Rarefaction X- Ray Wave Crest Absorption Resting Point Wave Reflection Light Waves v= wavelength x Frequency Gamma Ray Mechanical Wave Compression Hertz Radio Wave Transverse Wave Ocean Waves Parallel Equilibrium Point Trough
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pitch
Wave Disturbance
Visible Light
Wavelength
Source
Microwave
Perpendicular
Amplitude
Frequency
Infrared
Ultraviolet
Longitudinal Wave
Electromagnetic Wave
Refraction
Energy
Sound Waves
vacuum
Medium
wave speed
Rarefaction
X-Ray
Wave
Crest
Absorption
Resting Point
Wave
Reflection
Light Waves
v= wavelength x Frequency
Gamma Ray
Mechanical Wave
Compression
Hertz
Radio Wave
Transverse Wave
Ocean Waves
Parallel
Equilibrium Point
Trough