Trough Wave Frequency Medium Amplitude Transverse Wave Wave X- Ray Mechanical Wave Sound Waves Light Waves Absorption Resting Point wave speed Electromagnetic Wave Rarefaction Microwave Radio Wave vacuum Infrared Pitch v= wavelength x Frequency Source Visible Light Wave Disturbance Wavelength Perpendicular Hertz Crest Ocean Waves Reflection Energy Longitudinal Wave Refraction Parallel Gamma Ray Compression Ultraviolet Equilibrium Point Trough Wave Frequency Medium Amplitude Transverse Wave Wave X- Ray Mechanical Wave Sound Waves Light Waves Absorption Resting Point wave speed Electromagnetic Wave Rarefaction Microwave Radio Wave vacuum Infrared Pitch v= wavelength x Frequency Source Visible Light Wave Disturbance Wavelength Perpendicular Hertz Crest Ocean Waves Reflection Energy Longitudinal Wave Refraction Parallel Gamma Ray Compression Ultraviolet Equilibrium Point
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Trough
Wave
Frequency
Medium
Amplitude
Transverse Wave
Wave
X-Ray
Mechanical Wave
Sound Waves
Light Waves
Absorption
Resting Point
wave speed
Electromagnetic Wave
Rarefaction
Microwave
Radio Wave
vacuum
Infrared
Pitch
v= wavelength x Frequency
Source
Visible Light
Wave Disturbance
Wavelength
Perpendicular
Hertz
Crest
Ocean Waves
Reflection
Energy
Longitudinal Wave
Refraction
Parallel
Gamma Ray
Compression
Ultraviolet
Equilibrium Point