Light Waves Medium Parallel Frequency Mechanical Wave Visible Light Crest Sound Waves Hertz Reflection Electromagnetic Wave Microwave Source vacuum Ocean Waves Radio Wave X- Ray Longitudinal Wave Trough Amplitude Wave wave speed Absorption Perpendicular Transverse Wave Wave Energy Compression Wave Disturbance Refraction Ultraviolet Resting Point Pitch Infrared Equilibrium Point v= wavelength x Frequency Rarefaction Wavelength Gamma Ray Light Waves Medium Parallel Frequency Mechanical Wave Visible Light Crest Sound Waves Hertz Reflection Electromagnetic Wave Microwave Source vacuum Ocean Waves Radio Wave X- Ray Longitudinal Wave Trough Amplitude Wave wave speed Absorption Perpendicular Transverse Wave Wave Energy Compression Wave Disturbance Refraction Ultraviolet Resting Point Pitch Infrared Equilibrium Point v= wavelength x Frequency Rarefaction Wavelength Gamma Ray
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Light Waves
Medium
Parallel
Frequency
Mechanical Wave
Visible Light
Crest
Sound Waves
Hertz
Reflection
Electromagnetic Wave
Microwave
Source
vacuum
Ocean Waves
Radio Wave
X-Ray
Longitudinal Wave
Trough
Amplitude
Wave
wave speed
Absorption
Perpendicular
Transverse Wave
Wave
Energy
Compression
Wave Disturbance
Refraction
Ultraviolet
Resting Point
Pitch
Infrared
Equilibrium Point
v= wavelength x Frequency
Rarefaction
Wavelength
Gamma Ray