craftingsystemcute and"quirky"animal/mascotcharacterquirkymillennialwritingexcessivecollectiblesdespite notbeing acollectathontellinginstead ofshowingskilltreethird-personover theshoulderperspectiveopenworldforcedwalkingsimelementscomicreliefsidekickcharactervaguepoliticalthemes andmessagescinematicgenericfontand UIcharactersconstantlytalkingRPGelementsdespite notbeing anRPGphotorealisticgraphicsoverexplainingstory and loredetailsquest logand list ofobjectivesyellowpaintparryingnarrative andcinematicsovergameplayexcessivetutorials andhandholdinghintsystemcraftingsystemcute and"quirky"animal/mascotcharacterquirkymillennialwritingexcessivecollectiblesdespite notbeing acollectathontellinginstead ofshowingskilltreethird-personover theshoulderperspectiveopenworldforcedwalkingsimelementscomicreliefsidekickcharactervaguepoliticalthemes andmessagescinematicgenericfontand UIcharactersconstantlytalkingRPGelementsdespite notbeing anRPGphotorealisticgraphicsoverexplainingstory and loredetailsquest logand list ofobjectivesyellowpaintparryingnarrative andcinematicsovergameplayexcessivetutorials andhandholdinghintsystem

Modern AAA Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. crafting system
  2. cute and "quirky" animal/mascot character
  3. quirky millennial writing
  4. excessive collectibles despite not being a collectathon
  5. telling instead of showing
  6. skill tree
  7. third-person over the shoulder perspective
  8. open world
  9. forced walking
  10. sim elements
  11. comic relief sidekick character
  12. vague political themes and messages
  13. cinematic
  14. generic font and UI
  15. characters constantly talking
  16. RPG elements despite not being an RPG
  17. photorealistic graphics
  18. overexplaining story and lore details
  19. quest log and list of objectives
  20. yellow paint
  21. parrying
  22. narrative and cinematics over gameplay
  23. excessive tutorials and handholding
  24. hint system