openworldquirkymillennialwritingyellowpaintvaguepoliticalthemes andmessagescinematichintsystemexcessivetutorials andhandholdingthird-personover theshoulderperspectivenarrative andcinematicsovergameplayparryingskilltreeforcedwalkingquest logand list ofobjectivesphotorealisticgraphicstellinginstead ofshowingRPGelementsdespite notbeing anRPGoverexplainingstory and loredetailscomicreliefsidekickcharactersimelementscharactersconstantlytalkingexcessivecollectiblesdespite notbeing acollectathoncute and"quirky"animal/mascotcharactercraftingsystemgenericfontand UIopenworldquirkymillennialwritingyellowpaintvaguepoliticalthemes andmessagescinematichintsystemexcessivetutorials andhandholdingthird-personover theshoulderperspectivenarrative andcinematicsovergameplayparryingskilltreeforcedwalkingquest logand list ofobjectivesphotorealisticgraphicstellinginstead ofshowingRPGelementsdespite notbeing anRPGoverexplainingstory and loredetailscomicreliefsidekickcharactersimelementscharactersconstantlytalkingexcessivecollectiblesdespite notbeing acollectathoncute and"quirky"animal/mascotcharactercraftingsystemgenericfontand UI

Modern AAA Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. open world
  2. quirky millennial writing
  3. yellow paint
  4. vague political themes and messages
  5. cinematic
  6. hint system
  7. excessive tutorials and handholding
  8. third-person over the shoulder perspective
  9. narrative and cinematics over gameplay
  10. parrying
  11. skill tree
  12. forced walking
  13. quest log and list of objectives
  14. photorealistic graphics
  15. telling instead of showing
  16. RPG elements despite not being an RPG
  17. overexplaining story and lore details
  18. comic relief sidekick character
  19. sim elements
  20. characters constantly talking
  21. excessive collectibles despite not being a collectathon
  22. cute and "quirky" animal/mascot character
  23. crafting system
  24. generic font and UI