II Infinity TPOT 4 BFDI Animatic Battle 4 BFDIA Debuters BFB 5 TPOT 3 IDFB EXIT II BFDIE BOTA 6 OBJECT BATTLE 2 OBJECT BATTLE 5-6 Animatic Battle 2 OBJECT LAND 1 OBJECT BATTLE 3 BOTA 3 II S3 TPOT 1 BFDI JR PPT2 BOTA 1 Animatic Battle 1 BFB 3 BFB 4 TPOT 2 BFDI MINI AOS Animatic Battle 5 OBJECT BATTLE 4 Post Spilt Object Battle 1 BFDI Babies Animatic Battle 3 BFB 1 BOTA 4 BOTA 2 II S2 BFDI Games II IV 1 BOTA 5 BFB 6 OBJECT LAND 2 TPOT Debuters II IV 2 BFB 2 II Infinity TPOT 4 BFDI Animatic Battle 4 BFDIA Debuters BFB 5 TPOT 3 IDFB EXIT II BFDIE BOTA 6 OBJECT BATTLE 2 OBJECT BATTLE 5-6 Animatic Battle 2 OBJECT LAND 1 OBJECT BATTLE 3 BOTA 3 II S3 TPOT 1 BFDI JR PPT2 BOTA 1 Animatic Battle 1 BFB 3 BFB 4 TPOT 2 BFDI MINI AOS Animatic Battle 5 OBJECT BATTLE 4 Post Spilt Object Battle 1 BFDI Babies Animatic Battle 3 BFB 1 BOTA 4 BOTA 2 II S2 BFDI Games II IV 1 BOTA 5 BFB 6 OBJECT LAND 2 TPOT Debuters II IV 2 BFB 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
II Infinity
TPOT 4
BFDI
Animatic Battle 4
BFDIA
Debuters
BFB 5
TPOT 3
IDFB
EXIT
II
BFDIE
BOTA 6
OBJECT BATTLE 2
OBJECT BATTLE 5-6
Animatic Battle 2
OBJECT LAND 1
OBJECT BATTLE 3
BOTA 3
II S3
TPOT 1
BFDI JR
PPT2
BOTA 1
Animatic Battle 1
BFB 3
BFB 4
TPOT 2
BFDI MINI
AOS
Animatic Battle 5
OBJECT BATTLE 4
Post Spilt
Object Battle 1
BFDI Babies
Animatic Battle 3
BFB 1
BOTA 4
BOTA 2
II S2
BFDI Games
II IV 1
BOTA 5
BFB 6
OBJECT LAND 2
TPOT Debuters
II IV 2
BFB 2