BFDI MINI II IV 1 BOTA 6 BOTA 5 BFDIE OBJECT LAND 1 II S2 BFDIA II IV 2 EXIT BOTA 2 BFDI TPOT 4 Post Spilt BFDI Babies Animatic Battle 1 BFB 6 OBJECT BATTLE 4 IDFB BFB 2 TPOT 2 II BOTA 4 BOTA 3 PPT2 Animatic Battle 4 TPOT 1 BFB 3 TPOT 3 Animatic Battle 5 II S3 OBJECT BATTLE 2 II Infinity Animatic Battle 3 Debuters Animatic Battle 2 BFDI Games BFB 4 AOS BFB 5 Object Battle 1 OBJECT LAND 2 BFDI JR BOTA 1 OBJECT BATTLE 5-6 OBJECT BATTLE 3 BFB 1 TPOT Debuters BFDI MINI II IV 1 BOTA 6 BOTA 5 BFDIE OBJECT LAND 1 II S2 BFDIA II IV 2 EXIT BOTA 2 BFDI TPOT 4 Post Spilt BFDI Babies Animatic Battle 1 BFB 6 OBJECT BATTLE 4 IDFB BFB 2 TPOT 2 II BOTA 4 BOTA 3 PPT2 Animatic Battle 4 TPOT 1 BFB 3 TPOT 3 Animatic Battle 5 II S3 OBJECT BATTLE 2 II Infinity Animatic Battle 3 Debuters Animatic Battle 2 BFDI Games BFB 4 AOS BFB 5 Object Battle 1 OBJECT LAND 2 BFDI JR BOTA 1 OBJECT BATTLE 5-6 OBJECT BATTLE 3 BFB 1 TPOT Debuters
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BFDI MINI
II IV 1
BOTA 6
BOTA 5
BFDIE
OBJECT LAND 1
II S2
BFDIA
II IV 2
EXIT
BOTA 2
BFDI
TPOT 4
Post Spilt
BFDI Babies
Animatic Battle 1
BFB 6
OBJECT BATTLE 4
IDFB
BFB 2
TPOT 2
II
BOTA 4
BOTA 3
PPT2
Animatic Battle 4
TPOT 1
BFB 3
TPOT 3
Animatic Battle 5
II S3
OBJECT BATTLE 2
II Infinity
Animatic Battle 3
Debuters
Animatic Battle 2
BFDI Games
BFB 4
AOS
BFB 5
Object Battle 1
OBJECT LAND 2
BFDI JR
BOTA 1
OBJECT BATTLE 5-6
OBJECT BATTLE 3
BFB 1
TPOT Debuters