II IV 1 II Infinity BFB 2 Post Spilt AOS BFDI JR II S3 Object Battle 1 II IV 2 BOTA 4 BFDI MINI Animatic Battle 2 BFDIE OBJECT BATTLE 4 BOTA 3 BFB 6 BFDI PPT2 OBJECT LAND 1 TPOT 4 Animatic Battle 1 Animatic Battle 4 BFDI Games Animatic Battle 5 TPOT 2 OBJECT BATTLE 2 Animatic Battle 3 TPOT 1 EXIT BFB 3 BFDIA BOTA 1 BFB 4 OBJECT LAND 2 BFDI Babies OBJECT BATTLE 5-6 II S2 BOTA 5 BFB 1 BOTA 2 IDFB II BOTA 6 BFB 5 TPOT 3 OBJECT BATTLE 3 Debuters TPOT Debuters II IV 1 II Infinity BFB 2 Post Spilt AOS BFDI JR II S3 Object Battle 1 II IV 2 BOTA 4 BFDI MINI Animatic Battle 2 BFDIE OBJECT BATTLE 4 BOTA 3 BFB 6 BFDI PPT2 OBJECT LAND 1 TPOT 4 Animatic Battle 1 Animatic Battle 4 BFDI Games Animatic Battle 5 TPOT 2 OBJECT BATTLE 2 Animatic Battle 3 TPOT 1 EXIT BFB 3 BFDIA BOTA 1 BFB 4 OBJECT LAND 2 BFDI Babies OBJECT BATTLE 5-6 II S2 BOTA 5 BFB 1 BOTA 2 IDFB II BOTA 6 BFB 5 TPOT 3 OBJECT BATTLE 3 Debuters TPOT Debuters
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
II IV 1
II Infinity
BFB 2
Post Spilt
AOS
BFDI JR
II S3
Object Battle 1
II IV 2
BOTA 4
BFDI MINI
Animatic Battle 2
BFDIE
OBJECT BATTLE 4
BOTA 3
BFB 6
BFDI
PPT2
OBJECT LAND 1
TPOT 4
Animatic Battle 1
Animatic Battle 4
BFDI Games
Animatic Battle 5
TPOT 2
OBJECT BATTLE 2
Animatic Battle 3
TPOT 1
EXIT
BFB 3
BFDIA
BOTA 1
BFB 4
OBJECT LAND 2
BFDI Babies
OBJECT BATTLE 5-6
II S2
BOTA 5
BFB 1
BOTA 2
IDFB
II
BOTA 6
BFB 5
TPOT 3
OBJECT BATTLE 3
Debuters
TPOT Debuters