A playerreadiesan actionA spell endsearly due toconcentrationbreakMonstercreatesdifficultterrainMonsterhas anAOE proneeffectA playercastsShieldMonster hasmelee attackthat can do atleast 30bludg/pierc/slashdamageTheMonster ispartDragonMonsteris sizeLargeThe battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquare A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageMonsterhas aswimspeed1 full roundthe entireparty doesnot hit asingle attackThe party'sbackline ison the edgeof the mapMonstercastsDarknessMonsterdoespoisondamageMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects)Enemyhas aburrowspeedEnemyhas aclimbspeedMonster hasBlindsight orTremorsenseSomeonemisses threeattacks in arowMonstercasts a 3rdlevel spellthat is notFireballMonsterhas afear auraMonsterhasMultiattackEnemyhas an ACof at least17A playerreadiesan actionA spell endsearly due toconcentrationbreakMonstercreatesdifficultterrainMonsterhas anAOE proneeffectA playercastsShieldMonster hasmelee attackthat can do atleast 30bludg/pierc/slashdamageTheMonster ispartDragonMonsteris sizeLargeThe battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquare A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageMonsterhas aswimspeed1 full roundthe entireparty doesnot hit asingle attackThe party'sbackline ison the edgeof the mapMonstercastsDarknessMonsterdoespoisondamageMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects)Enemyhas aburrowspeedEnemyhas aclimbspeedMonster hasBlindsight orTremorsenseSomeonemisses threeattacks in arowMonstercasts a 3rdlevel spellthat is notFireballMonsterhas afear auraMonsterhasMultiattackEnemyhas an ACof at least17

DM The Vision Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player readies an action
  2. A spell ends early due to concentration break
  3. Monster creates difficult terrain
  4. Monster has an AOE prone effect
  5. A player casts Shield
  6. Monster has melee attack that can do at least 30 bludg/pierc/slash damage
  7. The Monster is part Dragon
  8. Monster is size Large
  9. The battlefield is at least 300 ft by 300 ft but everyone is in a 30 ft by 30 ft square
  10. A monster rolls a higher initiative than a player who rolled their initiative with advantage
  11. Monster has a swim speed
  12. 1 full round the entire party does not hit a single attack
  13. The party's backline is on the edge of the map
  14. Monster casts Darkness
  15. Monster does poison damage
  16. Monster has Magic Resistance (advantage on saving throws against spells and other magical effects)
  17. Enemy has a burrow speed
  18. Enemy has a climb speed
  19. Monster has Blindsight or Tremorsense
  20. Someone misses three attacks in a row
  21. Monster casts a 3rd level spell that is not Fireball
  22. Monster has a fear aura
  23. Monster has Multiattack
  24. Enemy has an AC of at least 17