A playercastsShieldEnemyhas an ACof at least17Monster hasmelee attackthat can do atleast 30bludg/pierc/slashdamageThe party'sbackline ison the edgeof the mapA playerreadiesan actionMonsterhasMultiattackMonsterhas aswimspeedMonsterhas afear aura1 full roundthe entireparty doesnot hit asingle attackMonsterdoespoisondamageTheMonster ispartDragonMonstercreatesdifficultterrainMonstercasts a 3rdlevel spellthat is notFireballMonsterhas anAOE proneeffectMonstercastsDarknessMonster hasBlindsight orTremorsenseMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects) A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageEnemyhas aburrowspeedThe battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquareSomeonemisses threeattacks in arowMonsteris sizeLargeEnemyhas aclimbspeedA spell endsearly due toconcentrationbreakA playercastsShieldEnemyhas an ACof at least17Monster hasmelee attackthat can do atleast 30bludg/pierc/slashdamageThe party'sbackline ison the edgeof the mapA playerreadiesan actionMonsterhasMultiattackMonsterhas aswimspeedMonsterhas afear aura1 full roundthe entireparty doesnot hit asingle attackMonsterdoespoisondamageTheMonster ispartDragonMonstercreatesdifficultterrainMonstercasts a 3rdlevel spellthat is notFireballMonsterhas anAOE proneeffectMonstercastsDarknessMonster hasBlindsight orTremorsenseMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects) A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageEnemyhas aburrowspeedThe battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquareSomeonemisses threeattacks in arowMonsteris sizeLargeEnemyhas aclimbspeedA spell endsearly due toconcentrationbreak

DM The Vision Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player casts Shield
  2. Enemy has an AC of at least 17
  3. Monster has melee attack that can do at least 30 bludg/pierc/slash damage
  4. The party's backline is on the edge of the map
  5. A player readies an action
  6. Monster has Multiattack
  7. Monster has a swim speed
  8. Monster has a fear aura
  9. 1 full round the entire party does not hit a single attack
  10. Monster does poison damage
  11. The Monster is part Dragon
  12. Monster creates difficult terrain
  13. Monster casts a 3rd level spell that is not Fireball
  14. Monster has an AOE prone effect
  15. Monster casts Darkness
  16. Monster has Blindsight or Tremorsense
  17. Monster has Magic Resistance (advantage on saving throws against spells and other magical effects)
  18. A monster rolls a higher initiative than a player who rolled their initiative with advantage
  19. Enemy has a burrow speed
  20. The battlefield is at least 300 ft by 300 ft but everyone is in a 30 ft by 30 ft square
  21. Someone misses three attacks in a row
  22. Monster is size Large
  23. Enemy has a climb speed
  24. A spell ends early due to concentration break