Enemyhas aclimbspeedMonsterhas anAOE proneeffectSomeonemisses threeattacks in arowThe party'sbackline ison the edgeof the mapMonster hasmelee attackthat can do atleast 30bludg/pierc/slashdamageMonsterhasMultiattackEnemyhas an ACof at least17The battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquare1 full roundthe entireparty doesnot hit asingle attackTheMonster ispartDragonMonsteris sizeLargeMonstercasts a 3rdlevel spellthat is notFireballA playerreadiesan actionA playercastsShieldMonsterhas afear auraEnemyhas aburrowspeedMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects)Monster hasBlindsight orTremorsenseA spell endsearly due toconcentrationbreakMonsterdoespoisondamageMonstercreatesdifficultterrainMonstercastsDarkness A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageMonsterhas aswimspeedEnemyhas aclimbspeedMonsterhas anAOE proneeffectSomeonemisses threeattacks in arowThe party'sbackline ison the edgeof the mapMonster hasmelee attackthat can do atleast 30bludg/pierc/slashdamageMonsterhasMultiattackEnemyhas an ACof at least17The battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquare1 full roundthe entireparty doesnot hit asingle attackTheMonster ispartDragonMonsteris sizeLargeMonstercasts a 3rdlevel spellthat is notFireballA playerreadiesan actionA playercastsShieldMonsterhas afear auraEnemyhas aburrowspeedMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects)Monster hasBlindsight orTremorsenseA spell endsearly due toconcentrationbreakMonsterdoespoisondamageMonstercreatesdifficultterrainMonstercastsDarkness A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageMonsterhas aswimspeed

DM The Vision Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy has a climb speed
  2. Monster has an AOE prone effect
  3. Someone misses three attacks in a row
  4. The party's backline is on the edge of the map
  5. Monster has melee attack that can do at least 30 bludg/pierc/slash damage
  6. Monster has Multiattack
  7. Enemy has an AC of at least 17
  8. The battlefield is at least 300 ft by 300 ft but everyone is in a 30 ft by 30 ft square
  9. 1 full round the entire party does not hit a single attack
  10. The Monster is part Dragon
  11. Monster is size Large
  12. Monster casts a 3rd level spell that is not Fireball
  13. A player readies an action
  14. A player casts Shield
  15. Monster has a fear aura
  16. Enemy has a burrow speed
  17. Monster has Magic Resistance (advantage on saving throws against spells and other magical effects)
  18. Monster has Blindsight or Tremorsense
  19. A spell ends early due to concentration break
  20. Monster does poison damage
  21. Monster creates difficult terrain
  22. Monster casts Darkness
  23. A monster rolls a higher initiative than a player who rolled their initiative with advantage
  24. Monster has a swim speed