Enemyhas aclimbspeedA playercastsShieldMonsterdoespoisondamageMonsterhas afear auraMonstercastsDarknessEnemyhas an ACof at least17Enemyhas aburrowspeedMonsteris sizeLargeMonsterhas anAOE proneeffectMonsterhas aswimspeedMonstercasts a 3rdlevel spellthat is notFireballSomeonemisses threeattacks in arowMonsterhasMultiattackA spell endsearly due toconcentrationbreakMonster hasmelee attackthat can do atleast 30bludg/pierc/slashdamage1 full roundthe entireparty doesnot hit asingle attackMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects)The battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquare A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageThe party'sbackline ison the edgeof the mapTheMonster ispartDragonA playerreadiesan actionMonstercreatesdifficultterrainMonster hasBlindsight orTremorsenseEnemyhas aclimbspeedA playercastsShieldMonsterdoespoisondamageMonsterhas afear auraMonstercastsDarknessEnemyhas an ACof at least17Enemyhas aburrowspeedMonsteris sizeLargeMonsterhas anAOE proneeffectMonsterhas aswimspeedMonstercasts a 3rdlevel spellthat is notFireballSomeonemisses threeattacks in arowMonsterhasMultiattackA spell endsearly due toconcentrationbreakMonster hasmelee attackthat can do atleast 30bludg/pierc/slashdamage1 full roundthe entireparty doesnot hit asingle attackMonster hasMagic Resistance(advantage onsaving throwsagainst spells andother magicaleffects)The battlefieldis at least 300 ftby 300 ft buteveryone is in a30 ft by 30 ftsquare A monster rolls ahigher initiativethan a player whorolled theirinitiative withadvantageThe party'sbackline ison the edgeof the mapTheMonster ispartDragonA playerreadiesan actionMonstercreatesdifficultterrainMonster hasBlindsight orTremorsense

DM The Vision Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy has a climb speed
  2. A player casts Shield
  3. Monster does poison damage
  4. Monster has a fear aura
  5. Monster casts Darkness
  6. Enemy has an AC of at least 17
  7. Enemy has a burrow speed
  8. Monster is size Large
  9. Monster has an AOE prone effect
  10. Monster has a swim speed
  11. Monster casts a 3rd level spell that is not Fireball
  12. Someone misses three attacks in a row
  13. Monster has Multiattack
  14. A spell ends early due to concentration break
  15. Monster has melee attack that can do at least 30 bludg/pierc/slash damage
  16. 1 full round the entire party does not hit a single attack
  17. Monster has Magic Resistance (advantage on saving throws against spells and other magical effects)
  18. The battlefield is at least 300 ft by 300 ft but everyone is in a 30 ft by 30 ft square
  19. A monster rolls a higher initiative than a player who rolled their initiative with advantage
  20. The party's backline is on the edge of the map
  21. The Monster is part Dragon
  22. A player readies an action
  23. Monster creates difficult terrain
  24. Monster has Blindsight or Tremorsense