Someone asks for help A memory is mentioned A character regrets something Someone talks about destiny The future changes Someone changes a plan Someone mentions family A lesson is learned A character protects someone A sacrifice is made A scientific explanation is given Someone apologizes A character is angry A prediction is made A relationship improves Someone gives encouragement A dangerous situation occurs A scientific explanation is given A character forgives someone A character shows maturity A character takes responsibility A character feels guilty A problem from the past appears Someone lies Someone asks for help A memory is mentioned A character regrets something Someone talks about destiny The future changes Someone changes a plan Someone mentions family A lesson is learned A character protects someone A sacrifice is made A scientific explanation is given Someone apologizes A character is angry A prediction is made A relationship improves Someone gives encouragement A dangerous situation occurs A scientific explanation is given A character forgives someone A character shows maturity A character takes responsibility A character feels guilty A problem from the past appears Someone lies
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Someone asks for help
I-A memory is mentioned
I-A character regrets something
O-Someone talks about destiny
O-The future changes
N-Someone changes a plan
G-Someone mentions family
B-A lesson is learned
B-A character protects someone
O-A sacrifice is made
G-A scientific explanation is given
G-Someone apologizes
B-A character is angry
B-A prediction is made
B-A relationship improves
O-Someone gives encouragement
I-A dangerous situation occurs
G-A scientific explanation is given
O-A character forgives someone
I-A character shows maturity
N-A character takes responsibility
G-A character feels guilty
I-A problem from the past appears
N-Someone lies