A character forgives someone Someone asks for help A memory is mentioned A character regrets something A dangerous situation occurs A sacrifice is made A character is angry A prediction is made Someone gives encouragement A relationship improves Someone apologizes A lesson is learned A scientific explanation is given A character takes responsibility A character shows maturity Someone talks about destiny The future changes A scientific explanation is given Someone changes a plan A character protects someone Someone lies A character feels guilty A problem from the past appears Someone mentions family A character forgives someone Someone asks for help A memory is mentioned A character regrets something A dangerous situation occurs A sacrifice is made A character is angry A prediction is made Someone gives encouragement A relationship improves Someone apologizes A lesson is learned A scientific explanation is given A character takes responsibility A character shows maturity Someone talks about destiny The future changes A scientific explanation is given Someone changes a plan A character protects someone Someone lies A character feels guilty A problem from the past appears Someone mentions family
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-A character forgives someone
N-Someone asks for help
I-A memory is mentioned
I-A character regrets something
I-A dangerous situation occurs
O-A sacrifice is made
B-A character is angry
B-A prediction is made
O-Someone gives encouragement
B-A relationship improves
G-Someone apologizes
B-A lesson is learned
G-A scientific explanation is given
N-A character takes responsibility
I-A character shows maturity
O-Someone talks about destiny
O-The future changes
G-A scientific explanation is given
N-Someone changes a plan
B-A character protects someone
N-Someone lies
G-A character feels guilty
I-A problem from the past appears
G-Someone mentions family