Showcase/visitorCodesDyelightingfixHigherdecorstoragelimitMorelevelsLargeexteriorsMovingentranceto otherfloorNewartisanalroomsGuild/communityhousesDecorbut itsjusteffectsPlaceablemountsMoreplotsImportExportCodesNewdyesPlaceablepetsNotable fixes(dye lighting,sinking/floatingdecor etc)CollaborativeeditingHigherexteriorlimitsNeighborhoodmapchangesNewendeavorsLowereddecorcostsNew decorwith afunnynameDecorGroupingPreviouslyundyeabledecornow dyeableHigherinteriorlimitsShowcase/visitorCodesDyelightingfixHigherdecorstoragelimitMorelevelsLargeexteriorsMovingentranceto otherfloorNewartisanalroomsGuild/communityhousesDecorbut itsjusteffectsPlaceablemountsMoreplotsImportExportCodesNewdyesPlaceablepetsNotable fixes(dye lighting,sinking/floatingdecor etc)CollaborativeeditingHigherexteriorlimitsNeighborhoodmapchangesNewendeavorsLowereddecorcostsNew decorwith afunnynameDecorGroupingPreviouslyundyeabledecornow dyeableHigherinteriorlimits

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Showcase/ visitor Codes
  2. Dye lighting fix
  3. Higher decor storage limit
  4. More levels
  5. Large exteriors
  6. Moving entrance to other floor
  7. New artisanal rooms
  8. Guild/community houses
  9. Decor but its just effects
  10. Placeable mounts
  11. More plots
  12. Import Export Codes
  13. New dyes
  14. Placeable pets
  15. Notable fixes (dye lighting, sinking/floating decor etc)
  16. Collaborative editing
  17. Higher exterior limits
  18. Neighborhood map changes
  19. New endeavors
  20. Lowered decor costs
  21. New decor with a funny name
  22. Decor Grouping
  23. Previously undyeable decor now dyeable
  24. Higher interior limits