Decorbut itsjusteffectsMoreplotsShowcase/visitorCodesPlaceablemountsDecorGroupingNewendeavorsHigherdecorstoragelimitPreviouslyundyeabledecornow dyeableCollaborativeeditingPlaceablepetsLargeexteriorsNewartisanalroomsLowereddecorcostsNeighborhoodmapchangesImportExportCodesNewdyesMorelevelsNew decorwith afunnynameMovingentranceto otherfloorDyelightingfixNotable fixes(dye lighting,sinking/floatingdecor etc)Guild/communityhousesHigherinteriorlimitsHigherexteriorlimitsDecorbut itsjusteffectsMoreplotsShowcase/visitorCodesPlaceablemountsDecorGroupingNewendeavorsHigherdecorstoragelimitPreviouslyundyeabledecornow dyeableCollaborativeeditingPlaceablepetsLargeexteriorsNewartisanalroomsLowereddecorcostsNeighborhoodmapchangesImportExportCodesNewdyesMorelevelsNew decorwith afunnynameMovingentranceto otherfloorDyelightingfixNotable fixes(dye lighting,sinking/floatingdecor etc)Guild/communityhousesHigherinteriorlimitsHigherexteriorlimits

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decor but its just effects
  2. More plots
  3. Showcase/ visitor Codes
  4. Placeable mounts
  5. Decor Grouping
  6. New endeavors
  7. Higher decor storage limit
  8. Previously undyeable decor now dyeable
  9. Collaborative editing
  10. Placeable pets
  11. Large exteriors
  12. New artisanal rooms
  13. Lowered decor costs
  14. Neighborhood map changes
  15. Import Export Codes
  16. New dyes
  17. More levels
  18. New decor with a funny name
  19. Moving entrance to other floor
  20. Dye lighting fix
  21. Notable fixes (dye lighting, sinking/floating decor etc)
  22. Guild/community houses
  23. Higher interior limits
  24. Higher exterior limits