LowereddecorcostsImportExportCodesDecorGroupingNeighborhoodmapchangesNotable fixes(dye lighting,sinking/floatingdecor etc)Previouslyundyeabledecornow dyeablePlaceablepetsMovingentranceto otherfloorNewendeavorsHigherexteriorlimitsNew decorwith afunnynameLargeexteriorsGuild/communityhousesHigherinteriorlimitsMoreplotsCollaborativeeditingMorelevelsDecorbut itsjusteffectsNewartisanalroomsPlaceablemountsNewdyesDyelightingfixShowcase/visitorCodesHigherdecorstoragelimitLowereddecorcostsImportExportCodesDecorGroupingNeighborhoodmapchangesNotable fixes(dye lighting,sinking/floatingdecor etc)Previouslyundyeabledecornow dyeablePlaceablepetsMovingentranceto otherfloorNewendeavorsHigherexteriorlimitsNew decorwith afunnynameLargeexteriorsGuild/communityhousesHigherinteriorlimitsMoreplotsCollaborativeeditingMorelevelsDecorbut itsjusteffectsNewartisanalroomsPlaceablemountsNewdyesDyelightingfixShowcase/visitorCodesHigherdecorstoragelimit

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lowered decor costs
  2. Import Export Codes
  3. Decor Grouping
  4. Neighborhood map changes
  5. Notable fixes (dye lighting, sinking/floating decor etc)
  6. Previously undyeable decor now dyeable
  7. Placeable pets
  8. Moving entrance to other floor
  9. New endeavors
  10. Higher exterior limits
  11. New decor with a funny name
  12. Large exteriors
  13. Guild/community houses
  14. Higher interior limits
  15. More plots
  16. Collaborative editing
  17. More levels
  18. Decor but its just effects
  19. New artisanal rooms
  20. Placeable mounts
  21. New dyes
  22. Dye lighting fix
  23. Showcase/ visitor Codes
  24. Higher decor storage limit