HigherinteriorlimitsPreviouslyundyeabledecornow dyeableHigherdecorstoragelimitPlaceablemountsNotable fixes(dye lighting,sinking/floatingdecor etc)Guild/communityhousesShowcase/visitorCodesNewendeavorsMorelevelsCollaborativeeditingNewdyesNewartisanalroomsNeighborhoodmapchangesNew decorwith afunnynameMovingentranceto otherfloorPlaceablepetsDecorbut itsjusteffectsDecorGroupingLargeexteriorsDyelightingfixLowereddecorcostsImportExportCodesHigherexteriorlimitsMoreplotsHigherinteriorlimitsPreviouslyundyeabledecornow dyeableHigherdecorstoragelimitPlaceablemountsNotable fixes(dye lighting,sinking/floatingdecor etc)Guild/communityhousesShowcase/visitorCodesNewendeavorsMorelevelsCollaborativeeditingNewdyesNewartisanalroomsNeighborhoodmapchangesNew decorwith afunnynameMovingentranceto otherfloorPlaceablepetsDecorbut itsjusteffectsDecorGroupingLargeexteriorsDyelightingfixLowereddecorcostsImportExportCodesHigherexteriorlimitsMoreplots

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Higher interior limits
  2. Previously undyeable decor now dyeable
  3. Higher decor storage limit
  4. Placeable mounts
  5. Notable fixes (dye lighting, sinking/floating decor etc)
  6. Guild/community houses
  7. Showcase/ visitor Codes
  8. New endeavors
  9. More levels
  10. Collaborative editing
  11. New dyes
  12. New artisanal rooms
  13. Neighborhood map changes
  14. New decor with a funny name
  15. Moving entrance to other floor
  16. Placeable pets
  17. Decor but its just effects
  18. Decor Grouping
  19. Large exteriors
  20. Dye lighting fix
  21. Lowered decor costs
  22. Import Export Codes
  23. Higher exterior limits
  24. More plots