Guild/communityhousesNew decorwith afunnynameImportExportCodesMorelevelsPlaceablepetsPreviouslyundyeabledecornow dyeableCollaborativeeditingNewartisanalroomsLowereddecorcostsPlaceablemountsMovingentranceto otherfloorDecorGroupingNeighborhoodmapchangesNewendeavorsNewdyesHigherdecorstoragelimitHigherinteriorlimitsLargeexteriorsDecorbut itsjusteffectsHigherexteriorlimitsNotable fixes(dye lighting,sinking/floatingdecor etc)Showcase/visitorCodesDyelightingfixMoreplotsGuild/communityhousesNew decorwith afunnynameImportExportCodesMorelevelsPlaceablepetsPreviouslyundyeabledecornow dyeableCollaborativeeditingNewartisanalroomsLowereddecorcostsPlaceablemountsMovingentranceto otherfloorDecorGroupingNeighborhoodmapchangesNewendeavorsNewdyesHigherdecorstoragelimitHigherinteriorlimitsLargeexteriorsDecorbut itsjusteffectsHigherexteriorlimitsNotable fixes(dye lighting,sinking/floatingdecor etc)Showcase/visitorCodesDyelightingfixMoreplots

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guild/community houses
  2. New decor with a funny name
  3. Import Export Codes
  4. More levels
  5. Placeable pets
  6. Previously undyeable decor now dyeable
  7. Collaborative editing
  8. New artisanal rooms
  9. Lowered decor costs
  10. Placeable mounts
  11. Moving entrance to other floor
  12. Decor Grouping
  13. Neighborhood map changes
  14. New endeavors
  15. New dyes
  16. Higher decor storage limit
  17. Higher interior limits
  18. Large exteriors
  19. Decor but its just effects
  20. Higher exterior limits
  21. Notable fixes (dye lighting, sinking/floating decor etc)
  22. Showcase/ visitor Codes
  23. Dye lighting fix
  24. More plots