HigherinteriorlimitsNotable fixes(dye lighting,sinking/floatingdecor etc)LargeexteriorsDecorGroupingDyelightingfixMoreplotsGuild/communityhousesNewartisanalroomsMovingentranceto otherfloorMorelevelsNewdyesNewendeavorsPlaceablemountsPlaceablepetsLowereddecorcostsPreviouslyundyeabledecornow dyeableDecorbut itsjusteffectsShowcase/visitorCodesImportExportCodesNeighborhoodmapchangesHigherexteriorlimitsNew decorwith afunnynameHigherdecorstoragelimitCollaborativeeditingHigherinteriorlimitsNotable fixes(dye lighting,sinking/floatingdecor etc)LargeexteriorsDecorGroupingDyelightingfixMoreplotsGuild/communityhousesNewartisanalroomsMovingentranceto otherfloorMorelevelsNewdyesNewendeavorsPlaceablemountsPlaceablepetsLowereddecorcostsPreviouslyundyeabledecornow dyeableDecorbut itsjusteffectsShowcase/visitorCodesImportExportCodesNeighborhoodmapchangesHigherexteriorlimitsNew decorwith afunnynameHigherdecorstoragelimitCollaborativeediting

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Higher interior limits
  2. Notable fixes (dye lighting, sinking/floating decor etc)
  3. Large exteriors
  4. Decor Grouping
  5. Dye lighting fix
  6. More plots
  7. Guild/community houses
  8. New artisanal rooms
  9. Moving entrance to other floor
  10. More levels
  11. New dyes
  12. New endeavors
  13. Placeable mounts
  14. Placeable pets
  15. Lowered decor costs
  16. Previously undyeable decor now dyeable
  17. Decor but its just effects
  18. Showcase/ visitor Codes
  19. Import Export Codes
  20. Neighborhood map changes
  21. Higher exterior limits
  22. New decor with a funny name
  23. Higher decor storage limit
  24. Collaborative editing