NeighborhoodmapchangesDecorbut itsjusteffectsMorelevelsNew decorwith afunnynameMovingentranceto otherfloorCollaborativeeditingMoreplotsPlaceablepetsDecorGroupingHigherdecorstoragelimitPlaceablemountsHigherexteriorlimitsNewartisanalroomsNewdyesLargeexteriorsHigherinteriorlimitsShowcase/visitorCodesElvendoorsGuild/communityhousesImportExportCodesNotable fixes(dye lighting,sinking/floatingdecor etc)Previouslyundyeabledecornow dyeableNewendeavorsLowereddecorcostsNeighborhoodmapchangesDecorbut itsjusteffectsMorelevelsNew decorwith afunnynameMovingentranceto otherfloorCollaborativeeditingMoreplotsPlaceablepetsDecorGroupingHigherdecorstoragelimitPlaceablemountsHigherexteriorlimitsNewartisanalroomsNewdyesLargeexteriorsHigherinteriorlimitsShowcase/visitorCodesElvendoorsGuild/communityhousesImportExportCodesNotable fixes(dye lighting,sinking/floatingdecor etc)Previouslyundyeabledecornow dyeableNewendeavorsLowereddecorcosts

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Neighborhood map changes
  2. Decor but its just effects
  3. More levels
  4. New decor with a funny name
  5. Moving entrance to other floor
  6. Collaborative editing
  7. More plots
  8. Placeable pets
  9. Decor Grouping
  10. Higher decor storage limit
  11. Placeable mounts
  12. Higher exterior limits
  13. New artisanal rooms
  14. New dyes
  15. Large exteriors
  16. Higher interior limits
  17. Showcase/ visitor Codes
  18. Elven doors
  19. Guild/community houses
  20. Import Export Codes
  21. Notable fixes (dye lighting, sinking/floating decor etc)
  22. Previously undyeable decor now dyeable
  23. New endeavors
  24. Lowered decor costs