Neighborhood map changes Decor but its just effects More levels New decor with a funny name Moving entrance to other floor Collaborative editing More plots Placeable pets Decor Grouping Higher decor storage limit Placeable mounts Higher exterior limits New artisanal rooms New dyes Large exteriors Higher interior limits Showcase/ visitor Codes Elven doors Guild/community houses Import Export Codes Notable fixes (dye lighting, sinking/floating decor etc) Previously undyeable decor now dyeable New endeavors Lowered decor costs Neighborhood map changes Decor but its just effects More levels New decor with a funny name Moving entrance to other floor Collaborative editing More plots Placeable pets Decor Grouping Higher decor storage limit Placeable mounts Higher exterior limits New artisanal rooms New dyes Large exteriors Higher interior limits Showcase/ visitor Codes Elven doors Guild/community houses Import Export Codes Notable fixes (dye lighting, sinking/floating decor etc) Previously undyeable decor now dyeable New endeavors Lowered decor costs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Neighborhood
map
changes
Decor
but its
just effects
More
levels
New decor
with a
funny name
Moving
entrance
to other
floor
Collaborative
editing
More
plots
Placeable
pets
Decor
Grouping
Higher
decor
storage
limit
Placeable
mounts
Higher
exterior
limits
New
artisanal
rooms
New
dyes
Large
exteriors
Higher
interior
limits
Showcase/
visitor
Codes
Elven doors
Guild/community
houses
Import
Export
Codes
Notable fixes
(dye lighting, sinking/floating decor etc)
Previously
undyeable
decor
now dyeable
New endeavors
Lowered
decor
costs