NewendeavorsMovingentranceto otherfloorPlaceablemountsLowereddecorcostsMorelevelsDecorbut itsjusteffectsNewartisanalroomsImportExportCodesElvendoorsPlaceablepetsShowcase/visitorCodesNewdyesMoreplotsLargeexteriorsDecorGroupingPreviouslyundyeabledecornow dyeableHigherdecorstoragelimitCollaborativeeditingGuild/communityhousesNotable fixes(dye lighting,sinking/floatingdecor etc)New decorwith afunnynameHigherinteriorlimitsNeighborhoodmapchangesHigherexteriorlimitsNewendeavorsMovingentranceto otherfloorPlaceablemountsLowereddecorcostsMorelevelsDecorbut itsjusteffectsNewartisanalroomsImportExportCodesElvendoorsPlaceablepetsShowcase/visitorCodesNewdyesMoreplotsLargeexteriorsDecorGroupingPreviouslyundyeabledecornow dyeableHigherdecorstoragelimitCollaborativeeditingGuild/communityhousesNotable fixes(dye lighting,sinking/floatingdecor etc)New decorwith afunnynameHigherinteriorlimitsNeighborhoodmapchangesHigherexteriorlimits

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New endeavors
  2. Moving entrance to other floor
  3. Placeable mounts
  4. Lowered decor costs
  5. More levels
  6. Decor but its just effects
  7. New artisanal rooms
  8. Import Export Codes
  9. Elven doors
  10. Placeable pets
  11. Showcase/ visitor Codes
  12. New dyes
  13. More plots
  14. Large exteriors
  15. Decor Grouping
  16. Previously undyeable decor now dyeable
  17. Higher decor storage limit
  18. Collaborative editing
  19. Guild/community houses
  20. Notable fixes (dye lighting, sinking/floating decor etc)
  21. New decor with a funny name
  22. Higher interior limits
  23. Neighborhood map changes
  24. Higher exterior limits