NewendeavorsLowereddecorcostsNeighborhoodmapchangesHigherinteriorlimitsMoreplotsElvendoorsPlaceablepetsLargeexteriorsGuild/communityhousesNewartisanalroomsMorelevelsHigherexteriorlimitsDecorGroupingNewdyesShowcase/visitorCodesImportExportCodesCollaborativeeditingNotable fixes(dye lighting,sinking/floatingdecor etc)PlaceablemountsNew decorwith afunnynameMovingentranceto otherfloorDecorbut itsjusteffectsPreviouslyundyeabledecornow dyeableHigherdecorstoragelimitNewendeavorsLowereddecorcostsNeighborhoodmapchangesHigherinteriorlimitsMoreplotsElvendoorsPlaceablepetsLargeexteriorsGuild/communityhousesNewartisanalroomsMorelevelsHigherexteriorlimitsDecorGroupingNewdyesShowcase/visitorCodesImportExportCodesCollaborativeeditingNotable fixes(dye lighting,sinking/floatingdecor etc)PlaceablemountsNew decorwith afunnynameMovingentranceto otherfloorDecorbut itsjusteffectsPreviouslyundyeabledecornow dyeableHigherdecorstoragelimit

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New endeavors
  2. Lowered decor costs
  3. Neighborhood map changes
  4. Higher interior limits
  5. More plots
  6. Elven doors
  7. Placeable pets
  8. Large exteriors
  9. Guild/community houses
  10. New artisanal rooms
  11. More levels
  12. Higher exterior limits
  13. Decor Grouping
  14. New dyes
  15. Showcase/ visitor Codes
  16. Import Export Codes
  17. Collaborative editing
  18. Notable fixes (dye lighting, sinking/floating decor etc)
  19. Placeable mounts
  20. New decor with a funny name
  21. Moving entrance to other floor
  22. Decor but its just effects
  23. Previously undyeable decor now dyeable
  24. Higher decor storage limit