MoreplotsNewartisanalroomsNotable fixes(dye lighting,sinking/floatingdecor etc)New decorwith afunnynameElvendoorsHigherinteriorlimitsImportExportCodesNewendeavorsCollaborativeeditingMorelevelsHigherdecorstoragelimitShowcase/visitorCodesDecorbut itsjusteffectsNewdyesDecorGroupingMovingentranceto otherfloorPlaceablepetsLargeexteriorsGuild/communityhousesPreviouslyundyeabledecornow dyeableLowereddecorcostsHigherexteriorlimitsNeighborhoodmapchangesPlaceablemountsMoreplotsNewartisanalroomsNotable fixes(dye lighting,sinking/floatingdecor etc)New decorwith afunnynameElvendoorsHigherinteriorlimitsImportExportCodesNewendeavorsCollaborativeeditingMorelevelsHigherdecorstoragelimitShowcase/visitorCodesDecorbut itsjusteffectsNewdyesDecorGroupingMovingentranceto otherfloorPlaceablepetsLargeexteriorsGuild/communityhousesPreviouslyundyeabledecornow dyeableLowereddecorcostsHigherexteriorlimitsNeighborhoodmapchangesPlaceablemounts

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More plots
  2. New artisanal rooms
  3. Notable fixes (dye lighting, sinking/floating decor etc)
  4. New decor with a funny name
  5. Elven doors
  6. Higher interior limits
  7. Import Export Codes
  8. New endeavors
  9. Collaborative editing
  10. More levels
  11. Higher decor storage limit
  12. Showcase/ visitor Codes
  13. Decor but its just effects
  14. New dyes
  15. Decor Grouping
  16. Moving entrance to other floor
  17. Placeable pets
  18. Large exteriors
  19. Guild/community houses
  20. Previously undyeable decor now dyeable
  21. Lowered decor costs
  22. Higher exterior limits
  23. Neighborhood map changes
  24. Placeable mounts