MoreplotsPreviouslyundyeabledecornow dyeableDecorGroupingPlaceablepetsNotable fixes(dye lighting,sinking/floatingdecor etc)CollaborativeeditingPlaceablemountsMorelevelsMovingentranceto otherfloorLowereddecorcostsHigherexteriorlimitsNew decorwith afunnynameHigherdecorstoragelimitNewdyesHigherinteriorlimitsElvendoorsNeighborhoodmapchangesNewendeavorsGuild/communityhousesShowcase/visitorCodesDecorbut itsjusteffectsLargeexteriorsNewartisanalroomsImportExportCodesMoreplotsPreviouslyundyeabledecornow dyeableDecorGroupingPlaceablepetsNotable fixes(dye lighting,sinking/floatingdecor etc)CollaborativeeditingPlaceablemountsMorelevelsMovingentranceto otherfloorLowereddecorcostsHigherexteriorlimitsNew decorwith afunnynameHigherdecorstoragelimitNewdyesHigherinteriorlimitsElvendoorsNeighborhoodmapchangesNewendeavorsGuild/communityhousesShowcase/visitorCodesDecorbut itsjusteffectsLargeexteriorsNewartisanalroomsImportExportCodes

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More plots
  2. Previously undyeable decor now dyeable
  3. Decor Grouping
  4. Placeable pets
  5. Notable fixes (dye lighting, sinking/floating decor etc)
  6. Collaborative editing
  7. Placeable mounts
  8. More levels
  9. Moving entrance to other floor
  10. Lowered decor costs
  11. Higher exterior limits
  12. New decor with a funny name
  13. Higher decor storage limit
  14. New dyes
  15. Higher interior limits
  16. Elven doors
  17. Neighborhood map changes
  18. New endeavors
  19. Guild/community houses
  20. Showcase/ visitor Codes
  21. Decor but its just effects
  22. Large exteriors
  23. New artisanal rooms
  24. Import Export Codes