New decorwith afunnynamePreviouslyundyeabledecornow dyeableShowcase/visitorCodesLowereddecorcostsCollaborativeeditingDecorbut itsjusteffectsNewendeavorsNewartisanalroomsGuild/communityhousesLargeexteriorsNeighborhoodmapchangesMoreplotsMorelevelsHigherdecorstoragelimitHigherexteriorlimitsNewdyesPlaceablemountsPlaceablepetsElvendoorsNotable fixes(dye lighting,sinking/floatingdecor etc)Movingentranceto otherfloorImportExportCodesDecorGroupingHigherinteriorlimitsNew decorwith afunnynamePreviouslyundyeabledecornow dyeableShowcase/visitorCodesLowereddecorcostsCollaborativeeditingDecorbut itsjusteffectsNewendeavorsNewartisanalroomsGuild/communityhousesLargeexteriorsNeighborhoodmapchangesMoreplotsMorelevelsHigherdecorstoragelimitHigherexteriorlimitsNewdyesPlaceablemountsPlaceablepetsElvendoorsNotable fixes(dye lighting,sinking/floatingdecor etc)Movingentranceto otherfloorImportExportCodesDecorGroupingHigherinteriorlimits

12.1 housing bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New decor with a funny name
  2. Previously undyeable decor now dyeable
  3. Showcase/ visitor Codes
  4. Lowered decor costs
  5. Collaborative editing
  6. Decor but its just effects
  7. New endeavors
  8. New artisanal rooms
  9. Guild/community houses
  10. Large exteriors
  11. Neighborhood map changes
  12. More plots
  13. More levels
  14. Higher decor storage limit
  15. Higher exterior limits
  16. New dyes
  17. Placeable mounts
  18. Placeable pets
  19. Elven doors
  20. Notable fixes (dye lighting, sinking/floating decor etc)
  21. Moving entrance to other floor
  22. Import Export Codes
  23. Decor Grouping
  24. Higher interior limits