Mechanics that don't matter because game is afraid to make you use them Collabs Dialogue explains way too much Excessive amount of interaction animations Souls- like "Throw a rock"/"Hide in grass" stealth Reward for every action Difficulty is non existent Grapling Hook Silent protagonist Game opens with a 5+ minute cutscene Dialogue Choices Hold to interact for no reason QTEs You can pet an animal!! Hints that interrupt gameplay Open world Genre is "the current thing" Self- aware "ironic" dialogue Protagonist speaks too much Skill tree Crafting Yellow paint Can't play co-op before you finish prologue 150 collectibles Mechanics that don't matter because game is afraid to make you use them Collabs Dialogue explains way too much Excessive amount of interaction animations Souls- like "Throw a rock"/"Hide in grass" stealth Reward for every action Difficulty is non existent Grapling Hook Silent protagonist Game opens with a 5+ minute cutscene Dialogue Choices Hold to interact for no reason QTEs You can pet an animal!! Hints that interrupt gameplay Open world Genre is "the current thing" Self- aware "ironic" dialogue Protagonist speaks too much Skill tree Crafting Yellow paint Can't play co-op before you finish prologue 150 collectibles
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mechanics that don't matter because game is afraid to make you use them
Collabs
Dialogue explains way too much
Excessive amount of interaction animations
Souls-like
"Throw a rock"/"Hide in grass" stealth
Reward for every action
Difficulty is non existent
Grapling Hook
Silent protagonist
Game opens with a 5+ minute cutscene
Dialogue Choices
Hold to interact for no reason
QTEs
You can pet an animal!!
Hints that interrupt gameplay
Open world
Genre is "the current thing"
Self-aware "ironic" dialogue
Protagonist speaks too much
Skill tree
Crafting
Yellow paint
Can't play co-op before you finish prologue
150 collectibles