DialogueChoicesCraftingYellowpaintSelf-aware"ironic"dialogueGenre is"thecurrentthing"OpenworldProtagonistspeaks toomuchRewardfor everyactionMechanics thatdon't matterbecause gameis afraid tomake you usethemExcessiveamount ofinteractionanimationsCan't playco-op beforeyou finishprologueHints thatinterruptgameplayCollabsDifficultyis nonexistent"Throw arock"/"Hidein grass"stealthSilentprotagonistYou canpet ananimal!!Gameopens witha 5+ minutecutsceneSkilltreeGraplingHookQTEsDialogueexplainsway toomuchSouls-like150collectiblesHold tointeractfor noreasonDialogueChoicesCraftingYellowpaintSelf-aware"ironic"dialogueGenre is"thecurrentthing"OpenworldProtagonistspeaks toomuchRewardfor everyactionMechanics thatdon't matterbecause gameis afraid tomake you usethemExcessiveamount ofinteractionanimationsCan't playco-op beforeyou finishprologueHints thatinterruptgameplayCollabsDifficultyis nonexistent"Throw arock"/"Hidein grass"stealthSilentprotagonistYou canpet ananimal!!Gameopens witha 5+ minutecutsceneSkilltreeGraplingHookQTEsDialogueexplainsway toomuchSouls-like150collectiblesHold tointeractfor noreason

AAA Game Mechanics Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialogue Choices
  2. Crafting
  3. Yellow paint
  4. Self-aware "ironic" dialogue
  5. Genre is "the current thing"
  6. Open world
  7. Protagonist speaks too much
  8. Reward for every action
  9. Mechanics that don't matter because game is afraid to make you use them
  10. Excessive amount of interaction animations
  11. Can't play co-op before you finish prologue
  12. Hints that interrupt gameplay
  13. Collabs
  14. Difficulty is non existent
  15. "Throw a rock"/"Hide in grass" stealth
  16. Silent protagonist
  17. You can pet an animal!!
  18. Game opens with a 5+ minute cutscene
  19. Skill tree
  20. Grapling Hook
  21. QTEs
  22. Dialogue explains way too much
  23. Souls-like
  24. 150 collectibles
  25. Hold to interact for no reason