150collectiblesHold tointeractfor noreasonCraftingYou canpet ananimal!!Excessiveamount ofinteractionanimationsOpenworldDialogueChoices"Throw arock"/"Hidein grass"stealthQTEsSouls-likeRewardfor everyactionCollabsDifficultyis nonexistentMechanics thatdon't matterbecause gameis afraid tomake you usethemSilentprotagonistSkilltreeGameopens witha 5+ minutecutsceneGenre is"thecurrentthing"Self-aware"ironic"dialogueDialogueexplainsway toomuchCan't playco-op beforeyou finishprologueYellowpaintGraplingHookProtagonistspeaks toomuchHints thatinterruptgameplay150collectiblesHold tointeractfor noreasonCraftingYou canpet ananimal!!Excessiveamount ofinteractionanimationsOpenworldDialogueChoices"Throw arock"/"Hidein grass"stealthQTEsSouls-likeRewardfor everyactionCollabsDifficultyis nonexistentMechanics thatdon't matterbecause gameis afraid tomake you usethemSilentprotagonistSkilltreeGameopens witha 5+ minutecutsceneGenre is"thecurrentthing"Self-aware"ironic"dialogueDialogueexplainsway toomuchCan't playco-op beforeyou finishprologueYellowpaintGraplingHookProtagonistspeaks toomuchHints thatinterruptgameplay

AAA Game Mechanics Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 150 collectibles
  2. Hold to interact for no reason
  3. Crafting
  4. You can pet an animal!!
  5. Excessive amount of interaction animations
  6. Open world
  7. Dialogue Choices
  8. "Throw a rock"/"Hide in grass" stealth
  9. QTEs
  10. Souls-like
  11. Reward for every action
  12. Collabs
  13. Difficulty is non existent
  14. Mechanics that don't matter because game is afraid to make you use them
  15. Silent protagonist
  16. Skill tree
  17. Game opens with a 5+ minute cutscene
  18. Genre is "the current thing"
  19. Self-aware "ironic" dialogue
  20. Dialogue explains way too much
  21. Can't play co-op before you finish prologue
  22. Yellow paint
  23. Grapling Hook
  24. Protagonist speaks too much
  25. Hints that interrupt gameplay