CraftingProtagonistspeaks toomuchQTEsExcessiveamount ofinteractionanimationsDialogueChoicesCollabs150collectiblesHold tointeractfor noreasonGraplingHookRewardfor everyactionSilentprotagonistDialogueexplainsway toomuchSouls-likeSkilltreeYellowpaintYou canpet ananimal!!Mechanics thatdon't matterbecause gameis afraid tomake you usethem"Throw arock"/"Hidein grass"stealthGameopens witha 5+ minutecutsceneDifficultyis nonexistentOpenworldGenre is"thecurrentthing"Hints thatinterruptgameplaySelf-aware"ironic"dialogueCan't playco-op beforeyou finishprologueCraftingProtagonistspeaks toomuchQTEsExcessiveamount ofinteractionanimationsDialogueChoicesCollabs150collectiblesHold tointeractfor noreasonGraplingHookRewardfor everyactionSilentprotagonistDialogueexplainsway toomuchSouls-likeSkilltreeYellowpaintYou canpet ananimal!!Mechanics thatdon't matterbecause gameis afraid tomake you usethem"Throw arock"/"Hidein grass"stealthGameopens witha 5+ minutecutsceneDifficultyis nonexistentOpenworldGenre is"thecurrentthing"Hints thatinterruptgameplaySelf-aware"ironic"dialogueCan't playco-op beforeyou finishprologue

AAA Game Mechanics Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crafting
  2. Protagonist speaks too much
  3. QTEs
  4. Excessive amount of interaction animations
  5. Dialogue Choices
  6. Collabs
  7. 150 collectibles
  8. Hold to interact for no reason
  9. Grapling Hook
  10. Reward for every action
  11. Silent protagonist
  12. Dialogue explains way too much
  13. Souls-like
  14. Skill tree
  15. Yellow paint
  16. You can pet an animal!!
  17. Mechanics that don't matter because game is afraid to make you use them
  18. "Throw a rock"/"Hide in grass" stealth
  19. Game opens with a 5+ minute cutscene
  20. Difficulty is non existent
  21. Open world
  22. Genre is "the current thing"
  23. Hints that interrupt gameplay
  24. Self-aware "ironic" dialogue
  25. Can't play co-op before you finish prologue