Mechanics thatdon't matterbecause gameis afraid tomake you usethemCollabsDialogueexplainsway toomuchExcessiveamount ofinteractionanimationsSouls-like"Throw arock"/"Hidein grass"stealthRewardfor everyactionDifficultyis nonexistentGraplingHookSilentprotagonistGameopens witha 5+ minutecutsceneDialogueChoicesHold tointeractfor noreasonQTEsYou canpet ananimal!!Hints thatinterruptgameplayOpenworldGenre is"thecurrentthing"Self-aware"ironic"dialogueProtagonistspeaks toomuchSkilltreeCraftingYellowpaintCan't playco-op beforeyou finishprologue150collectiblesMechanics thatdon't matterbecause gameis afraid tomake you usethemCollabsDialogueexplainsway toomuchExcessiveamount ofinteractionanimationsSouls-like"Throw arock"/"Hidein grass"stealthRewardfor everyactionDifficultyis nonexistentGraplingHookSilentprotagonistGameopens witha 5+ minutecutsceneDialogueChoicesHold tointeractfor noreasonQTEsYou canpet ananimal!!Hints thatinterruptgameplayOpenworldGenre is"thecurrentthing"Self-aware"ironic"dialogueProtagonistspeaks toomuchSkilltreeCraftingYellowpaintCan't playco-op beforeyou finishprologue150collectibles

AAA Game Mechanics Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mechanics that don't matter because game is afraid to make you use them
  2. Collabs
  3. Dialogue explains way too much
  4. Excessive amount of interaction animations
  5. Souls-like
  6. "Throw a rock"/"Hide in grass" stealth
  7. Reward for every action
  8. Difficulty is non existent
  9. Grapling Hook
  10. Silent protagonist
  11. Game opens with a 5+ minute cutscene
  12. Dialogue Choices
  13. Hold to interact for no reason
  14. QTEs
  15. You can pet an animal!!
  16. Hints that interrupt gameplay
  17. Open world
  18. Genre is "the current thing"
  19. Self-aware "ironic" dialogue
  20. Protagonist speaks too much
  21. Skill tree
  22. Crafting
  23. Yellow paint
  24. Can't play co-op before you finish prologue
  25. 150 collectibles