Theabsence ofsound tocreate effectRaising thevolumeslowly untilthe requiredvolumeSound playedat low volumeto support themood of thesceneImmediatelyplaying a soundat requiredvolume orturning it offSound thatthe characterscannot hear(underscores,sound tracks)Sounds that arerecorded beforethe show andplayed during itFree!Sound thatsupports theaction ormood of thesceneSound thatworks inopposition tothe action ormood of thesceneReplacing asound by fadingone down andsimultaneouslyfading anotherupBringing downthe volumeslowly untilthe requiredvolumeSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Playing soundsmultiple timesto createmeaning orhighlightthemesSounds madeby stage crew,musicians oractorsthemselves inthe showSounds that thecharacters canhear. Within theworld of thescene.Howfast themusic isTheabsence ofsound tocreate effectRaising thevolumeslowly untilthe requiredvolumeSound playedat low volumeto support themood of thesceneImmediatelyplaying a soundat requiredvolume orturning it offSound thatthe characterscannot hear(underscores,sound tracks)Sounds that arerecorded beforethe show andplayed during itFree!Sound thatsupports theaction ormood of thesceneSound thatworks inopposition tothe action ormood of thesceneReplacing asound by fadingone down andsimultaneouslyfading anotherupBringing downthe volumeslowly untilthe requiredvolumeSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Playing soundsmultiple timesto createmeaning orhighlightthemesSounds madeby stage crew,musicians oractorsthemselves inthe showSounds that thecharacters canhear. Within theworld of thescene.Howfast themusic is

Sound Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The absence of sound to create effect
  2. Raising the volume slowly until the required volume
  3. Sound played at low volume to support the mood of the scene
  4. Immediately playing a sound at required volume or turning it off
  5. Sound that the characters cannot hear (underscores, sound tracks)
  6. Sounds that are recorded before the show and played during it
  7. Free!
  8. Sound that supports the action or mood of the scene
  9. Sound that works in opposition to the action or mood of the scene
  10. Replacing a sound by fading one down and simultaneously fading another up
  11. Bringing down the volume slowly until the required volume
  12. Sounds that give the illusion of another sound (gunshot, doorbell, twig snapping)
  13. Playing sounds multiple times to create meaning or highlight themes
  14. Sounds made by stage crew, musicians or actors themselves in the show
  15. Sounds that the characters can hear. Within the world of the scene.
  16. How fast the music is