Sounds that thecharacters canhear. Within theworld of thescene.Free!Theabsence ofsound tocreate effectSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Bringing downthe volumeslowly untilthe requiredvolumeSound thatthe characterscannot hear(underscores,sound tracks)Howfast themusic isRaising thevolumeslowly untilthe requiredvolumeSound playedat low volumeto support themood of thescenePlaying soundsmultiple timesto createmeaning orhighlightthemesReplacing asound by fadingone down andsimultaneouslyfading anotherupSound thatsupports theaction ormood of thesceneSounds that arerecorded beforethe show andplayed during itImmediatelyplaying a soundat requiredvolume orturning it offSounds madeby stage crew,musicians oractorsthemselves inthe showSound thatworks inopposition tothe action ormood of thesceneSounds that thecharacters canhear. Within theworld of thescene.Free!Theabsence ofsound tocreate effectSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Bringing downthe volumeslowly untilthe requiredvolumeSound thatthe characterscannot hear(underscores,sound tracks)Howfast themusic isRaising thevolumeslowly untilthe requiredvolumeSound playedat low volumeto support themood of thescenePlaying soundsmultiple timesto createmeaning orhighlightthemesReplacing asound by fadingone down andsimultaneouslyfading anotherupSound thatsupports theaction ormood of thesceneSounds that arerecorded beforethe show andplayed during itImmediatelyplaying a soundat requiredvolume orturning it offSounds madeby stage crew,musicians oractorsthemselves inthe showSound thatworks inopposition tothe action ormood of thescene

Sound Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds that the characters can hear. Within the world of the scene.
  2. Free!
  3. The absence of sound to create effect
  4. Sounds that give the illusion of another sound (gunshot, doorbell, twig snapping)
  5. Bringing down the volume slowly until the required volume
  6. Sound that the characters cannot hear (underscores, sound tracks)
  7. How fast the music is
  8. Raising the volume slowly until the required volume
  9. Sound played at low volume to support the mood of the scene
  10. Playing sounds multiple times to create meaning or highlight themes
  11. Replacing a sound by fading one down and simultaneously fading another up
  12. Sound that supports the action or mood of the scene
  13. Sounds that are recorded before the show and played during it
  14. Immediately playing a sound at required volume or turning it off
  15. Sounds made by stage crew, musicians or actors themselves in the show
  16. Sound that works in opposition to the action or mood of the scene