Theabsence ofsound tocreate effectSound thatthe characterscannot hear(underscores,sound tracks)Sound playedat low volumeto support themood of thesceneHowfast themusic isSound thatsupports theaction ormood of thesceneSound thatworks inopposition tothe action ormood of thesceneReplacing asound by fadingone down andsimultaneouslyfading anotherupSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Free!Sounds that arerecorded beforethe show andplayed during itRaising thevolumeslowly untilthe requiredvolumeSounds that thecharacters canhear. Within theworld of thescene.Bringing downthe volumeslowly untilthe requiredvolumePlaying soundsmultiple timesto createmeaning orhighlightthemesImmediatelyplaying a soundat requiredvolume orturning it offSounds madeby stage crew,musicians oractorsthemselves inthe showTheabsence ofsound tocreate effectSound thatthe characterscannot hear(underscores,sound tracks)Sound playedat low volumeto support themood of thesceneHowfast themusic isSound thatsupports theaction ormood of thesceneSound thatworks inopposition tothe action ormood of thesceneReplacing asound by fadingone down andsimultaneouslyfading anotherupSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Free!Sounds that arerecorded beforethe show andplayed during itRaising thevolumeslowly untilthe requiredvolumeSounds that thecharacters canhear. Within theworld of thescene.Bringing downthe volumeslowly untilthe requiredvolumePlaying soundsmultiple timesto createmeaning orhighlightthemesImmediatelyplaying a soundat requiredvolume orturning it offSounds madeby stage crew,musicians oractorsthemselves inthe show

Sound Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The absence of sound to create effect
  2. Sound that the characters cannot hear (underscores, sound tracks)
  3. Sound played at low volume to support the mood of the scene
  4. How fast the music is
  5. Sound that supports the action or mood of the scene
  6. Sound that works in opposition to the action or mood of the scene
  7. Replacing a sound by fading one down and simultaneously fading another up
  8. Sounds that give the illusion of another sound (gunshot, doorbell, twig snapping)
  9. Free!
  10. Sounds that are recorded before the show and played during it
  11. Raising the volume slowly until the required volume
  12. Sounds that the characters can hear. Within the world of the scene.
  13. Bringing down the volume slowly until the required volume
  14. Playing sounds multiple times to create meaning or highlight themes
  15. Immediately playing a sound at required volume or turning it off
  16. Sounds made by stage crew, musicians or actors themselves in the show