Theabsence ofsound tocreate effectPlaying soundsmultiple timesto createmeaning orhighlightthemesSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Sound thatthe characterscannot hear(underscores,sound tracks)Sound thatworks inopposition tothe action ormood of thesceneSounds madeby stage crew,musicians oractorsthemselves inthe showImmediatelyplaying a soundat requiredvolume orturning it offReplacing asound by fadingone down andsimultaneouslyfading anotherupSound thatsupports theaction ormood of thesceneHowfast themusic isSound playedat low volumeto support themood of thesceneSounds that arerecorded beforethe show andplayed during itRaising thevolumeslowly untilthe requiredvolumeSounds that thecharacters canhear. Within theworld of thescene.Bringing downthe volumeslowly untilthe requiredvolumeFree!Theabsence ofsound tocreate effectPlaying soundsmultiple timesto createmeaning orhighlightthemesSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Sound thatthe characterscannot hear(underscores,sound tracks)Sound thatworks inopposition tothe action ormood of thesceneSounds madeby stage crew,musicians oractorsthemselves inthe showImmediatelyplaying a soundat requiredvolume orturning it offReplacing asound by fadingone down andsimultaneouslyfading anotherupSound thatsupports theaction ormood of thesceneHowfast themusic isSound playedat low volumeto support themood of thesceneSounds that arerecorded beforethe show andplayed during itRaising thevolumeslowly untilthe requiredvolumeSounds that thecharacters canhear. Within theworld of thescene.Bringing downthe volumeslowly untilthe requiredvolumeFree!

Sound Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The absence of sound to create effect
  2. Playing sounds multiple times to create meaning or highlight themes
  3. Sounds that give the illusion of another sound (gunshot, doorbell, twig snapping)
  4. Sound that the characters cannot hear (underscores, sound tracks)
  5. Sound that works in opposition to the action or mood of the scene
  6. Sounds made by stage crew, musicians or actors themselves in the show
  7. Immediately playing a sound at required volume or turning it off
  8. Replacing a sound by fading one down and simultaneously fading another up
  9. Sound that supports the action or mood of the scene
  10. How fast the music is
  11. Sound played at low volume to support the mood of the scene
  12. Sounds that are recorded before the show and played during it
  13. Raising the volume slowly until the required volume
  14. Sounds that the characters can hear. Within the world of the scene.
  15. Bringing down the volume slowly until the required volume
  16. Free!