Sounds madeby stage crew,musicians oractorsthemselves inthe showFree!Sounds that arerecorded beforethe show andplayed during itBringing downthe volumeslowly untilthe requiredvolumeSound thatsupports theaction ormood of thesceneImmediatelyplaying a soundat requiredvolume orturning it offSound thatworks inopposition tothe action ormood of thesceneHowfast themusic isSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Sound playedat low volumeto support themood of thesceneRaising thevolumeslowly untilthe requiredvolumeTheabsence ofsound tocreate effectSound thatthe characterscannot hear(underscores,sound tracks)Playing soundsmultiple timesto createmeaning orhighlightthemesSounds that thecharacters canhear. Within theworld of thescene.Replacing asound by fadingone down andsimultaneouslyfading anotherupSounds madeby stage crew,musicians oractorsthemselves inthe showFree!Sounds that arerecorded beforethe show andplayed during itBringing downthe volumeslowly untilthe requiredvolumeSound thatsupports theaction ormood of thesceneImmediatelyplaying a soundat requiredvolume orturning it offSound thatworks inopposition tothe action ormood of thesceneHowfast themusic isSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Sound playedat low volumeto support themood of thesceneRaising thevolumeslowly untilthe requiredvolumeTheabsence ofsound tocreate effectSound thatthe characterscannot hear(underscores,sound tracks)Playing soundsmultiple timesto createmeaning orhighlightthemesSounds that thecharacters canhear. Within theworld of thescene.Replacing asound by fadingone down andsimultaneouslyfading anotherup

Sound Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds made by stage crew, musicians or actors themselves in the show
  2. Free!
  3. Sounds that are recorded before the show and played during it
  4. Bringing down the volume slowly until the required volume
  5. Sound that supports the action or mood of the scene
  6. Immediately playing a sound at required volume or turning it off
  7. Sound that works in opposition to the action or mood of the scene
  8. How fast the music is
  9. Sounds that give the illusion of another sound (gunshot, doorbell, twig snapping)
  10. Sound played at low volume to support the mood of the scene
  11. Raising the volume slowly until the required volume
  12. The absence of sound to create effect
  13. Sound that the characters cannot hear (underscores, sound tracks)
  14. Playing sounds multiple times to create meaning or highlight themes
  15. Sounds that the characters can hear. Within the world of the scene.
  16. Replacing a sound by fading one down and simultaneously fading another up