Raising thevolumeslowly untilthe requiredvolumeSound playedat low volumeto support themood of thesceneSound thatworks inopposition tothe action ormood of thesceneImmediatelyplaying a soundat requiredvolume orturning it offSound thatthe characterscannot hear(underscores,sound tracks)Sounds madeby stage crew,musicians oractorsthemselves inthe showSounds that arerecorded beforethe show andplayed during itSounds that thecharacters canhear. Within theworld of thescene.Free!Howfast themusic isTheabsence ofsound tocreate effectSound thatsupports theaction ormood of thesceneSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Playing soundsmultiple timesto createmeaning orhighlightthemesBringing downthe volumeslowly untilthe requiredvolumeReplacing asound by fadingone down andsimultaneouslyfading anotherupRaising thevolumeslowly untilthe requiredvolumeSound playedat low volumeto support themood of thesceneSound thatworks inopposition tothe action ormood of thesceneImmediatelyplaying a soundat requiredvolume orturning it offSound thatthe characterscannot hear(underscores,sound tracks)Sounds madeby stage crew,musicians oractorsthemselves inthe showSounds that arerecorded beforethe show andplayed during itSounds that thecharacters canhear. Within theworld of thescene.Free!Howfast themusic isTheabsence ofsound tocreate effectSound thatsupports theaction ormood of thesceneSounds that givethe illusion ofanother sound(gunshot,doorbell, twigsnapping)Playing soundsmultiple timesto createmeaning orhighlightthemesBringing downthe volumeslowly untilthe requiredvolumeReplacing asound by fadingone down andsimultaneouslyfading anotherup

Sound Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Raising the volume slowly until the required volume
  2. Sound played at low volume to support the mood of the scene
  3. Sound that works in opposition to the action or mood of the scene
  4. Immediately playing a sound at required volume or turning it off
  5. Sound that the characters cannot hear (underscores, sound tracks)
  6. Sounds made by stage crew, musicians or actors themselves in the show
  7. Sounds that are recorded before the show and played during it
  8. Sounds that the characters can hear. Within the world of the scene.
  9. Free!
  10. How fast the music is
  11. The absence of sound to create effect
  12. Sound that supports the action or mood of the scene
  13. Sounds that give the illusion of another sound (gunshot, doorbell, twig snapping)
  14. Playing sounds multiple times to create meaning or highlight themes
  15. Bringing down the volume slowly until the required volume
  16. Replacing a sound by fading one down and simultaneously fading another up