"I'm curious about..." "How does that land for you?" "What I'm hearing you say is..." "What's coming up for you?" "What would it look like if..." "It sounds like..." "Yes, and..." "In my experience," "It depends" "Here's what I'll say" "Can you say more about what you mean by that?" "How does that sound?" Puts something in a parking lot Names something they're noticing Flipchart paper falls off "That's a great question" Asks what page we're on Shares a client story Whiteboard marker runs out Jumps ahead in the material "Tell me more" Brings in a new framework Answers a question with a question Takes a long pause before responding "I'm curious about..." "How does that land for you?" "What I'm hearing you say is..." "What's coming up for you?" "What would it look like if..." "It sounds like..." "Yes, and..." "In my experience," "It depends" "Here's what I'll say" "Can you say more about what you mean by that?" "How does that sound?" Puts something in a parking lot Names something they're noticing Flipchart paper falls off "That's a great question" Asks what page we're on Shares a client story Whiteboard marker runs out Jumps ahead in the material "Tell me more" Brings in a new framework Answers a question with a question Takes a long pause before responding
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I'm curious about..."
"How does that land for you?"
"What I'm hearing you say is..."
"What's coming up for you?"
"What would it look like if..."
"It sounds like..."
"Yes, and..."
"In my experience,"
"It depends"
"Here's what I'll say"
"Can you say more about what you mean by that?"
"How does that sound?"
Puts something in a parking lot
Names something they're noticing
Flipchart paper falls off
"That's a great question"
Asks what page we're on
Shares a client story
Whiteboard marker runs out
Jumps ahead in the material
"Tell me more"
Brings in a new framework
Answers a question with a question
Takes a long pause before responding