fable falling action dialogue sequence prediction biography tone/ mood rising action context clues problem/ solution chrono- logical connotation memoir text features cause/ effect description inference resolution playwright exposition realistic fiction historical fiction comedy compare/ contrast climax auto- biography stage directions tragedy signal words infor- mational radio play fable falling action dialogue sequence prediction biography tone/ mood rising action context clues problem/ solution chrono- logical connotation memoir text features cause/ effect description inference resolution playwright exposition realistic fiction historical fiction comedy compare/ contrast climax auto- biography stage directions tragedy signal words infor- mational radio play
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
fable
falling
action
dialogue
sequence
prediction
biography
tone/
mood
rising
action
context
clues
problem/ solution
chrono-logical
connotation
memoir
text features
cause/ effect
description
inference
resolution
playwright
exposition
realistic
fiction
historical
fiction
comedy
compare/ contrast
climax
auto-biography
stage
directions
tragedy
signal words
infor-mational
radio
play