Okamount ofDess loreFlowerlikecharacterSomethinghappensto Castletown (bad)LearnwhatRalsei isAsgore indark world(boss orfriend) notNPCHas adifficultpuzzleFunnysusiespriteSusiesuspects/findsout a secretASRIEL?Big cliffhangerFather Alvinacknowledgethe noteNoellefinds outabout darkworldsShelteropensagainNewsoultypeFinalshadowcrystallMewMewMentionofFriendUndyneactionFind outtheprophecyComicallyEvilantagonistKnightre -appearsFun ganggetsseparatedNewclassmate /friend in darkworld (ally)We openshelterdoorOkamount ofDess loreFlowerlikecharacterSomethinghappensto Castletown (bad)LearnwhatRalsei isAsgore indark world(boss orfriend) notNPCHas adifficultpuzzleFunnysusiespriteSusiesuspects/findsout a secretASRIEL?Big cliffhangerFather Alvinacknowledgethe noteNoellefinds outabout darkworldsShelteropensagainNewsoultypeFinalshadowcrystallMewMewMentionofFriendUndyneactionFind outtheprophecyComicallyEvilantagonistKnightre -appearsFun ganggetsseparatedNewclassmate /friend in darkworld (ally)We openshelterdoor

Deltarune Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ok amount of Dess lore
  2. Flower like character
  3. Something happens to Castle town (bad)
  4. Learn what Ralsei is
  5. Asgore in dark world (boss or friend) not NPC
  6. Has a difficult puzzle
  7. Funny susie sprite
  8. Susie suspects/finds out a secret
  9. ASRIEL?
  10. Big cliff hanger
  11. Father Alvin acknowledge the note
  12. Noelle finds out about dark worlds
  13. Shelter opens again
  14. New soul type
  15. Final shadow crystall
  16. Mew Mew
  17. Mention of Friend
  18. Undyne action
  19. Find out the prophecy
  20. Comically Evil antagonist
  21. Knight re -appears
  22. Fun gang gets separated
  23. New classmate / friend in dark world (ally)
  24. We open shelter door