NewsoultypeComicallyEvilantagonistFlowerlikecharacterFunnysusiespriteFun ganggetsseparatedMentionofFriendSomethinghappensto Castletown (bad)FinalshadowcrystallNoellefinds outabout darkworldsHas adifficultpuzzleOkamount ofDess loreMewMewASRIEL?Newclassmate /friend in darkworld (ally)Susiesuspects/findsout a secretShelteropensagainWe openshelterdoorAsgore indark world(boss orfriend) notNPCUndyneactionFind outtheprophecyLearnwhatRalsei isKnightre -appearsFather Alvinacknowledgethe noteBig cliffhangerNewsoultypeComicallyEvilantagonistFlowerlikecharacterFunnysusiespriteFun ganggetsseparatedMentionofFriendSomethinghappensto Castletown (bad)FinalshadowcrystallNoellefinds outabout darkworldsHas adifficultpuzzleOkamount ofDess loreMewMewASRIEL?Newclassmate /friend in darkworld (ally)Susiesuspects/findsout a secretShelteropensagainWe openshelterdoorAsgore indark world(boss orfriend) notNPCUndyneactionFind outtheprophecyLearnwhatRalsei isKnightre -appearsFather Alvinacknowledgethe noteBig cliffhanger

Deltarune Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New soul type
  2. Comically Evil antagonist
  3. Flower like character
  4. Funny susie sprite
  5. Fun gang gets separated
  6. Mention of Friend
  7. Something happens to Castle town (bad)
  8. Final shadow crystall
  9. Noelle finds out about dark worlds
  10. Has a difficult puzzle
  11. Ok amount of Dess lore
  12. Mew Mew
  13. ASRIEL?
  14. New classmate / friend in dark world (ally)
  15. Susie suspects/finds out a secret
  16. Shelter opens again
  17. We open shelter door
  18. Asgore in dark world (boss or friend) not NPC
  19. Undyne action
  20. Find out the prophecy
  21. Learn what Ralsei is
  22. Knight re -appears
  23. Father Alvin acknowledge the note
  24. Big cliff hanger