CladdingFiberOpticCableTransmitterLaserSilicaGlassCross-talkCoreDecibel(dB)PhotonLEDBufferRefractiveIndexSingle-modeMulti-modeConnectorFREESPACE(Traditionallyplaced in thecenter)BandwidthSplicingWDM(WavelengthDivisionMultiplexing)TotalInternalReflectionAttenuationReceiverCore Cladding Buffer Total Internal Reflection Single-mode Multi-mode Laser LED Attenuation Dispersion Splicing Connector Refractive Index Bandwidth Decibel (dB) WDM (Wavelength Division Multiplexing) OTDR OTDRInsertionLossDispersionCladdingFiberOpticCableTransmitterLaserSilicaGlassCross-talkCoreDecibel(dB)PhotonLEDBufferRefractiveIndexSingle-modeMulti-modeConnectorFREESPACE(Traditionallyplaced in thecenter)BandwidthSplicingWDM(WavelengthDivisionMultiplexing)TotalInternalReflectionAttenuationReceiverCore Cladding Buffer Total Internal Reflection Single-mode Multi-mode Laser LED Attenuation Dispersion Splicing Connector Refractive Index Bandwidth Decibel (dB) WDM (Wavelength Division Multiplexing) OTDR OTDRInsertionLossDispersion

optical fiber - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cladding
  2. Fiber Optic Cable
  3. Transmitter
  4. Laser
  5. Silica Glass
  6. Cross-talk
  7. Core
  8. Decibel (dB)
  9. Photon
  10. LED
  11. Buffer
  12. Refractive Index
  13. Single-mode
  14. Multi-mode
  15. Connector
  16. FREE SPACE (Traditionally placed in the center)
  17. Bandwidth
  18. Splicing
  19. WDM (Wavelength Division Multiplexing)
  20. Total Internal Reflection
  21. Attenuation
  22. Receiver
  23. Core Cladding Buffer Total Internal Reflection Single-mode Multi-mode Laser LED Attenuation Dispersion Splicing Connector Refractive Index Bandwidth Decibel (dB) WDM (Wavelength Division Multiplexing) OTDR
  24. OTDR
  25. Insertion Loss
  26. Dispersion