OTDRReceiverFREESPACE(Traditionallyplaced in thecenter)DispersionBandwidthSplicingCoreCore Cladding Buffer Total Internal Reflection Single-mode Multi-mode Laser LED Attenuation Dispersion Splicing Connector Refractive Index Bandwidth Decibel (dB) WDM (Wavelength Division Multiplexing) OTDR LEDCladdingPhotonMulti-modeLaserBufferConnectorCross-talkTransmitterWDM(WavelengthDivisionMultiplexing)TotalInternalReflectionRefractiveIndexFiberOpticCableSilicaGlassSingle-modeInsertionLossDecibel(dB)AttenuationOTDRReceiverFREESPACE(Traditionallyplaced in thecenter)DispersionBandwidthSplicingCoreCore Cladding Buffer Total Internal Reflection Single-mode Multi-mode Laser LED Attenuation Dispersion Splicing Connector Refractive Index Bandwidth Decibel (dB) WDM (Wavelength Division Multiplexing) OTDR LEDCladdingPhotonMulti-modeLaserBufferConnectorCross-talkTransmitterWDM(WavelengthDivisionMultiplexing)TotalInternalReflectionRefractiveIndexFiberOpticCableSilicaGlassSingle-modeInsertionLossDecibel(dB)Attenuation

optical fiber - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OTDR
  2. Receiver
  3. FREE SPACE (Traditionally placed in the center)
  4. Dispersion
  5. Bandwidth
  6. Splicing
  7. Core
  8. Core Cladding Buffer Total Internal Reflection Single-mode Multi-mode Laser LED Attenuation Dispersion Splicing Connector Refractive Index Bandwidth Decibel (dB) WDM (Wavelength Division Multiplexing) OTDR
  9. LED
  10. Cladding
  11. Photon
  12. Multi-mode
  13. Laser
  14. Buffer
  15. Connector
  16. Cross-talk
  17. Transmitter
  18. WDM (Wavelength Division Multiplexing)
  19. Total Internal Reflection
  20. Refractive Index
  21. Fiber Optic Cable
  22. Silica Glass
  23. Single-mode
  24. Insertion Loss
  25. Decibel (dB)
  26. Attenuation