CRACKHEADENERGY /ONSOMETHINGIFTHEYCRAZYIF THEYGETSHOTIF THEYTRY TOGIVEMONEYIF THEYATTACKEDSOMEONEREFUSETOIDENTIFYIFTHEY'REA KARENIF THEYBLAMESOMEONEELSEIF THEYBEENARRESTEDBEFOREIF THEY TRYTO GET RIDOF THEEVIDENCE /HIDE ITIF THEYCALLTHEIRPARENTSIF THEYHAVEDRUGS /GIVEDRUGSIF THEYSCREAMCARCRASHIF THEYRUN /DRIVEIF THEYLIE /DENYIF THEYCOMPLAINABOUT THEYHANDCUFFSFIGHTINGTHECOPSIF THEY GOPEACEFULLYIF THECOPBEING ADICKHEADIF THEYHAVE AGUNIF ITS ADUMBCHARGEIF THEYGETTASEDIFTHEYCRYCRACKHEADENERGY /ONSOMETHINGIFTHEYCRAZYIF THEYGETSHOTIF THEYTRY TOGIVEMONEYIF THEYATTACKEDSOMEONEREFUSETOIDENTIFYIFTHEY'REA KARENIF THEYBLAMESOMEONEELSEIF THEYBEENARRESTEDBEFOREIF THEY TRYTO GET RIDOF THEEVIDENCE /HIDE ITIF THEYCALLTHEIRPARENTSIF THEYHAVEDRUGS /GIVEDRUGSIF THEYSCREAMCARCRASHIF THEYRUN /DRIVEIF THEYLIE /DENYIF THEYCOMPLAINABOUT THEYHANDCUFFSFIGHTINGTHECOPSIF THEY GOPEACEFULLYIF THECOPBEING ADICKHEADIF THEYHAVE AGUNIF ITS ADUMBCHARGEIF THEYGETTASEDIFTHEYCRY

COP CAM BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. CRACKHEAD ENERGY / ON SOMETHING
  2. IF THEY CRAZY
  3. IF THEY GET SHOT
  4. IF THEY TRY TO GIVE MONEY
  5. IF THEY ATTACKED SOMEONE
  6. REFUSE TO IDENTIFY
  7. IF THEY'RE A KAREN
  8. IF THEY BLAME SOMEONE ELSE
  9. IF THEY BEEN ARRESTED BEFORE
  10. IF THEY TRY TO GET RID OF THE EVIDENCE / HIDE IT
  11. IF THEY CALL THEIR PARENTS
  12. IF THEY HAVE DRUGS / GIVE DRUGS
  13. IF THEY SCREAM
  14. CAR CRASH
  15. IF THEY RUN / DRIVE
  16. IF THEY LIE / DENY
  17. IF THEY COMPLAIN ABOUT THEY HANDCUFFS
  18. FIGHTING THE COPS
  19. IF THEY GO PEACEFULLY
  20. IF THE COP BEING A DICKHEAD
  21. IF THEY HAVE A GUN
  22. IF ITS A DUMB CHARGE
  23. IF THEY GET TASED
  24. IF THEY CRY