Thecameratilts up ordownDutch(tilted)cameraangleFull-bodyshot of acharacterThe camerafollows acharacterwalkingOver-the-shouldershotHigh-angle shotlookingdownCamerapullsaway froma subjectSomeonespotssomethingin the waterShark'sPOVshotHandheldcameracreatesmovementJumpscareSilencebuildssuspenseMusicbecomesfast andexcitingThe sharkdamagessomethingClose-upof animportantobjectCameracirclesaroundcharactersExtremeclose-up ofsomeone'sfaceCharacterseenthroughbinocularsExtremelong shotof theoceanInsert shot ofa small butimportantdetailCharactersings orhums asongCrowdshown in awideestablishingshotSlowcamerapan acrossthe beachPoint-of-viewshotA townmeetingtakesplaceThe two-note sharkthemebeginsMusicsuddenlystopsLow-angleshot of acharacterWavesare louderthandialogueBirds oroceansounds areemphasizedCameramovestoward asubjectA charactertells a storyabout thepastCloseeye-levelreactionshotSomeonemakes ariskydecisionSomeoneignores awarningThe camerazooms in ona characterWide shotof thebeachCameraremains stillduring atensemomentAbeachgoerpanicsThecameratilts up ordownDutch(tilted)cameraangleFull-bodyshot of acharacterThe camerafollows acharacterwalkingOver-the-shouldershotHigh-angle shotlookingdownCamerapullsaway froma subjectSomeonespotssomethingin the waterShark'sPOVshotHandheldcameracreatesmovementJumpscareSilencebuildssuspenseMusicbecomesfast andexcitingThe sharkdamagessomethingClose-upof animportantobjectCameracirclesaroundcharactersExtremeclose-up ofsomeone'sfaceCharacterseenthroughbinocularsExtremelong shotof theoceanInsert shot ofa small butimportantdetailCharactersings orhums asongCrowdshown in awideestablishingshotSlowcamerapan acrossthe beachPoint-of-viewshotA townmeetingtakesplaceThe two-note sharkthemebeginsMusicsuddenlystopsLow-angleshot of acharacterWavesare louderthandialogueBirds oroceansounds areemphasizedCameramovestoward asubjectA charactertells a storyabout thepastCloseeye-levelreactionshotSomeonemakes ariskydecisionSomeoneignores awarningThe camerazooms in ona characterWide shotof thebeachCameraremains stillduring atensemomentAbeachgoerpanics

JAWS (1975) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The camera tilts up or down
  2. Dutch (tilted) camera angle
  3. Full-body shot of a character
  4. The camera follows a character walking
  5. Over-the-shoulder shot
  6. High-angle shot looking down
  7. Camera pulls away from a subject
  8. Someone spots something in the water
  9. Shark's POV shot
  10. Handheld camera creates movement
  11. Jump scare
  12. Silence builds suspense
  13. Music becomes fast and exciting
  14. The shark damages something
  15. Close-up of an important object
  16. Camera circles around characters
  17. Extreme close-up of someone's face
  18. Character seen through binoculars
  19. Extreme long shot of the ocean
  20. Insert shot of a small but important detail
  21. Character sings or hums a song
  22. Crowd shown in a wide establishing shot
  23. Slow camera pan across the beach
  24. Point-of-view shot
  25. A town meeting takes place
  26. The two-note shark theme begins
  27. Music suddenly stops
  28. Low-angle shot of a character
  29. Waves are louder than dialogue
  30. Birds or ocean sounds are emphasized
  31. Camera moves toward a subject
  32. A character tells a story about the past
  33. Close eye-level reaction shot
  34. Someone makes a risky decision
  35. Someone ignores a warning
  36. The camera zooms in on a character
  37. Wide shot of the beach
  38. Camera remains still during a tense moment
  39. A beachgoer panics