HandheldcameracreatesmovementThe camerafollows acharacterwalkingBirds oroceansounds areemphasizedSomeonespotssomethingin the waterA townmeetingtakesplaceCloseeye-levelreactionshotCamerapullsaway froma subjectCharactersings orhums asongCameramovestoward asubjectDutch(tilted)cameraangleJumpscareMusicsuddenlystopsThecameratilts up ordownCameracirclesaroundcharactersLow-angleshot of acharacterMusicbecomesfast andexcitingA charactertells a storyabout thepastPoint-of-viewshotSilencebuildssuspenseThe camerazooms in ona characterSomeoneignores awarningShark'sPOVshotCameraremains stillduring atensemomentOver-the-shouldershotThe sharkdamagessomethingSomeonemakes ariskydecisionAbeachgoerpanicsSlowcamerapan acrossthe beachWavesare louderthandialogueExtremeclose-up ofsomeone'sfaceClose-upof animportantobjectInsert shot ofa small butimportantdetailHigh-angle shotlookingdownCharacterseenthroughbinocularsThe two-note sharkthemebeginsWide shotof thebeachExtremelong shotof theoceanCrowdshown in awideestablishingshotFull-bodyshot of acharacterHandheldcameracreatesmovementThe camerafollows acharacterwalkingBirds oroceansounds areemphasizedSomeonespotssomethingin the waterA townmeetingtakesplaceCloseeye-levelreactionshotCamerapullsaway froma subjectCharactersings orhums asongCameramovestoward asubjectDutch(tilted)cameraangleJumpscareMusicsuddenlystopsThecameratilts up ordownCameracirclesaroundcharactersLow-angleshot of acharacterMusicbecomesfast andexcitingA charactertells a storyabout thepastPoint-of-viewshotSilencebuildssuspenseThe camerazooms in ona characterSomeoneignores awarningShark'sPOVshotCameraremains stillduring atensemomentOver-the-shouldershotThe sharkdamagessomethingSomeonemakes ariskydecisionAbeachgoerpanicsSlowcamerapan acrossthe beachWavesare louderthandialogueExtremeclose-up ofsomeone'sfaceClose-upof animportantobjectInsert shot ofa small butimportantdetailHigh-angle shotlookingdownCharacterseenthroughbinocularsThe two-note sharkthemebeginsWide shotof thebeachExtremelong shotof theoceanCrowdshown in awideestablishingshotFull-bodyshot of acharacter

JAWS (1975) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Handheld camera creates movement
  2. The camera follows a character walking
  3. Birds or ocean sounds are emphasized
  4. Someone spots something in the water
  5. A town meeting takes place
  6. Close eye-level reaction shot
  7. Camera pulls away from a subject
  8. Character sings or hums a song
  9. Camera moves toward a subject
  10. Dutch (tilted) camera angle
  11. Jump scare
  12. Music suddenly stops
  13. The camera tilts up or down
  14. Camera circles around characters
  15. Low-angle shot of a character
  16. Music becomes fast and exciting
  17. A character tells a story about the past
  18. Point-of-view shot
  19. Silence builds suspense
  20. The camera zooms in on a character
  21. Someone ignores a warning
  22. Shark's POV shot
  23. Camera remains still during a tense moment
  24. Over-the-shoulder shot
  25. The shark damages something
  26. Someone makes a risky decision
  27. A beachgoer panics
  28. Slow camera pan across the beach
  29. Waves are louder than dialogue
  30. Extreme close-up of someone's face
  31. Close-up of an important object
  32. Insert shot of a small but important detail
  33. High-angle shot looking down
  34. Character seen through binoculars
  35. The two-note shark theme begins
  36. Wide shot of the beach
  37. Extreme long shot of the ocean
  38. Crowd shown in a wide establishing shot
  39. Full-body shot of a character